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Re: Post your screenshots!

Took a NASA image from Pluto's surface and converted it into a Minetest world using Realterrain.
Image
by kddekadenz
Fri Jan 01, 2016 16:31
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1278585

Re: Post your screenshots!

@D00med: Really lovely house!

Here are some giant mushrooms. Found the code digging trough an archive of my old mods.
Image
by kddekadenz
Tue Dec 29, 2015 14:18
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1278585

Re: [game] Apocalypse Survival [1.1]

Rubenwardy is right.
Rename the foldername to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
apocalypse


Much fun playing the mod! :)
by kddekadenz
Sat Apr 04, 2015 18:51
 
Forum: WIP Subgames
Topic: [game] Apocalypse Survival [1.1]
Replies: 13
Views: 5064

Update! 1.1

Update! v. 1.1 ⋅ added agressive survivors ⋅ fire hurts the player ⋅ Now on Github - help wanted! I could need help with: ⋅ Survivor AI (currently can't chase the player to higher areas/jump to get higher) ⋅ Survivor Animation (not playing right now)...
by kddekadenz
Sun Jan 18, 2015 01:04
 
Forum: WIP Subgames
Topic: [game] Apocalypse Survival [1.1]
Replies: 13
Views: 5064

Re: [game] Apocalypse Survival

1) Increase the atmospherics and gameplay with delayed progression : Agreed. Had the same idea. However this would require a more complicated rewrite of the code. Right now it are 66 lines of code, mostly ABMs. And I honestly don't have much free time I spend in modding. Actually I just came back h...
by kddekadenz
Sat Jan 17, 2015 21:41
 
Forum: WIP Subgames
Topic: [game] Apocalypse Survival [1.1]
Replies: 13
Views: 5064

Re: Post your screenshots!

The wonderful Kenney inspired me to get back into the modding community for a night. http://fc09.deviantart.net/fs70/f/2015/009/f/f/screenshot_3519600348_by_rick_tinyworlds-d8da4uh.png I created an Apocalpyse Survival game mode - see the world turn to ashes as the sun comes nearer I also made a buil...
by kddekadenz
Sat Jan 10, 2015 04:29
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1278585

Re: Voxus (WIP)

You go Kenny! Your project inspired me to dive into the community for a night again.
Made a apocalpyse survival game mode: viewtopic.php?f=50&t=10965
by kddekadenz
Sat Jan 10, 2015 04:25
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 68565

[game] Apocalypse Survival [1.1]

See the world turn to ashes, as the sun comes closer to the planet. Gather food and resources and build an underground base to survive. Download | Github http://fc09.deviantart.net/fs70/f/2015/009/f/f/screenshot_3519600348_by_rick_tinyworlds-d8da4uh.png The Minetest earth is getting closer to the su...
by kddekadenz
Sat Jan 10, 2015 04:10
 
Forum: WIP Subgames
Topic: [game] Apocalypse Survival [1.1]
Replies: 13
Views: 5064

Re: Ideas for more mobs, including textures

Lol 4 years later already?
This was never intended to be release, it even states "IDEAS" in the title :P
by kddekadenz
Fri Jan 09, 2015 23:06
 
Forum: Minetest Features
Topic: Ideas for more mobs, including textures
Replies: 6
Views: 2403

Re: [Mod] Flatlands [1.0] [flatland]

Neat that a flatland feature is implemented in the vanilla game now! :)
by kddekadenz
Fri Jan 09, 2015 23:05
 
Forum: Old Mods
Topic: [Mod] Flatlands [1.0] [flatland]
Replies: 27
Views: 23789

Re: Explorer Pack HD 4.0

As requested by Calinou, I uploaded the texture pack to another file hoster.
You can download it here.
by kddekadenz
Sat Jun 14, 2014 20:44
 
Forum: Minetest Texture Packs
Topic: Explorer Pack HD 4.0
Replies: 30
Views: 16779

Scratch..... Meh http://stencyl.com / Thats better and more professional.. I stopped working on mine, but here it is. http://www.kongregate.com/games/xmagicx60/allfen My last experience with stencyl was, that I was unable to delete "old" variables after loading a project :| Scratch is good for crea...
by kddekadenz
Wed Dec 19, 2012 15:59
 
Forum: Minetest-Related
Topic: 2D Block Building Games programmed in Scratch
Replies: 16
Views: 6552

I keep getting crashes: 18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value) This is with the latest sfan5 build and the latest nightly package. Towntest, towntest_npc and townt...
by kddekadenz
Mon Oct 01, 2012 19:01
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 41711

Nice mod, but:

kddekadenz wrote:License of map: CC-BY 3.0 -> feel free to remix, but give credit in readme


I would be fine now to release it under the terms of CC0 or MIT, but I did release it as CC-BY.

Found a bug: If you walk away, they disappear, even if the are busy building something.
by kddekadenz
Mon Oct 01, 2012 16:36
 
Forum: Mod Releases
Topic: [Mod] Towntest [towntest] - Grow a town in minetest.
Replies: 122
Views: 41711

Ragnarok wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
collisionbox = {0,0,0,0,0,0},


works better for lava

Did forget to change it :o
by kddekadenz
Thu Sep 27, 2012 13:04
 
Forum: Mod Releases
Topic: [Mod] Dripping Water & Lava [1.1] [drippingwater]
Replies: 34
Views: 14380

Linux Mint :D
by kddekadenz
Fri Sep 14, 2012 15:56
 
Forum: Minetest General
Topic: What OS do you use for minetest? (Windows / Mac / Linux)
Replies: 119
Views: 28488

Hmm, the title of your topic remembers me of a mod I once made but never released.
It is called Narbondel.
Depending on the daytime, there are lava blocks generated above a block (max. 12, then it sinks).
So you could make a pretty volcano, which blows out every day at 12.00.
by kddekadenz
Wed Sep 12, 2012 17:20
 
Forum: Minetest General
Topic: Volcano... Bad Idea
Replies: 12
Views: 2525

To answer the question (sortof) : its an OSS thing :P new features are fun to code, bugfixing and optimization, not so much. Its just beginning to dawn on the linux world (if you keep up with that sortof stuff). Though most of the features are user-requested. That is true. I am the lead developer o...
by kddekadenz
Tue Sep 11, 2012 15:29
 
Forum: Minetest General
Topic: Is optimization going to be a priority at some point?
Replies: 5
Views: 1461

I played yesterday a bit with your mod. I came up with adding 2 new slimes: a ice and a lava slime. The ice slimes are blue and spawn on water next to grass. The lava slimes are red and spawn on lava next to stone. Download They do not have a specific use or a special drop, they just add a bit varie...
by kddekadenz
Mon Sep 10, 2012 16:56
 
Forum: Mod Releases
Topic: [Mod] Slimes [GitHub] [slimes]
Replies: 45
Views: 15714

The slimes are amazing :D
by kddekadenz
Sat Sep 08, 2012 19:00
 
Forum: Mod Releases
Topic: [Mod] Slimes [GitHub] [slimes]
Replies: 45
Views: 15714

Jordach wrote:What is the license for textures? I would like to add this into Minetest-Classic as a texture replacement.

This isn't licensed under an open source license.
And I don't like the idea of Minetest Classic, I think the current Minetest is better than the old one.
by kddekadenz
Sat Sep 08, 2012 18:41
 
Forum: Minetest Texture Packs
Topic: [16px] Adventure Pack 1.3
Replies: 29
Views: 13098

DarkDragon wrote:sence you did the water it would be nice to see lava changed abit too and a bonus would be the character toons

You mean more alternative textures?
by kddekadenz
Thu Sep 06, 2012 16:10
 
Forum: Minetest Texture Packs
Topic: [16px] Adventure Pack 1.3
Replies: 29
Views: 13098

Blackthorne wrote:Strange. I couldn't find a data folder to replace.

Whoops, the readme is outdated.
In 0.4 the textures are stored in games/gamemode/default/textures (if you want to have specific textures for a gamemode) or in textures/all (for all gamemodes, may need to create this folder).
by kddekadenz
Wed Aug 29, 2012 17:17
 
Forum: Minetest Texture Packs
Topic: [16px] Adventure Pack 1.3
Replies: 29
Views: 13098

luios wrote:kannst du mal die readme auf deutsch machen?

Nö, keine Lust :P
by kddekadenz
Wed Aug 29, 2012 16:51
 
Forum: Old Mods
Topic: [Mod] Flatlands [1.0] [flatland]
Replies: 27
Views: 23789

By request I updated the pack to work with 0.4.2 Release Candidate 1. Changelog: -> renamed textures -> recolored cactus & papyrus -> added inactive furnace + improved active one -> added animated lava -> added locked chest -> junglegrass texture is now desert shrub texture -> changed junglegrass te...
by kddekadenz
Wed Aug 22, 2012 15:58
 
Forum: Minetest Texture Packs
Topic: Explorer Pack HD 4.0
Replies: 30
Views: 16779

tonyka wrote:
tonyka wrote:does not the download link, do not work the screenshots ...
the user removed the map?

ok and I can ...
For some strange reason I could not before ...


The 'strange' reason is the filehoster, which is recently often down :|
Here is a mirror of the zip: http://minus.com/lNGcBTBh4uKME
by kddekadenz
Mon Aug 20, 2012 16:33
 
Forum: Minetest Maps
Topic: [Adventure/RPG Map] DesDes [1.0]
Replies: 22
Views: 9542

Blackthorne wrote:Since I'm not sure how with this particular texture pack, how do you install? Any files that need to be overwritten?

Yes the original Minetest textures need to be overwritten. Check the readme for installations instructions.
by kddekadenz
Mon Aug 20, 2012 16:26
 
Forum: Minetest Texture Packs
Topic: [16px] Adventure Pack 1.3
Replies: 29
Views: 13098

Cooper wrote:Hey kd, what exactly is this?

A map for Minetest :P
by kddekadenz
Wed Aug 08, 2012 14:10
 
Forum: Minetest Maps
Topic: Bizar
Replies: 3
Views: 2300

Bizar

http://i.minus.com/iblwDvey1VOntP.png A map for minetest started on only one mese block with nothing but 2 buckets of lava, 1 bucket of water, 1 cactus, 1 papyrus and 1 sapling. Installations instructions: =========================== 1) Download my fork: https://github.com/kddekadenz/minetest 2) Co...
by kddekadenz
Thu Aug 02, 2012 16:15
 
Forum: Minetest Maps
Topic: Bizar
Replies: 3
Views: 2300
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