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Re: [Mod] Lucky Block [0.1][lucky_block]

Just up'd a new feature a minute ago, check the schems files. I think you will like it.
by blert2112
Wed Sep 30, 2015 02:01
 
Forum: Mod Releases
Topic: [Mod] Lucky Block [0.4][lucky_block]
Replies: 48
Views: 9432

Re: Prehistoric Life [modpack] [Beta 0.0.1]

Your license file is unclear regarding your dino models and textures...
May I use your models and textures for conversions to mobs_redo?
by blert2112
Tue Sep 29, 2015 20:31
 
Forum: WIP Mods
Topic: (Poll) [modpack] Prehistoric Life [0.3.2] [prehistoric_life]
Replies: 58
Views: 14167

Re: working on DarkAge

yes can you add group = {stick=1} to iron stick :) Done. I think there is a problem with serpentine settings in the reg-fix mapgen. whenever I get to -200 I get an error. I changed maxY from -350 to -250 and the unhandled exception does not happen again. It says maxY>minY.....sorry I accidentally d...
by blert2112
Tue Sep 29, 2015 20:28
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: [mod-pack] water critters (for mobs_redo) [mobs_water]

Updated
Added mobs_redo 1.17 new reach option.
by blert2112
Tue Sep 29, 2015 19:28
 
Forum: WIP Mods
Topic: [mod-pack] water critters (for mobs_redo) [mobs_water]
Replies: 37
Views: 9389

Re: [mod-pack] sky critters (for mobs_redo) [mobs_sky]

Updated
Added mobs_redo 1.17 new reach option.
by blert2112
Tue Sep 29, 2015 19:27
 
Forum: WIP Mods
Topic: [mod-pack] sky critters (for mobs_redo) [mobs_sky]
Replies: 19
Views: 5508

Re: [mod-pack] more animals (for mobs_redo) [mobs_more_anima

Updated
Added mobs_redo 1.17 new reach option.
by blert2112
Tue Sep 29, 2015 19:26
 
Forum: WIP Mods
Topic: [mod-pack] more animals (for mobs_redo) [mobs_more_animals]
Replies: 32
Views: 6029

Re: [mod-pack] more monsters, for mobs_redo [mobs_more_monst

Updated
Added mobs_redo 1.17 new reach option.
by blert2112
Tue Sep 29, 2015 19:25
 
Forum: WIP Mods
Topic: [mod-pack] more monsters, for mobs_redo [mobs_more_monsters]
Replies: 9
Views: 2576

Re: [Mod] Lucky Block [0.1][lucky_block]

I am really digging this mod! Oops, no pun intended. My kids are having a great time with it. Only problem... It's keeping me from updating my other mods. :) I closed the pull request I made the other night because I was not happy with it. Please check out my current fork when you get the time and l...
by blert2112
Tue Sep 29, 2015 03:04
 
Forum: Mod Releases
Topic: [Mod] Lucky Block [0.4][lucky_block]
Replies: 48
Views: 9432

Re: [Mod] Mobs Redo [1.17] [mobs]

Nice!
My new laptop is supposed to be here tomorrow but Saturday is my son's birthday. Nevertheless, I will try my best to get my mob repos updated this weekend.
by blert2112
Thu Sep 24, 2015 18:00
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 248883

Re: Pie [MOD] 0.2

Sweet! <-haha
by blert2112
Mon Sep 21, 2015 19:26
 
Forum: Mod Releases
Topic: [Mod] Pie [0.4][pie]
Replies: 23
Views: 5362

Re: Lucky Block [MOD] 0.1

Going to check this out as soon as my new laptop arrives. Always wanted this for my kids as was on my list to make, now I don't have to. Thanks.
by blert2112
Mon Sep 21, 2015 19:24
 
Forum: Mod Releases
Topic: [Mod] Lucky Block [0.4][lucky_block]
Replies: 48
Views: 9432

Re: working on DarkAge

Any requests for changes or additions? Any problems?
My laptop ate itself the other day but I now have a new one on the way and will get back to fiddling with this in the coming week.
by blert2112
Sat Sep 19, 2015 00:47
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: [My Opinion] Pros and cons of Minetest

... I'm sorry but i will purchase Minecraft and support development. No wonder this community is bad .... You do know that MineCraft is now owned by MicroSoft right? As far as giving them money in the hopes that you are supporting development... If history is any indicator, you will never see anoth...
by blert2112
Fri Sep 18, 2015 16:53
 
Forum: Minetest General
Topic: [My Opinion] Pros and cons of Minetest
Replies: 47
Views: 4772

Re: Help with forks?

... at any rate I have noticed in all forks that contain the iron stick why is the iron stick not in groups = {stick=1} ... Not sure, it's probably just an oversight. My laptop died a horrible death yesterday so I am not sure when I will be getting a replacement. Toss it into the definition and see...
by blert2112
Fri Sep 18, 2015 12:56
 
Forum: Modding Discussion
Topic: Help with forks?
Replies: 12
Views: 1494

Re: Help with entities please!!!

Just off the top of my head... Have you checked the texture name? You have it listed with a semicolon in it. Is that how you have the actual file name? The texture should just be the file name.
by blert2112
Thu Sep 17, 2015 19:38
 
Forum: Modding Discussion
Topic: Help with entities please!!!
Replies: 6
Views: 1313

Re: Help with forks?

I recommend Blert2112's latest fork. Its has an updated mapgen. but you will need the latest build of minetest to use it. there is a reg-ore fix branch if you arent using the latest, I havent had a problem with either version. https://github.com/blert2112/darkage Thanks! Actually, it is the other w...
by blert2112
Thu Sep 17, 2015 17:33
 
Forum: Modding Discussion
Topic: Help with forks?
Replies: 12
Views: 1494

Re: [Mod] DarkAge [0.4] [darkage]

Sokomine wrote:Integrating all those forks back into one would be highly welcome! Please do so. It's not my mod, but I do like it a lot as well :-)

Check out my fork.
reg_ore-FIX branch -> requires a build no less than two days old (beba969)
master branch -> 4.13

Make sure to read the readme!
by blert2112
Tue Sep 15, 2015 02:31
 
Forum: Mod Releases
Topic: [Mod] DarkAge [0.4] [darkage]
Replies: 127
Views: 52624

Re: working on DarkAge

Fresh build is working nicely. I have modified the mod for the new options. Just testing and tweaking it up now. I will upload tomorrow I think. edit: Went ahead and put it up. It is in the "reg_ore-FIX" branch. You need a build of minetest from like today. You can get the one that works w...
by blert2112
Mon Sep 14, 2015 01:45
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

Freakin' brilliant!
I fixed my build process. My wife doesn't work tonight so not sure if I will get much time to work on this today.
by blert2112
Sun Sep 13, 2015 15:40
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

Thank you hmmm, and thank you kwolekr! I was just about to make a release of this mod in it's current state (which can be found on my GitHub). It's good for current builds. Now it's time to do some heavy modifying once I can get my hands on a new Windows build (my build procedure is no longer workin...
by blert2112
Sun Sep 13, 2015 05:56
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

It actually looks pretty good. I just can't confine it to the presence of water. Example: Find a open plain somewhere and dig down a node or two, you just might find mud under there. Silt could very well generate in a desert, after a bit of searching it seems there is precedence for this though. Int...
by blert2112
Sun Sep 13, 2015 02:22
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

Thanks, I very much appreciate it. So, do you think it is generating too much? I tried (mostly) to balance out the thickness of the old gen with the thinner, more spread out, new gen. Concerning mud and silt: As far as I know, I can't use register_ore and still confine generation to the presence of ...
by blert2112
Sun Sep 13, 2015 01:02
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

I need assistance before I can continue with this section of the mod. I have uploaded a test version of the mod... https://github.com/blert2112/darkage.git I inverted the minY/maxY so that everything spawns above ground in reverse (-31000 becomes 31000, etc). The higher you fly would correspond to d...
by blert2112
Sat Sep 12, 2015 23:52
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: [Not a Mod - Yet] Better rats - Now with Download!

Added to my mobs_more_animals collection.
There is no animation in the blend file so, there ya go. If someone can put in some animation that would be cool.
Image
by blert2112
Fri Sep 11, 2015 02:00
 
Forum: WIP Mods
Topic: [Not a Mod - Yet] Better mice for minetest + Download!
Replies: 29
Views: 4408

Re: working on DarkAge

Or do you prefer this?...
Image
Image
by blert2112
Fri Sep 11, 2015 00:43
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

Don wrote:Are you doing that with generate_ore?
I tried to get sheet to do that but couldn't.

yes
by blert2112
Fri Sep 11, 2015 00:12
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

More pics that show it is being generated upside-down... https://forum.minetest.net/download/file.php?mode=view&id=3639&sid=5c5a18da2cc153001e6f1bf56c7860ce https://forum.minetest.net/download/file.php?mode=view&id=3640&sid=5c5a18da2cc153001e6f1bf56c7860ce
by blert2112
Thu Sep 10, 2015 23:58
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

Holy crap! Could it be? The sheets are generating upside down. https://forum.minetest.net/download/file.php?mode=view&id=3636&sid=5c5a18da2cc153001e6f1bf56c7860ce Think about it... Have you ever poured self-leveling concrete into a hole in the ground and then dug it up after it dried? The bo...
by blert2112
Thu Sep 10, 2015 22:31
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942

Re: working on DarkAge

I have to be honest... I am not really a big fan of the way the original generates. Since it is supposed to be a stratum layer, I feel that the clumps should be thinner (y) and larger (x,z). The original just seems unnatural to me. Anybody have any comments, one way or the other, on that? I can't fi...
by blert2112
Thu Sep 10, 2015 22:25
 
Forum: Modding Discussion
Topic: working on DarkAge
Replies: 27
Views: 3942
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