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Re: [Mod] Alive AI V3.12 [aliveai]

ipairs is for indexed arrays
pairs is for key/value arrays

So using ipairs would avoid crash while iterating a list that is modified during the loop ?
by jimy
Thu Feb 23, 2017 18:13
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56359

Re: [Mod] Alive AI V3.12 [aliveai]

http://lua-users.org/lists/lua-l/2009-05/msg00389.html for the error with items.lua: invalid key to 'next' ... in function '(for generator)' > As stated in the Lua reference manual, this means that during the > iteration you are assigning to a key that didn't exist prior to the > iteration. This wa...
by jimy
Wed Feb 22, 2017 21:25
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56359

Re: [Mod] Alive AI V3.12 [aliveai]

What version of lua are you using to compile minetest ? I think it can be due to my old version of the library, math.random from my library doesn't match with your usage of this function. When I change the parts of your code that is using math.random, there is no more problems with it. (I disabled c...
by jimy
Wed Feb 22, 2017 21:03
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56359

Re: [Mod] Alive AI V3.1 [aliveai]

After replaced "self.fínvist" by "self.finvist" into aliveai_threats/init.lua (it was this file and not items.lua) I get the same kind of error: 2017-02-22 18:34:34: WARNING[Main]: Couldn't find a locale directory! 2017-02-22 18:34:34: [Main]: Automatically selecting world at [/h...
by jimy
Wed Feb 22, 2017 17:39
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56359

Re: [Mod] Alive AI V3 [aliveai]

AiTechEye wrote:which download are you using? github or the forum?

Well, this backtrace is from the version posted on the forum, But I tried both, and there is also a problem with the github version.
by jimy
Wed Feb 22, 2017 17:17
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56359

Re: [Mod] Alive AI V3 [aliveai]

This mod seems amazing, and is a revolution for every mobs mods ! I tried it but I encoutered some problems. It's probably a stupid note, but It seems that this mod doesn't work on the latest minetest: I tried it with minetest 0.4.15-dev. first I need to replace all "ï" from items.lua by U...
by jimy
Wed Feb 22, 2017 15:36
 
Forum: Mod Releases
Topic: [Mod] Alive AI V4.8 [aliveai]
Replies: 148
Views: 56359

Re: Mineteset as global virtual world

So, * mods and server versions must be same * mapgen sould be same (It can be possible to have multiple magens for 1 world, I know it because I have a minetest world I have from minetest 0.3) * connection must be good (but mods could be loaded on the client when the player come near the "transw...
by jimy
Sat Jun 28, 2014 13:58
 
Forum: Minetest Engine
Topic: Mineteset as global virtual world
Replies: 8
Views: 2758

Re: Mineteset as global virtual world

We have a virtual world with thousands of servers. OK now why not make a single virtual world? What I propose is difficult, but I think it would be possible to create links between servers to make continuous two worlds. For example, when I would go in a certain area on a first server, it instantly ...
by jimy
Sat Jun 28, 2014 13:40
 
Forum: Minetest Engine
Topic: Mineteset as global virtual world
Replies: 8
Views: 2758

Mineteset as global virtual world

We have a virtual world with thousands of servers. OK now why not make a single virtual world? What I propose is difficult, but I think it would be possible to create links between servers to make continuous two worlds. For example, when I would go in a certain area on a first server, it instantly t...
by jimy
Thu Jun 26, 2014 07:55
 
Forum: Minetest Engine
Topic: Mineteset as global virtual world
Replies: 8
Views: 2758

Re: [mod] technology : Hi-Tech and steel structures

I reply to Wuzzy, I take note about your reply. I just write to say : moreores is needed in from 0.4.4 to 0.4.7 versions of minetest. So moreores is not essential in recent versions, but it is a necessity in old versions. Remove it from depends.txt if you haven't it.
by jimy
Mon Jun 23, 2014 20:37
 
Forum: WIP Mods
Topic: [mod] technology : Hi-Tech and steel structures
Replies: 8
Views: 2871

Re: [mod] computers [jimy byerley] : Realistics lapt

Calinou wrote:MediaCrush and LUTIm can host images.

Thanks, I have screenshots now.
by jimy
Sat Jun 21, 2014 07:54
 
Forum: WIP Mods
Topic: [mod] computers [jimy byerley] : Realistics laptops
Replies: 7
Views: 2084

Re: [mod] technology : Hi-Tech and steel structures

4aiman wrote:The old moreores is anything but a mistake.
Some games don't have bronze and/or copper by default.
So, there only should be a check for 'default:bronze' or a note about compliant games.

I corrected these mistake. This mod is now compatible with minetest from 0.4.4 to 0.4.9
by jimy
Sat Jun 21, 2014 07:42
 
Forum: WIP Mods
Topic: [mod] technology : Hi-Tech and steel structures
Replies: 8
Views: 2871

Re: [mod] technology : Hi-Tech and steel structures

DS-minetest wrote:but normally bronze and copper is disabled

and it depenses "explosion"

explosion is an other mod I created, but it is not yet, I remove it from depends.txt .
by jimy
Sat Jun 21, 2014 07:17
 
Forum: WIP Mods
Topic: [mod] technology : Hi-Tech and steel structures
Replies: 8
Views: 2871

Re: [mod] computers [jimy byerley] : Realistics lapt

depends.txt was missing, I corrected the error now.
by jimy
Sat Jun 21, 2014 07:09
 
Forum: WIP Mods
Topic: [mod] computers [jimy byerley] : Realistics laptops
Replies: 7
Views: 2084

[mod] computers [jimy byerley] : Realistics laptops

Description ============================================================= This mod privides realistics laptops, which can be closed, opened and used : It is possible to type commands that the computer execute. Type help (and enter) to see all commands on a laptop. All commands are now available. Sc...
by jimy
Fri Jun 20, 2014 16:58
 
Forum: WIP Mods
Topic: [mod] computers [jimy byerley] : Realistics laptops
Replies: 7
Views: 2084

[mod] technology : Hi-Tech and steel structures

This is a simple mod which provides some modern stuff in minetest : Contain ====================================== + steel (bronze) structures |----+ bronze bridges |----+ bronze barriers |----+ bronze beams + tools |---+ jackhammer (fast digging) |---+ wrench + hi-tech |----+ modern flat screens (a...
by jimy
Fri Jun 20, 2014 16:40
 
Forum: WIP Mods
Topic: [mod] technology : Hi-Tech and steel structures
Replies: 8
Views: 2871

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