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Re: JP's amazing maps (Minecraft imports)

Zephyrus | Download | YouTube preview | source http://static.planetminecraft.com/files/resource_media/screenshot/1330/Zephyrus-1000_6037454.jpg i got an error and it shut down the server: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_playerRecei...
by ufa
Mon Mar 06, 2017 20:58
 
Forum: Minetest Maps
Topic: Minecraft Imported Maps (LOTR, Star Wars, etc.)
Replies: 26
Views: 25321

Re: [Server] Survival X

SaKeL wrote:UPDATE
  • added some nodes from xdecor
  • including mailboxes, thank you ufa

Thank you...
btw where can I find the uruk hai?
by ufa
Thu Feb 23, 2017 16:47
 
Forum: Minetest Servers
Topic: [Server] Survival X
Replies: 58
Views: 13944

Re: Save chat messages (console log) to file

BBmine, it is sure one way of doing it :)
I opened a git ticket, as a feature request: https://github.com/minetest/minetest/issues/5242
by ufa
Wed Feb 15, 2017 15:30
 
Forum: Minetest General
Topic: Save chat messages (console log) to file
Replies: 3
Views: 1183

Re: Save chat messages (console log) to file

up.
That interests me too. It would be nice for moderators to save/dump the chat log.
by ufa
Wed Feb 15, 2017 10:38
 
Forum: Minetest General
Topic: Save chat messages (console log) to file
Replies: 3
Views: 1183

Re: Xanadu Server

Any account that has been /limited will have all privs revoked and that account cannot log back into server anymore, so I'll check your account and see what privs you do have and what you may be missing ( what is your name on server ? ). Hi Ten, can you restore dragoa and nature_dragon? I believe t...
by ufa
Wed Feb 08, 2017 11:12
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513806

Re: Xanadu Server

Hi,
I saw that some inactive accounts were wiped out.
Is it possible to re-enable 2 of them? They used to play with me.
I'm still an active player btw
by ufa
Mon Feb 06, 2017 23:25
 
Forum: Minetest Servers
Topic: Xanadu Server
Replies: 2713
Views: 513806

Re: Get your own Minetestserver - Hosting by tchncs.de

I need to do some memory recalculations - small servers are still - or again - welcome. . You mean "gratis"? I think that more pointedly, Milan wrote: I am still surprised how less requests i got and how the people tricked me and didn't payd/wrote anymore. So probably not gratis. Ok, than...
by ufa
Mon Feb 06, 2017 13:53
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5100

Re: Get your own Minetestserver - Hosting by tchncs.de

Milan* wrote:I need to do some memory recalculations - small servers are still - or again - welcome.
.


You mean "gratis"?
by ufa
Mon Feb 06, 2017 12:21
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5100

Re: [Server] Survival X

Great Server, thank you.
Very challenging.
A couple of tips in Spawn would be great for novices (like, where to get food)

Edit::
BTW, can you add mailboxes?
by ufa
Mon Feb 06, 2017 11:49
 
Forum: Minetest Servers
Topic: [Server] Survival X
Replies: 58
Views: 13944

Re: [0.4.14] Spring release, announcing feature freeze

firefox wrote:in linux, you can add the PPA for the dayly builds


He means Ubuntu ;)
by ufa
Wed Mar 30, 2016 12:11
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 92859

Re: [Mod] Mobs Redo [1.26] [mobs]

JingoJagget wrote:
blackjack wrote:
JingoJagget wrote:Hello. Great mob mod.
Question: How do you tame kittens?

Just feed them with a few rats.

Wow. The answer was so obvious. Gosh darn my dumbness. XD
Thank you so much. :3

Edit:
Follow up question: You find rats underground, yes?


lol thank you ppl. Gonna tame an army of cats now
by ufa
Wed Mar 02, 2016 14:40
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232804

Re: Loading media takes forever

It was not a routing problem. Server works for another players.
Anyway, I think there was a connection problem at client level. I will test again soon, but after changed parameters on minetest.conf it got better.
Thanks all of you
by ufa
Tue Mar 01, 2016 13:46
 
Forum: Minetest Problems
Topic: Loading media takes forever
Replies: 8
Views: 1363

Re: [Server] SaKeL World

Great server, thanks for your time to make it online.
by ufa
Mon Feb 29, 2016 17:30
 
Forum: Minetest Servers
Topic: [Server] Survival X
Replies: 58
Views: 13944

Re: Loading media takes forever

Don wrote:When I had a server I had 4mb/s upload and it seemed to be fine. What version of Minetest?


stable 0.4.13
by ufa
Mon Feb 29, 2016 13:36
 
Forum: Minetest Problems
Topic: Loading media takes forever
Replies: 8
Views: 1363

Re: Loading media takes forever

cheapie wrote:
ufa wrote:I have a bunch of MODs installed, but I think they are not the problem.


How much media are we talking here? 3 Mb/s is not a lot.


Well, all the mods installed are light ones, for servers.
by ufa
Mon Feb 29, 2016 12:07
 
Forum: Minetest Problems
Topic: Loading media takes forever
Replies: 8
Views: 1363

Loading media takes forever

Hi! I am having a hard time playing with people out of my LAN (on LAN everything is fine). Client stays on "Loading Media" forever. I have checked my Internet Connection and it does not seem to be the problem (I have 3MB upload, more than enough I think). I have a bunch of MODs installed, ...
by ufa
Sun Feb 28, 2016 22:04
 
Forum: Minetest Problems
Topic: Loading media takes forever
Replies: 8
Views: 1363

Re: [WIP] Goblins [mobs_goblins]

How do I disable this mod? I have already out load_mod in false on world.mt but it did not work. Also, if I delete the folder, I get lots of errors
by ufa
Sun Feb 28, 2016 19:34
 
Forum: WIP Mods
Topic: [WIP] Goblins [mobs_goblins]
Replies: 148
Views: 24417

Re: [Mod] Mobs Redo [1.26] [mobs]

How do I disable Goblins mod? I have already put load_mod_goblins = false on world.mt, but it keeps loading it.
If I delete the folder, i get lots of errors.
by ufa
Sun Feb 28, 2016 19:30
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232804

Re: [Mod] Ethereal [1.16] [ethereal]

TenPlus1 wrote:SamCinnamon: Ethereal is a v5/v7 mapgen only so it will not work properly with v6.



I have an ongoing v6 world, with a lot of stuff and players. Is it possible to convert it do v7 or adapt this mod to v6?
by ufa
Mon Jan 18, 2016 15:14
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 342
Views: 103235

Re: [Mod] Mobs Redo [1.10] [mobs]

Update: Added explosion routine for exploding mobs (and Dungeon Master)... Removed footstep feature (use replace instead)... And for good show here's an exploding mob to try out, Davedevil's Creeper mod... I am getting messages that "mobs tree monster.x cannot find mesh" and creeper never...
by ufa
Sun Jan 17, 2016 00:32
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232804

Re: [WIP][MOD] Slimes Redo 0.2.1

no, same error 2016-01-16 22:10:01: ERROR[main]: ========== ERROR FROM LUA =========== 2016-01-16 22:10:01: ERROR[main]: Failed to load and run script from 2016-01-16 22:10:01: ERROR[main]: /opt/minetest-stable-0.4/bin/../games/minetest_game/mods/slimes/init.lua: 2016-01-16 22:10:01: ERROR[main]: .....
by ufa
Sun Jan 17, 2016 00:10
 
Forum: WIP Mods
Topic: [WIP][MOD] Slimes Redo 0.2.1
Replies: 22
Views: 6016

Re: [WIP][MOD] Slimes Redo 0.2.1

tried to install in a minetest-server v.0.4.13 but it throws me the following error: sing world specified by --worldname on the command line 18:15:16: WARNING: Assignment to undeclared global "SPEAR_ENTITY" inside a function at ...0.4/bin/../games/minetest_game/mods/spears/tools.lua:32. 18...
by ufa
Sat Jan 16, 2016 20:19
 
Forum: WIP Mods
Topic: [WIP][MOD] Slimes Redo 0.2.1
Replies: 22
Views: 6016

Re: [Mod] Teleport Potion [0.5] [teleport_potion]

Hello, I think it would be better if the transport pad left a two way link (back and forth). The way it is, when you reach destination, you have to go all the way back. the way it is now, I think using potions is better than teleport pad, because you will have to walk/dig a lot anyway. you can just...
by ufa
Sun Jan 10, 2016 18:59
 
Forum: Mod Releases
Topic: [Mod] Teleport Potion [0.8] [teleport_potion]
Replies: 26
Views: 7307

Re: [Mod] Teleport Potion [0.5] [teleport_potion]

Hello,
I think it would be better if the transport pad left a two way link (back and forth). The way it is, when you reach destination, you have to go all the way back.
the way it is now, I think using potions is better than teleport pad, because you will have to walk/dig a lot anyway.
by ufa
Sat Jan 09, 2016 17:23
 
Forum: Mod Releases
Topic: [Mod] Teleport Potion [0.8] [teleport_potion]
Replies: 26
Views: 7307

Re: Making a server private

rubenwardy wrote:It would be very rare that they'd find you.
But just in case, set default_password in minetest.conf:

https://github.com/minetest/minetest/bl ... ample#L808


Thank you
by ufa
Sat Jan 09, 2016 01:07
 
Forum: Minetest Servers
Topic: Making a server private
Replies: 4
Views: 870

Re: Making a server private

rubenwardy wrote:Just don't announce to the serverlist.

server_announce = 0

Then people won't be able to see you.
Private servers on the server list are discouraged.


But I don't want anyone unknown logging on servers. how can I avoid that? Like, only defined users by me allowed to log in.
by ufa
Sat Jan 09, 2016 00:15
 
Forum: Minetest Servers
Topic: Making a server private
Replies: 4
Views: 870

Making a server private

Hello,
How can I make my server private? I have searched the wiki and did not find the correct syntax to only allow "pre created" users to login. Is it possible?
by ufa
Fri Jan 08, 2016 21:42
 
Forum: Minetest Servers
Topic: Making a server private
Replies: 4
Views: 870

Re: [Modpack] Animals Modpack [2.5]

benrob0329 wrote:It's compatible, though I wouldn't recommend using them both as you would have duplicate mobs as well as twice the overhead as you would be running two mob engines.

I would instead recommend installing one of the various mobs mods which require mobs_redo.


Thank you. Could you recommend some? :)
by ufa
Fri Jan 08, 2016 16:29
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 757576

Re: [Modpack] Animals Modpack [2.5]

Does anyone know if this mod pack is compatible with mobs redo?
by ufa
Fri Jan 08, 2016 13:37
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 757576

Re: [Mod] Farming Redo [1.22] [farming]

I saw that this mod have the same directory name as the original mod (farming). Is it supposed to superseed it? Or should I rename and keep 2 farming directories?
by ufa
Fri Jan 08, 2016 13:30
 
Forum: Mod Releases
Topic: [Mod] Farming Redo [1.23] [farming]
Replies: 162
Views: 46492
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