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Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Hi everyone, I tried this mod on my map to see what kind of mob they were, and no one interested me. But when i disable the mod, mobs are still on my map ( i can't see them but i got an error for exemple: "ERROR[Server]: LuaEntity name "nssm:crocodile" not defined " So, is a com...
by npx
Sun Apr 02, 2017 08:37
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Andrey01 wrote:NPX, have you added it?


We changed the original sound becuse it was too loud, and your sound is very similar to the original one...
If you want to contribute, you could make some sounds for the new mobs that you have found on the Github page!
by npx
Wed Mar 22, 2017 22:46
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [mod] Not so simple plants and fungi [nsspf]

You're right, but I really don't know how it could be done... Is it possible to remove them? Maybe not all of them, but I think most of the ABMs can be replaced with node timers I meant default mushrooms as suggested by Wuzzy... I know that the mod is heavy and has a lot of ABM, but I think it woul...
by npx
Wed Mar 22, 2017 18:53
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10414

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Do not spoil the new release's additions!;)
by npx
Wed Mar 22, 2017 18:49
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [mod] Not so simple plants and fungi [nsspf]

IMO it would make more sense to overwrite those mushrooms with 2 mushrooms from this mod to match the style of everything else. Or just add 2 additional mushrooms just to replace the default mushrooms, by using a close equivalent instead. An ABM is usually costly and it also does not get rid of bro...
by npx
Wed Mar 22, 2017 16:45
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10414

Re: [mod] Not so simple plants and fungi [nsspf]

There is an ABM to remove them from the map!
by npx
Mon Mar 20, 2017 14:34
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10414

Re: [mod] Not so simple plants and fungi [nsspf]

This is a "realistic" mod, I think, it is quite irrealistic put a mushrooms again on the ground. Each fungus type need a specific block on which you must click with the spores. Saprobiontic fungi (macrolepiota, lycoperdon, psilocybe...) just need a block of dirt_with_grass on a dirt block,...
by npx
Tue Mar 14, 2017 17:23
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10414

Re: [mod] Not so simple plants and fungi [nsspf]

Check the amazing review made by NathanS https://www.youtube.com/watch?v=JbHFwUXYpbA&list=PL-uTdq9t8wyxD7MNkhyanun3gK_8V671H Nathan, glowing fungi really glows in the real world! https://en.wikipedia.org/wiki/Mycena_chlorophos The tubers (truffles), that grow underground are precious and fragran...
by npx
Fri Mar 03, 2017 15:31
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10414

Re: Resource help

It is possible to find all the media of Nssm, and even something more (old or not yet released models of mobs) here: https://github.com/NPXcoot/Nssm-models-textures-sounds
License CC BY-SA 4.0
by npx
Fri Mar 03, 2017 14:56
 
Forum: Modding Discussion
Topic: Resource help
Replies: 2
Views: 2476

Re: [mod] More Farming [morefarming]

Very nice, I like the selection process that drives to more productive cultivar!
by npx
Fri Mar 03, 2017 00:15
 
Forum: WIP Mods
Topic: [mod] More Farming [morefarming]
Replies: 5
Views: 1447

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

From the portal, you have to follow the same direction of travelling from the Shire to Mordor!
Good luck!
by npx
Wed Mar 01, 2017 21:20
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: Different soils for forests

I've made this:
Image
Do you like it? I can modify it as you prefer!
by npx
Wed Mar 01, 2017 19:03
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10266

Re: Different soils for forests

It's ok, thank you!
by npx
Sun Feb 26, 2017 08:22
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10266

Re: [Mod] Not So Simple Buildings [2.0] [nssb]

There are actually another discussion that I was following in which is discussed this topic: https://forum.minetest.net/viewtopic.php?f=3&t=16268 I personally think that it is not necessary for nssb, in survival mode the only way to reach Morlendor is a Portal! Even if you are able to dig 30000 ...
by npx
Sat Feb 18, 2017 23:10
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Buildings [2.0] [nssb]
Replies: 28
Views: 7707

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Not sure if this is an nssm issue, and mobs redo issue, or something else. I've noticed that when I'm hitting enemies, I can spam-click and hit them a few times, but then they stop taking hits. I have to look at something else then look back at the mob before I can hit them again. I've taken to som...
by npx
Wed Feb 15, 2017 21:48
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

It will be possible, but only for some of them, it still is a very very wip feature.
by npx
Tue Feb 14, 2017 17:50
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [mod] Not so simple plants and fungi [nsspf]

It is a really nice idea, I will work on choosing the fungi to spawn! Fungi in the wip version grew in this uncontrolled way... So I wrote an abm in order to kill the fungus in the moment in wich he grows too much, I think something went wrong in this process. Those fungi are very invasive, but in t...
by npx
Tue Feb 14, 2017 17:47
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10414

Re: [mod] Not so simple plants and fungi [nsspf]

Moved to Mod releases!
by npx
Thu Feb 02, 2017 09:00
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10414

Re: What I am dreaming about, for MineTest...

I think that Nssm(+nssb) tries to offer what you are dreaming... Nssb generates a new dimension, Morlendor, where there are many hostile mobs with particular abilities, by defeating them and gathering the items that they drop you can craft 8 special weapons that grants great powers (explosions, tele...
by npx
Wed Feb 01, 2017 22:02
 
Forum: Modding Discussion
Topic: What I am dreaming about, for MineTest...
Replies: 4
Views: 1056

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Quick preview:
Image
by npx
Thu Jan 26, 2017 22:18
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: Different soils for forests

I've done the same with mine. Feel free to use them too!
by npx
Thu Jan 26, 2017 13:49
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10266

Re: Different soils for forests

What do you think about these?

Image
Image
by npx
Wed Jan 25, 2017 21:04
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10266

Re: [Mod] NSSBombs [throwitems API]

Of course!
by npx
Wed Jan 25, 2017 14:46
 
Forum: WIP Mods
Topic: [Mod] NSSBombs [throwitems API]
Replies: 10
Views: 1656

Re: [Mod] NSSBombs [throwitems API]

This is an API to add bombs so you can use it to easily create every bomb you can think about. For example to make a bomb that spawns a sphere of fire you only need to change a parameter in its definition: from shape = "circle" to shape = "sphere". Besides that there are more bom...
by npx
Tue Jan 24, 2017 18:19
 
Forum: WIP Mods
Topic: [Mod] NSSBombs [throwitems API]
Replies: 10
Views: 1656

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

I got the latest version of mobs_redo and it fixed it.

Nice! Thank you for the report
by npx
Sun Jan 22, 2017 21:10
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [Mod] NSSBombs [throwitems API]

Added "sphere_cover" type of explosion thanks to Duane! Well done! You've got a simple but powerful API there - should be quite easy to add further bombs, such as dirt bombs, assassin bombs or a lion spawner (if I had a lion mob..). Of course! Now you only need the Lion;) Thank you for you...
by npx
Sun Jan 22, 2017 14:17
 
Forum: WIP Mods
Topic: [Mod] NSSBombs [throwitems API]
Replies: 10
Views: 1656

[Mod] NSSBombs [throwitems API]

I've initially written this mod as part of nssm, but then I thought it could be useful for everybody even the one who don't use nssm and so I extracted it and rewritten it as an API mod. It allows you to define every kind of throwitems in a really simple way, it is so intended for modders, but it co...
by npx
Sat Jan 21, 2017 22:30
 
Forum: WIP Mods
Topic: [Mod] NSSBombs [throwitems API]
Replies: 10
Views: 1656

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Bug seems fixed in latest version of mobs_redo - update and check :-) Thank you Taikedz! I don't know Andrey... We are now working on improving default world mobs, in particular mobs for the savannah, rivers and cold deserts. If you are exporting one of our models: In Blender: file>export>DirectX(....
by npx
Fri Jan 20, 2017 20:03
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Does all the mobs behave like that or only the signo signo? What about mobs redo default mobs?
by npx
Wed Jan 18, 2017 16:02
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

Wow! This is crazy! I've never seen this behaviour... We will try to figure out what it's happening to your mobs!
by npx
Tue Jan 17, 2017 18:18
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79438
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