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Re: [Game] Australopithecus [Tech Demo]

Oh, that. Yeah, a tetrahedron might look better there actually, though, I like these corners.

After I've seen it in your mod I wanted to add it anyway, maybe I'll make this a configuration what corners are used, and if there should be ramps at all. Thanks for the feedback.
by BobbyBonsaimind
Thu Nov 12, 2015 23:19
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682

Re: [Game] Australopithecus [Tech Demo]

The terrains are beautiful! Loved the beach and the caves. Thank you very much...wait, there's a beach near spawn? Guess I should take a longer walk around then. I noticed that when the terrain slope is diagonal, the outside corner slopes seem to sick out and make a sharp edges. In these cases a si...
by BobbyBonsaimind
Thu Nov 12, 2015 20:13
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682

Re: [Mod] Slopes [0.1] [slopes]

Ok, this looks like what I was thinking of... I'll look into that project, thanks! The code that powers the ramps/slopes can be found in worldgen-utils mod. Though, that code is neither documented nor easy to read, and I have started thinking about a complete rewrite into a more generic version som...
by BobbyBonsaimind
Wed Nov 11, 2015 18:35
 
Forum: Mod Releases
Topic: [Mod] SimplySlopes [0.3] [simplyslopes]
Replies: 25
Views: 6025

Re: Modding resources

Hello, where can i find well-commented examples for complete modding. I've been trying my best to keep the Australopithecus parts well commented and documented...well, except those parts that aren't "done yet" and might change. If you want to have a look at it, I hope you find it easy to ...
by BobbyBonsaimind
Sat Oct 24, 2015 10:00
 
Forum: Modding Discussion
Topic: Modding resources
Replies: 2
Views: 602

Re: [WIP Mod]HeadPhones

If somebody is looking for free music Jamendo is always a great place to start looking.
by BobbyBonsaimind
Tue Oct 20, 2015 22:08
 
Forum: WIP Mods
Topic: [WIP Mod]HeadPhones
Replies: 27
Views: 5515

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

Edit again: Oh, how I wish I could use this. :( The game crashes with a "LUA out-of-memory" error, after about ten of minutes of play, nearly every time. If you're using LuaJIT try disabling it, it restricts lua memory use to a low limit, because the lua version of this mapgen uses 6 3D n...
by BobbyBonsaimind
Sun Oct 11, 2015 12:01
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 47637

Artisanry: A replacement for the default crafting system.

Artisanry is a replacement for the default crafting system which also allows to have multiple outputs to one crafting receipt. This is only the base for other mods, adding this to a game will do nothing on its own. An example: You have one block of wood, and you can choose between crafting blanks, s...
by BobbyBonsaimind
Sun Oct 04, 2015 12:22
 
Forum: WIP Mods
Topic: Artisanry: A replacement for the default crafting system.
Replies: 3
Views: 862

Re: Voice: Makes the chat behave more like a voice.

Thanks. Yeah, I've seen yours, but I wanted different volumes and global should only be "out of game" possible.

Regarding versioning, the problem is not "how to do it" but "how to do it sanely" because currently my mods are moving too fast for a sane versioning scheme.
by BobbyBonsaimind
Sat Sep 26, 2015 08:53
 
Forum: WIP Mods
Topic: Voice: Makes the chat behave more like a voice.
Replies: 3
Views: 710

Re: Utils: A util collection for other mod makers.

I've updated the link to use gh-pages, so it should now work for everyone.
by BobbyBonsaimind
Sat Sep 19, 2015 10:23
 
Forum: WIP Mods
Topic: Utils: A util collection for other mod makers.
Replies: 7
Views: 940

Re: Player Model: An easily usable mod for a player model.

@mahmutelmas06: Mostly because I did not find those when looking for them. Also I'm not quite happy with those, combined with a healthy dose of NIH. @Minetestforfun: Actually the considerations from that thread are already in this mod, I've eased/softened most of the animations, especially the breat...
by BobbyBonsaimind
Thu Sep 17, 2015 19:16
 
Forum: WIP Mods
Topic: Player Model: An easily usable mod for a player model.
Replies: 3
Views: 715

Player Model: An easily usable mod for a player model.

Player Model is a simple mod that provides an animated 3D player model. It is easily configurable and easily re-usable. The original model used was created by MiceaKitsune (WTFPL), elbows and knees have been added by stu (WTFPL) . Additional changes by me, like clean up of the model and changes to t...
by BobbyBonsaimind
Wed Sep 16, 2015 20:09
 
Forum: WIP Mods
Topic: Player Model: An easily usable mod for a player model.
Replies: 3
Views: 715

Re: [Game] Australopithecus [Tech Demo]

I've updated the server to the latest HEAD of Australopithecus, the changes include mostly changes behind the scene (to make the mods easier re-usable). But the two biggest changes are the addition of the sneak-cam mod (the camera position of players is now lowered if they sneak) and the player-mode...
by BobbyBonsaimind
Wed Sep 16, 2015 19:49
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682

Re: Utils: A util collection for other mod makers.

I would have loved to avoid a solution which makes me copy something by hand...well, maybe I find a way to update the gh-pages branches automatically with the build file, will see.
by BobbyBonsaimind
Wed Sep 16, 2015 15:44
 
Forum: WIP Mods
Topic: Utils: A util collection for other mod makers.
Replies: 7
Views: 940

Re: Where is the selection box for wall mounted nodes?

I’ve been typing in the tables for wall mounted nodes in minutest, but this makes for a rather large text file. If possible, write a function to generate it for you. Easier to reuse, easier to change, write once, use everywhere. I’m wondering if the wall mounted tables exist, but require a differen...
by BobbyBonsaimind
Sat Sep 12, 2015 17:34
 
Forum: Modding Discussion
Topic: Where is the selection box for wall mounted nodes?
Replies: 2
Views: 642

Voice: Makes the chat behave more like a voice.

A replacement for the default chat system that makes it behave more like voices. That means you can only see the messages of other players if you're in a certain range to them. If you move out of this range, you might only get part of the messages, or nothing at all. How does it work? There are basi...
by BobbyBonsaimind
Sat Sep 12, 2015 15:07
 
Forum: WIP Mods
Topic: Voice: Makes the chat behave more like a voice.
Replies: 3
Views: 710

Spawn Usher: Correct player spawns.

Spawn Usher is a system that corrects the players spawnpoint without knowing anything about the mapgen that is in use. It makes sure that the player is not placed in solid nodes and also places the player randomly in a defined radius around the spawn. Version: There is no versioning/release scheme i...
by BobbyBonsaimind
Sat Sep 12, 2015 14:35
 
Forum: WIP Mods
Topic: Spawn Usher: Correct player spawns.
Replies: 1
Views: 443

Re: Sneak Cam: Lowers the player viewpoint of sneaking playe

I have all three sites defined as origin in my repository, when I pull it automatically only pulls from the first (GitHub in my case), when I push it pushes to all three. Additionally I have them as separate entries, so that I can pull from specific ones too. For example for my utils mod my defined ...
by BobbyBonsaimind
Sat Sep 12, 2015 14:26
 
Forum: WIP Mods
Topic: Sneak Cam: Lowers the player viewpoint of sneaking players.
Replies: 2
Views: 588

Utils: A util collection for other mod makers.

Utils is a util collection aimed to provide utilities, tools and shortcuts for mod makers. A complete overview of the API can be found in the generated documentation . Version: There is no versioning/release scheme in place. License: Utils is licensed under 2-clause BSD. Source: ⋅  GitHub ...
by BobbyBonsaimind
Sat Sep 12, 2015 13:40
 
Forum: WIP Mods
Topic: Utils: A util collection for other mod makers.
Replies: 7
Views: 940

Sneak Cam: Lowers the player viewpoint of sneaking players.

Sneak Cam is a simple mod/system that lowers the viewpoint of sneaking players, meaning it simulates simple ducking when sneaking, at least from the players viewpoint. Version: There is no versioning/release scheme in place. License: Sneak cam is licensed under 2-clause BSD. Source: ⋅  Git...
by BobbyBonsaimind
Sat Sep 12, 2015 13:21
 
Forum: WIP Mods
Topic: Sneak Cam: Lowers the player viewpoint of sneaking players.
Replies: 2
Views: 588

Re: [Game] Australopithecus [Tech Demo]

The server is open for business! Information about it can be found in the first post.

It is currently quite busy generating the map, expect lag!
by BobbyBonsaimind
Thu Sep 10, 2015 21:01
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682

Re: [Game] Australopithecus [Tech Demo]

Good news, I have received my Cubietruck today and already managed to set it up successfully with Debian/Cubian, so I'm quite confident that I get the server up and running on Thursday (don't quote me on that, though). I also have to say that setting up a Cubietruck is a major pain...the information...
by BobbyBonsaimind
Tue Sep 08, 2015 21:47
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682

Re: Programmatic access to "player spawns"?

Yes, the mods would need to support that otherwise you'll have a really hard time. Though, Lua actually helps you there, as there are no private or protected variables in Lua, only local ones. There is a really good chance that the information you need is actually accessible in one way or another. B...
by BobbyBonsaimind
Sat Sep 05, 2015 20:25
 
Forum: Modding Discussion
Topic: Programmatic access to "player spawns"?
Replies: 3
Views: 499

Re: [mod]rooms[git][rooms]

I like it.

When I started out with Minetest I had such a similar idea in my head, you could create a "Cube" like world, though, it never passed the "that would be neat" stage in my mind.
by BobbyBonsaimind
Sat Sep 05, 2015 18:14
 
Forum: WIP Mods
Topic: [mod]rooms[git][rooms]
Replies: 17
Views: 3055

Re: Programmatic access to "player spawns"?

The static spawn point can be read by using minetest.setting_get_pos("static_spawnpoint"). Additionally you can register a function at minetest.register_on_respawnplayer(function) which allows you to override the spawn point of the player. The function that you register just needs to retur...
by BobbyBonsaimind
Sat Sep 05, 2015 13:24
 
Forum: Modding Discussion
Topic: Programmatic access to "player spawns"?
Replies: 3
Views: 499

Re: ubuntu phone

I've got a bq Aquaris E4.5, if somebody adds support, I'd be willing to test it.
by BobbyBonsaimind
Sat Sep 05, 2015 08:27
 
Forum: Minetest General
Topic: ubuntu phone
Replies: 5
Views: 1108

Re: [Mod] Body Pillow [1.0] [body_pillow]

benrob0329 wrote:I'm just sayin, do the textures have to be so inappropriate?


That is still not an explanation what makes this inappropriate. And I won't let you get away without one, because I want to hear that.
by BobbyBonsaimind
Sat Sep 05, 2015 08:24
 
Forum: WIP Mods
Topic: [Mod] Body Pillow [1.0] [body_pillow]
Replies: 24
Views: 3310

Re: [Mod] Body Pillow [1.0] [body_pillow]

Timmyjo013 wrote:Can I just say......this is inappropriate.

benrob0329 wrote:Its not just harmless fun, people of all ages read these forums, not just adults.


I'd like to here the explanation on that.

P.s.: Also, I stumbled in here because I read that as "body bag" and was all like "wow, a new bones mod".
by BobbyBonsaimind
Fri Sep 04, 2015 20:41
 
Forum: WIP Mods
Topic: [Mod] Body Pillow [1.0] [body_pillow]
Replies: 24
Views: 3310

Re: [Game] Australopithecus [Tech Demo]

Everyone who did look around in a world using the latest HEAD, you might want to redo your tour. I just pushed quite a few changes that fix various issues, especially that the transformations did not work (transformations are "making holes into the terrain", it is basically a 3D noise appl...
by BobbyBonsaimind
Thu Sep 03, 2015 22:02
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682

Re: [Game] Australopithecus [Tech Demo]

I tried this game last night, it was stunning, although barren the vast terrain and ramps were an amazing experience, i like the mix of cubes and ramps, only ramps would not be as impressive. Thank you, that is exactly the feeling I'd like to create. I found mountains up to y = 512. I find the ramp...
by BobbyBonsaimind
Thu Sep 03, 2015 16:26
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682

Re: [Game] Australopithecus [Tech Demo]

While I'm waiting for the Cubietruck to arrive, I've been quite busy. Many small changes, but for tonight I've been flying around some terrain for over an hour to get a good map. http://i.imgur.com/qcjDBRt.png Actually I was kinda surprised how shallow this map is, none of the mountains is higher th...
by BobbyBonsaimind
Wed Sep 02, 2015 22:16
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 12682
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