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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
There was a long discussion about that, and converters previously worked that way. However, it caused batteries following converters never to charge, so it was changed so that a converter would convert a fixed energy rate. You can read the discussion here if you want: https://github.com/minetest-te...
Regarding supply converters: I don't know why but after doing some real circuits I assume that a supply converter is an equivalent of a transformer. Real transformers have so-caled turns ratio, so output voltage = 1/n * input voltage. So an in-game supply converter could be a transformer with a rati...
OK, I've got one running. It runs _very_ smoothly. Better than sqlite. I really don't know what happened, maybe "mg" was the guilt one... We've got weeks of uptime (well, unless there is a faulty mod...) Keep up the good work!
OK, now for real: As we all know we invent new things when we need them, so this is a little mod I made today because I needed new items. It simply adds a couple of industrial-ish signs. Current version: 0.1 https://github.com/kociak1984/industrial_signs Anticipating questions: Yes, there will be mo...
Why not simply /give yourself the trunk/leaves for normal tree's and place those instead of defining nodes for each under fake tree's ? Placed leaves will not disappear when placed in default game... What about that simple childish satisfaction that you managed to put some things together and that ...
Licence: WTFPL Mod dependencies: none (so far...) Textures... well... Minetest's ones... - authored by Cisoun and PilzAdam (WTFPL) Where to get it: https://github.com/kociak1984/faketrees - History ("just why the heck you created this?") As me and my friend have a world running in Minetest...
Actually I had very strange dumps. Backend runs fluently... but... <<snip-snip>> 2015-09-11 23:10:06: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2015-09-11 23:10:06: ERROR[main]: Lua: OOM error from mod 'mg' in callback environment_OnGenerated(): not ...
@rubenwardy You're right of course but this is my first code in Lua so did not worry too much about LUA programming standards. It's was a big mistake. I sent version 0.3.4 with small bugfix - now it's work on last dev Minetest without any edit. If that was 0.3.4 - here it is, with changes I mention...
Hello whwn i use this mod iv got this error message " 2015-08-28 12:27:14: ERROR[main]: Server: Failed to load and run /home/lele/.minetest/mods/lift/init.lua 2015-08-28 12:27:14: ERROR[main]: ModError: ModError: Failed to load and run /home/lele/.minetest/mods/lift/init.lua 2015-08-28 12:27:1...
Other control nodes (control_down, control_stop) should have description = "lift:control_down" etc. Wrong. The description attribute contains the item description you see when you hover the item in the inventory (the tooltip). The node name (ID) is the first argument to minetest.register_...
I like the mod much :) But! I think there is a mistake in code, that prevents listing all the items in inventory - I am unable to search all of them by name. File: init.lua (((((SNIP))))) minetest.register_node("lift:control_up", { tiles = {"lift_control_top_and_bottom.png", &quo...
If it wouldn't be like 1000000 (yes, a million) chunks to delete - that wouldn't be a problem. As I estimated only about 31000 chunks of over a million should be left intact... Anyway - I'll try it out. EDIT: Mentioned command partially does the job - it resets all the nodes in a chunk to air, so it...
Hi there. Recently my world became corrupted - migrating back&forth reset mapgen value so I had "flat" chunks instead of "v6". I managed to select a range of chunks, and deleted them with self-made script working on the sqlite file. Chunks present within the world are the one...
Hello, my first post here, so excuse me any mistakes - english is not my native language. I've just used this filter to import a building from minecraft's world. The thing I've noticed - imported schematic needed to be flipped along X axis. I've repeated this with two independent constructions.