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Re: [Game] Australopithecus [Tech Demo]

Actually, I decided to wait for #3476 to be decided upon before I do any more work on this...because from where I'm sitting, Minetest hasn't turned out to be the reliable foundation I hoped it would be.
by BobbyBonsaimind
Sun Feb 28, 2016 17:34
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Re: A plea for direction.

I've just committed all drafts with my ideas. That means, theoretically the repository is now holding all the ideas I have on how to improve the current situation. But I'm afraid that it actually boils down to "people need to get stuff done and they need to do this in a more organized way"...
by BobbyBonsaimind
Thu Feb 25, 2016 23:17
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12820

Re: A plea for direction.

I've started working on the requested documents, however they are in a very early stage. I've just committed the first draft of the mission statement, I'm not quite happy with the others right now, so I will keep thinking them over. https://github.com/RobertZenz/minetest-mission-statement Feedback i...
by BobbyBonsaimind
Tue Feb 23, 2016 21:07
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12820

Re: A plea for direction.

> However, I certainly would be interested to see RobertZenz propose a mission statement, along with some kind of a hypothesis on how the particular mission statement would change the status quo. When I wrote #3476 I thought that would be enough, yes. In the mean time I've come to the conclusion tha...
by BobbyBonsaimind
Fri Feb 19, 2016 19:59
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12820

Re: A plea for direction.

> We are very understaffed... In my opinion, that is a symptom of the problems I've tried to outline. > PRs are always looked at, never ignored, if there is no comment added it may be a dev is neutral or has nothing to add. #1438 #1439 #1489 #1562 #1645 #1699 That's just from page 6, I don't see a r...
by BobbyBonsaimind
Tue Feb 16, 2016 22:17
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12820

Re: A plea for direction.

> Then why bother?

I'll be damned if I didn't at least try. I have very little hope, though.
by BobbyBonsaimind
Tue Feb 16, 2016 22:04
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12820

Re: A plea for direction.

I'd also ask everyone who is interested in this, to state their opinions, ideas and suggestions in #3476.
by BobbyBonsaimind
Tue Feb 16, 2016 18:03
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12820

A plea for direction.

I've started working with Minetest over a year and a half ago. It took me quite some time to get up to speed with Lua and Minetest, but roughly a year ago I released the first code into the wild and have been constantly improving it. I've also made a few pull requests and tickets, but have been read...
by BobbyBonsaimind
Wed Feb 10, 2016 22:52
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 12820

Re: Build Minetest iOS version for,get $1000

I dislike the GNU licenses for this very reason, they are rather complicated in the name of "freedom", even though they are rather restrictive. Well, they are about *preserving* freedom, not granting absolute freedom. The BSD likes on the other side are about granting absolute freedom, wi...
by BobbyBonsaimind
Sat Jan 23, 2016 13:05
 
Forum: Minetest Features
Topic: Build Minetest iOS version for,get $1000
Replies: 24
Views: 3290

Re: Build Minetest iOS version for,get $1000

The main principle of Minetest (and most of free software) is that it's completely disinterested. Proposing a lucrative job for Minetest is simply violating our principles. Uh, that is not quite correct for FLOSS in general. Pretty much every FLOSS license allows you to sell the software and/or ser...
by BobbyBonsaimind
Fri Jan 22, 2016 21:26
 
Forum: Minetest Features
Topic: Build Minetest iOS version for,get $1000
Replies: 24
Views: 3290

Re: [Game] Australopithecus [Tech Demo]

There are actually now only two things remaining that I'd like to get done before I'll push a new update to the server, the correct flooding of caves close to the ocean, and #3358 , which is still pending for some reason. The good news is, because stone alone is boring, I've added wood to the invent...
by BobbyBonsaimind
Tue Jan 19, 2016 23:27
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Re: [IDEA] Random first spawn

Spawn Usher is allowing you to do this, all you have to do is adjust the configuration...well, except the static spawns, there is no save mechanism to remember the spawn per player. You'd have to code that yourself by providing a provider and using a callback, like this: -- Should be persisted some...
by BobbyBonsaimind
Sat Jan 16, 2016 09:31
 
Forum: Modding Discussion
Topic: [IDEA] Random first spawn
Replies: 6
Views: 1384

Re: [Conspiracy Theory] Minetest development coopted.

maikerumine wrote:I believe the core devs need to work more together and have meetings instead of contributing at random.

The whole of minetest would need a master plan instead of its current ad hock method of construction.


#3476
by BobbyBonsaimind
Thu Jan 14, 2016 20:45
 
Forum: Minetest General
Topic: [Conspiracy Theory] Minetest development coopted.
Replies: 12
Views: 1981

Re: [Conspiracy Theory] Minetest development coopted.

Forget it...shouldn't read the forum when sleepy.
by BobbyBonsaimind
Thu Jan 14, 2016 20:44
 
Forum: Minetest General
Topic: [Conspiracy Theory] Minetest development coopted.
Replies: 12
Views: 1981

Re: Inventory Death Drop: Drops the player inventory on deat

I've just added that a random percentage of the inventory can be destroyed/retained upon death.

So a certain, random percentage of the inventory can be destroyed before it is dropped (and therefor unrecoverable lost), and another percentage can be retained, meaning the player keeps it.
by BobbyBonsaimind
Sat Jan 09, 2016 14:16
 
Forum: WIP Mods
Topic: Inventory Death Drop: Drops the player inventory on death.
Replies: 7
Views: 1152

Re: [Mod][WIP]Smooth Hills

by BobbyBonsaimind
Sat Jan 09, 2016 10:44
 
Forum: WIP Mods
Topic: [Mod]Smooth Hills V1.1
Replies: 4
Views: 1513

Re: Player model enhancement. [knees & elbows]

@stu I have a copy (with changes to the animations and cleaned of duplicate vertexes) in my player-model mod.

And there is Rius mod which has such functionality, the head moving I mean.
by BobbyBonsaimind
Wed Jan 06, 2016 21:12
 
Forum: Minetest Features
Topic: Player model enhancement. [knees & elbows]
Replies: 62
Views: 12626

Re: [Game] Australopithecus [Tech Demo]

Currently it can be extended from the outside, the biome system I mean. I plan to add further support for that (even to allow to register more modules and inject them), so that would, in my opinion, need to find its way into the C++ version. But as said, that is currently all very theoretical...very...
by BobbyBonsaimind
Sun Dec 20, 2015 19:27
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Re: [Game] Australopithecus [Tech Demo]

Technically, there is no hindrance I guess, once it stabilizes I mean. Though, it does make a lot of assumptions which are not exactly compatible with the current biome system, and that will get only worse the further I go.
by BobbyBonsaimind
Sat Dec 19, 2015 08:29
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Re: [Game] Australopithecus [Tech Demo]

I'm posting an update because of, at least for some, an important change: Australopithecus is now licensed under LGPL v2.1, no longer under BSD. Note that this does only apply to the "core" of the game, all the mods that have a repository of their own will stay under a BSD license. In othe...
by BobbyBonsaimind
Tue Dec 15, 2015 21:31
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Inventory Death Drop: Drops the player inventory on death.

A mod which drops the complete inventory of the player if they die. That means that the contents are spread over a bigger area, and in the default configuration the stacks are split randomly. Version: There is no versioning/release scheme in place. License: Inventory Death Drop is licensed under 2-c...
by BobbyBonsaimind
Sun Dec 13, 2015 12:40
 
Forum: WIP Mods
Topic: Inventory Death Drop: Drops the player inventory on death.
Replies: 7
Views: 1152

Auto HUD Hide: Hides the HUD if there are no changes.

A simple mod which hides the HUD (healthbar and hotbar) if there are no changes to them.

Version: There is no versioning/release scheme in place.

License: Auto HUD Hide is licensed under 2-clause BSD.

Source:
by BobbyBonsaimind
Sun Dec 06, 2015 16:58
 
Forum: WIP Mods
Topic: Auto HUD Hide: Hides the HUD if there are no changes.
Replies: 0
Views: 413

Re: [Game] Dungeontest (very WIP)

Without being a lawyer, no, it would not effect you in any way as long as the other party does not have a Europe wide, or even world wide trademark. If the trademark is registered in the UK, the other party (or sometimes it's enough if the servers are) must be in the UK, otherwise there's pretty muc...
by BobbyBonsaimind
Thu Dec 03, 2015 20:24
 
Forum: WIP Subgames
Topic: [Game] Dungeontest (very WIP)
Replies: 87
Views: 24779

Re: [Game] Australopithecus [Tech Demo]

Exactly that.

Image
Image
Image
by BobbyBonsaimind
Wed Dec 02, 2015 22:59
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Re: [Game] Australopithecus [Tech Demo]

@paramat Without any hard feelings, intention to insult or something like that, you might be looking at the wrong subgame if you think like that. I *will* break such conventions in Australopithecus, that is by design, because I believe that such elements *can* make a great game if used correctly. Th...
by BobbyBonsaimind
Wed Dec 02, 2015 20:59
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Re: [game]realtest+[0.1] the next big thing in realistic sub

Diamond knight wrote:i have made a new and improved fork of realtest that is 10 times more realistic than the original

i have made the mining speeds more realistic and added hunger and thrist


So, digging a block now takes half an hour?
by BobbyBonsaimind
Sun Nov 22, 2015 14:01
 
Forum: WIP Subgames
Topic: [game]realtest+[0.1] the next big thing in realistic subgame
Replies: 6
Views: 1845

Re: new shaders

It looks like that might be implemented soon: https://github.com/minetest/minetest/pull/3391 However, because of security concerns doesn't look like mods will be able to set completely custom shaders for now, just select from the already available ones. Yeah, that is not what the issue is about, th...
by BobbyBonsaimind
Sat Nov 21, 2015 09:46
 
Forum: Minetest Features
Topic: new shaders
Replies: 11
Views: 1761

Re: new shaders

I really hate how the term "photo realistic" is used in the Minecraft community...well, and the gaming community as a whole. Anyway, there is #2937 which is about giving modders the possibility/ability to add their own shaders. So if that one is implemented, mods can roll their own, which ...
by BobbyBonsaimind
Thu Nov 19, 2015 21:14
 
Forum: Minetest Features
Topic: new shaders
Replies: 11
Views: 1761

Re: [Game] Australopithecus [Tech Demo]

Yes, exactly. I've already added both models to worldgen-utils. I guess the next step will be to rewrite RampPlacer into a more generic tool, so that it can also be used to fix this. I already have an idea on how to do that and it is pretty much the next thing on my list to be done.
by BobbyBonsaimind
Sat Nov 14, 2015 22:44
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366

Re: [Game] Australopithecus [Tech Demo]

Thank you very much for this idea. This looks quite well, though there are a few glitches I need to sort out, but otherwise I like it.

Image
Image
by BobbyBonsaimind
Sat Nov 14, 2015 11:43
 
Forum: WIP Subgames
Topic: [Game] Australopithecus [Tech Demo]
Replies: 58
Views: 11366
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