Search found 35 matches

Return to advanced search

Re: Why Minetest? What do we test?

Ideas for changing the name? Well, if you insist... Hmmm... MineTinker? "Tinker" has overlapping meaning and sound with "test", but has better connotations. To "tinker" is to play, to inspect, to change, to build... It's much less corporate, vague, and overused than, sa...
by asanetargoss
Mon Feb 20, 2017 01:59
 
Forum: Minetest Features
Topic: Why Minetest? What do we test?
Replies: 39
Views: 22455

Re: How many subgames did you play?

For more than one hour? Three. Minetest Game - Pretty boring on its own. Mods help a little, but they tend to be poorly balanced and not synergize well. Worldgen is decent. I added the best mobs mod I could find, but it still isn't that great. The ambience mod was nice after I turned the sound likel...
by asanetargoss
Wed Feb 15, 2017 18:06
 
Forum: Minetest General
Topic: How many subgames did you play?
Replies: 14
Views: 4258

Re: Big Thoughts, Dangerous Thoughts

IMO Minetest has really good bones; it just needs refinement. Minetest documentation is good. The engine is well-optimized. It just needs inconsistencies to be corrected, bugs to be fixed, and more fun things to do. I think I am good at using and combining well-known programming algorithms (like Dij...
by asanetargoss
Mon Feb 06, 2017 04:14
 
Forum: Minetest General
Topic: Big Thoughts, Dangerous Thoughts
Replies: 9
Views: 2907

Re: WOW Just WOW

Even back when the new Minecraft launcher was Windows-only, it wasn't like the Mac/Linux launcher suddenly vanished from existence. Besides, MultiMC is still a far superior Minecraft launcher and it's multi-platform. Java Minecraft itself is still the same as it's always been. Notch's revoked contin...
by asanetargoss
Mon Feb 06, 2017 03:49
 
Forum: Minetest General
Topic: WOW Just WOW
Replies: 10
Views: 3591

Re: Poll: Growing crops and/or saplings underground?

I'm surprised the 4th option got so much support. It's both impractical and unrealistic. Plantlife will grow too slowly so people will end up having to use mese lamps anyway if they actually want to farm efficiently, and yet it will still grow in places where you might not want it to grow and where...
by asanetargoss
Thu Jan 05, 2017 19:31
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 13656

Re: Thoughts about Minetest

I come to the conclusion, that the modding API lacks of lot of features. As I mentioned before in another thread a lot of good modders left the community because they can't realize their mods I want to make survival harder by adding heat and cold damage, but all I can do is checking if I walk on sn...
by asanetargoss
Thu Jan 05, 2017 19:15
 
Forum: Minetest General
Topic: Thoughts about Minetest
Replies: 19
Views: 7635

Re: Thoughts about Minetest

After much lurking, and seeing many frustrating threads like this complaining about Minetest's shortcomings, I've come to the conclusion that no amount of improvements to the modding API could possibly make Minetest better. There needs to be improvement on the content creation side: more people who ...
by asanetargoss
Thu Jan 05, 2017 01:34
 
Forum: Minetest General
Topic: Thoughts about Minetest
Replies: 19
Views: 7635

Re: Minetest wiki needs embeded youtube videos!

There is nothing wrong with including audiovisual content to enhance the learning experience, as long as there is a text-based version as well. MineYoshi, animated gifs and pngs consume significantly more bandwidth per frame than video files of the same resolution and quality; they aren't good at co...
by asanetargoss
Tue Aug 02, 2016 16:22
 
Forum: Minetest-Related
Topic: Minetest wiki needs embeded youtube videos!
Replies: 5
Views: 1773

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

I just played the latest version. There are some annoying things: The crafting UI within the player inventory looks like it's an armor inventory. Please add something to distinguish the fact that it's used for crafting. (Even the text "Crafting" should suffice) Enemies can hurt you without...
by asanetargoss
Sun Jul 17, 2016 19:48
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 1141446

Re: Found (a little bit) speed

What a small world. I just saw your post yesterday while randomly visiting the OpenMP forum. :0

You ask so many questions on the Minetest forum, burli. I knew you were up to no good. >:D

(Disclaimer: I've never actually used OpenMP before.)
by asanetargoss
Sat Jun 25, 2016 17:03
 
Forum: Minetest Engine
Topic: Found (a little bit) speed
Replies: 11
Views: 8241

Re: Why the 32768 node limit?

Gael de Sailly wrote:I'm sorry but I've not completely understood. Do you mean storing the nodebox data in a special field in node metadata? I've already proposed it some months ago, it seems that this topic has been forgotten.


I'm talking about this metadata:
http://dev.minetest.net/NodeMetaRef
by asanetargoss
Wed Jun 22, 2016 15:20
 
Forum: Minetest Features
Topic: Why the 32768 node limit?
Replies: 14
Views: 5078

Re: Why the 32768 node limit?

What we need is a way to store additional data in nodes, for example unused bits of param2 could be used to select the texture inside a list. While selectable textures at runtime is a great idea, I was thinking more on the lines of a mod using the already-existing node metadata to store information...
by asanetargoss
Sat Jun 18, 2016 15:58
 
Forum: Minetest Features
Topic: Why the 32768 node limit?
Replies: 14
Views: 5078

Re: Why the 32768 node limit?

In a perfect world, there would be a way to dynamically render nodes, Registering entities may help you cut down on the number of nodes. 20000 nodes purely for decoration purposes is way too many. This signs mod uses entities to display text: https://github.com/PilzAdam/signs Perhaps a similar techn...
by asanetargoss
Sat Jun 04, 2016 17:15
 
Forum: Minetest Features
Topic: Why the 32768 node limit?
Replies: 14
Views: 5078

Re: The Ultimate Goal/Challenge in Minetest

An ultimate goal need not be a boss fight, but any sort of concrete goal that doesn't degenerate into building giant walls of inert material or repetitively grinding for hours is welcome by me. Upgrading your gear to explore a cave filled with poisonous gas, building a machine to produce fuel for an...
by asanetargoss
Sun May 29, 2016 15:58
 
Forum: Minetest General
Topic: The Ultimate Goal/Challenge in Minetest
Replies: 11
Views: 2016

Re: Princess Rainbowface - For Girl Whose Brother Died

He only has to provide source code for the Minetest engine (if there are no core modifications, a link to the Minetest official git page would probably be sufficient). The only tricky bit is that the Minetest engine would have its own license attached to it which is separate from the subgame license...
by asanetargoss
Tue Apr 12, 2016 17:42
 
Forum: WIP Subgames
Topic: Princess Rainbowface - For Girl Whose Brother Died
Replies: 27
Views: 8773

Re: Sneak LIKE IN MINECRAFT

We have block fall prevention with sneak here too, so I don't think that's what he's trying to say. assanetargoss try to say that what snowflake said means that the actually sneaking function is better! No. I just derped. I figured Minetest already had a sneak function and subconsciously didn't see...
by asanetargoss
Sun Apr 03, 2016 17:02
 
Forum: Minetest Features
Topic: Sneak LIKE IN MINECRAFT
Replies: 18
Views: 3033

Re: Sneak LIKE IN MINECRAFT

In my personal opinion having a crouch/sneak is best (so you can go through 1 block hight tunnels) I really like the idea of being able to fit through 1 block tunnels and really hope that is implemented some day (in the long run, ideally alongside a generalized player/mob API like what Mircea Kitsu...
by asanetargoss
Sat Apr 02, 2016 16:14
 
Forum: Minetest Features
Topic: Sneak LIKE IN MINECRAFT
Replies: 18
Views: 3033

Re: New to Minetest and Minetest forum

Friend, please: Javascript isn't a good "start point" because isn't in Minetest! Minetest mods are in LUA! Better start with that! Python is needed, but for mods isn't so useful. But if you are new start with phyton then learn lua! After all the Minetest mods API is very simple and unders...
by asanetargoss
Wed Mar 23, 2016 23:48
 
Forum: Minetest General
Topic: New to Minetest and Minetest forum
Replies: 7
Views: 1554

Re: New to Minetest and Minetest forum

Hello there. :) I am a current Minecraft/Minetest player and fangirl. The Minetest Modding Book is a great resource for modding in general: http://rubenwardy.com/minetest_modding_book/index.html Should you need more basic knowledge about coding, take the modding book's advice and take some of the fr...
by asanetargoss
Tue Mar 22, 2016 20:41
 
Forum: Minetest General
Topic: New to Minetest and Minetest forum
Replies: 7
Views: 1554

Re: Remember... Minetest it's Minetest!

Minecraft and minetest_game are similar games. They are both 3D, randomly generated, destructible worlds where resources are obtained by digging blocks, and new items can be obtained by combining resources into shapes on a 3x3 crafting grid. Both have farming, caves, per-block lighting, day/night cy...
by asanetargoss
Sat Mar 12, 2016 20:14
 
Forum: Minetest General
Topic: Remember... Minetest it's Minetest!
Replies: 7
Views: 2020

Re: A taxonomy of food sources

I always look forward to reading your posts! I must admit that vanilla Minecraft's hunger mechanics feel like an afterthought to me. Terrafirmacraft and Voxelgarden are much better at making food have value. In TFC, food is rather easy to acquire, but food decays over time and each player has differ...
by asanetargoss
Thu Feb 04, 2016 02:38
 
Forum: Modding Discussion
Topic: A taxonomy of food sources
Replies: 1
Views: 1024

Re: About Default Textures...

It is very difficult to have a consistent style unless the people making the textures are really good at it, or if the textures are all maintained by a single person. The key-word here is "difficult." It's not impossible, but it will take a long time to get right. As far as textures needin...
by asanetargoss
Mon Jan 25, 2016 03:41
 
Forum: Minetest General
Topic: About Default Textures...
Replies: 22
Views: 5302

Re: What hardware is everybody running?

OS: Windows 7 64-bit
CPU: Core 2 Duo 1.3Ghz
Was always overclocked to 1.7 by the manufacturer but I think it's starting to get a little toasty. Pun intended.
GPU: Nvidia Geforce 512 MB
RAM: 4GB
by asanetargoss
Thu Jan 21, 2016 03:24
 
Forum: Minetest General
Topic: What hardware is everybody running?
Replies: 82
Views: 23582

Re: Handling Teen/Adult content and conversation

I don't think that the mod (or similar mods) should be posted on this forum. I think that posting them on github or other external sites is the way to go. If I were a parent, I wouldn't want my kids to see *that* kind of mod here. I think that Minetest has done a good job at being a good alternativ...
by asanetargoss
Thu Jan 07, 2016 19:13
 
Forum: Minetest General
Topic: Handling Teen/Adult content and conversation
Replies: 50
Views: 6910

Re: [Feature Request] Colors in descriptions and item names

rubenwardy wrote:This should be accompanied by allowing tools tips of an item to be changed at run time, using meta data.


As someone less familiar with the modding API, I am surprised this is not already a feature!
by asanetargoss
Tue Dec 29, 2015 20:27
 
Forum: Minetest Features
Topic: [Feature Request] Colors in descriptions and item names
Replies: 10
Views: 2422

Re: What's Minetest still missing over Terraria?

When I first got into Terraria, I felt the same way. "OMG, this game is so much better than Minecraft!" Thing is, Terraria was like crack so long as I didn't exhaust all of its features or get stuck at a boss. Once I did, I got bored of it and went back to playing Minecraft for a while (or...
by asanetargoss
Tue Dec 29, 2015 18:41
 
Forum: Minetest General
Topic: What's Minetest still missing over Terraria?
Replies: 24
Views: 4920

Re: Is there a WorldPainter For Minetest?

One thing you could try is to create a Minecraft world in WorldPainter and convert the resulting world to a Minetest world using mcimport: https://forum.minetest.net/viewtopic.php?f=14&t=13709 It's also worth noting that WorldPainter is open-source. So, in principle, a sufficiently adventurous p...
by asanetargoss
Tue Dec 22, 2015 22:50
 
Forum: Minetest Features
Topic: Is there a WorldPainter For Minetest?
Replies: 9
Views: 2146

Re: Teen/Adult forum

It is the parent's job to decide what content is right for their kids. While I do think we should strive as a community to be inclusive and make our content as easily enjoyable to people of many walks of life, I think it is inevitable that many of us will find some of the content on this forum objec...
by asanetargoss
Tue Dec 22, 2015 22:01
 
Forum: Minetest General
Topic: Handling Teen/Adult content and conversation
Replies: 50
Views: 6910

Re: Minetest Logo

I don't like the idea of the Minetest title being blocky or pixellated; it's not aesthetically pleasing. I think the Minetest title should be just as clean and as high-resolution as the icon. It should have rounded letters, with a solid white fill and a light grey outline to match the style of the i...
by asanetargoss
Mon Dec 14, 2015 05:36
 
Forum: Minetest General
Topic: Minetest Logo
Replies: 83
Views: 17991

Re: [Mod] Server Essentials [serveressentials]

I've found the /whatisthis command to be very useful.
by asanetargoss
Sat Nov 21, 2015 21:30
 
Forum: Mod Releases
Topic: [Mod] Server Essentials [serveressentials]
Replies: 16
Views: 7489
Next

Return to advanced search

cron