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Re: [Modpack] 3D Armor [0.4.3] [minetest-3d_armor]

Hi stu, Really nice job, but some issue there : Your mod is breaking BlockMen's "[Mod] Crafting [2.0.1] [crafting]", I I really want to use both. BlockMen said "3d_armor mod overrides the inventory every time you change your armor.", and to contact you :) Thanks by advance for yo...
by H4Mm3r
Mon Apr 13, 2015 16:54
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 266100

Re: [Mod] Crafting [2.0.1] [crafting]

Hum ok, will ask him.

Actually, I have another issue. Inventory and workbench crafting screen is properly set "MC Like", but chests and furnace are Minetest like... I'm trying to understand the code, but it's not as easy :)

Thanks for good job

H4Mm3r
by H4Mm3r
Mon Apr 13, 2015 16:45
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92704

Re: [Mod] Crafting [2.0.1] [crafting]

H4Mm3r wrote:Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r


Sorry, little up :$
by H4Mm3r
Mon Apr 13, 2015 11:38
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92704

Re: [Mod] Ethereal [1.07] [ethereal]

Having many saplings cutting down one unique tree is always a good thing managing a survival server. People often forget to plan new trees, so to keep forests alive, having saplings is important. 50 daily players can easily trasnform the server into a big desert...
by H4Mm3r
Thu Apr 09, 2015 13:03
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 342
Views: 104908

Re: [Mod] More Trees! [20140807] [moretrees]

Hello,

Pine trees are spawning under the sea with the lastest ethereal mod, I was forced to disable them. Is it a known issue ?

Thanks for good work !

H4Mm3r
by H4Mm3r
Thu Apr 09, 2015 07:16
 
Forum: Mod Releases
Topic: [Mod] More Trees! [git][moretrees]
Replies: 362
Views: 205674

Re: Référencement des items minetest tous mods confondu

Hello,

Ce mod a l'air de faire ce que tu veux. Il me semble difficile de tenir un site à jour avec tous les mods qui voient le jour.

Craft guide - viewtopic.php?f=11&t=2334

H4Mm3r ;)
by H4Mm3r
Tue Apr 07, 2015 06:49
 
Forum: Français
Topic: Référencement des items minetest tous mods confondu
Replies: 2
Views: 1005

Re: [Mod] Hunger with HUD bar [0.3.0] [hbhunger]

TenPlus1 wrote:It seems that their is a missing line in hunger.lua for ethereal orange:

overwrite("ethereal:orange", 4)


Oh yes ! Added this line (but with "2" hunger change, like other mod's oranges). Will apply it if some other fruits are missing.

Thanks a lot !!!

H4Mm3r
by H4Mm3r
Mon Apr 06, 2015 18:05
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]
Replies: 44
Views: 11108

Re: [Mod] Hunger with HUD bar [0.3.0] [hbhunger]

Hello, Really love this mod, thanks ! Just have a little problem, nothing is happening when eating ethereal food, is it a known issue ? 2015-04-06 18:54:23: ACTION[ServerThread]: H4Mm3r uses farming:rhubarb, pointing at [node under=-163,2,-336 above=-163,3,-336] => Satiation UP 2015-04-06 18:55:00: ...
by H4Mm3r
Mon Apr 06, 2015 16:56
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]
Replies: 44
Views: 11108

Re: [Mod] Crafting [2.0.1] [crafting]

Hi,

I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.

I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?

Thanks by advance.

H4Mm3r
by H4Mm3r
Fri Apr 03, 2015 14:40
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92704

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