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@Zeg9
Why?
In my script i make package this way:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cmake . -DRUN_IN_PLACE=0
make -j2
sudo checkinstall -D


so I exchanged the last line to
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo make install


It should work, isn't it? Sorry for off-topic.
by Ragnarok
Fri May 10, 2013 18:31
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

It still won't work I'll help you. Simple script: #!/bin/bash echo "" echo " *****************************" echo " * Minetest GitHub Installer *" echo " *****************************" echo "" sleep 2s wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz tar xf master.tar.gz cd ...
by Ragnarok
Thu May 09, 2013 20:58
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

Thanks Vanessa =)
by Ragnarok
Mon May 06, 2013 21:35
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

Github link is broken :(
by Ragnarok
Mon May 06, 2013 11:54
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

This is amazing mod :D Could you implement a feature: wall paint (you can use Unified Dyes API)?
by Ragnarok
Fri Apr 26, 2013 11:18
 
Forum: Mod Releases
Topic: [Mod]Concrete [V2.2] [concrete] Test Needed!
Replies: 33
Views: 9435

Ok. So please pastebin debug.txt or make package I asked for, and I'll try to find a solution.
by Ragnarok
Wed Apr 24, 2013 09:34
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Thanks hmmmm. Was afraid of that. Is there a way to increase the limit of registered nodes? I guess I'll have to dig in the core files...
by Ragnarok
Wed Apr 24, 2013 09:30
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

What version of Minetest do you use? First: could you pastebin your debug.txt (you can delete it first and try to start minetest server to obtain a smaller, fresh one)? Second: could you pack your mesecons , moreblocks and infrastructure mods and upload them to any sharing service (speedyshare or so...
by Ragnarok
Tue Apr 23, 2013 21:06
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Fantastic :| I don't see any useful ERROR lines or something in the debug.txt. Debugging stops when Minetest crashes without dropping any errors (for stained_glass) to file. If I remove huge mod like homedecor for example, stained_glass work properly. I no have idea what's wrong :( Help.
by Ragnarok
Tue Apr 23, 2013 20:55
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

And I was so excited it's possible :( So I'm back to square one. Any idea why Minetest crashes during server startup? Is it possible I have to many mods (nodes) or something? Is there any limit of nodes/items?
by Ragnarok
Tue Apr 23, 2013 13:26
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

@hmmmm
How do you make semitransparent glass? Are you making a new mod? I'm building "cathetral" so I need stained glass.
by Ragnarok
Tue Apr 23, 2013 10:24
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

I did install more blocks, it still did not work. The server says "the mod infrastructure has unsatisfied dependencies: "stairsplus" Are you using the latest version of Infrastructure? It depends only from: default, mesecons and moreblocks. chainlink fences? Homedecor already has those....sure, ste...
by Ragnarok
Mon Apr 22, 2013 17:34
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Hi, I installed your mod, but... Minetest crashes on server startup, and doesn't leave any useful logs. I commented first loop in init.lua and then Minetest starts normally, but - of course - with much less of stained_glass blocks. Any idea?
by Ragnarok
Mon Apr 22, 2013 17:16
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24878

Is there a way to make glow glass and super glow glass vertical slabs giving a light? EDIT: Never mind. I fixed it :) minetest.register_node(":"..modname .. ":slab_" .. subname .. "_wall", { description = S("%s Slab"):format(S(description)), drawtype = "nodebox", tiles = images, light_source = light...
by Ragnarok
Mon Apr 22, 2013 13:17
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 221530

I added two new nodes - chain-link fence and razor wire. The last one will hurt you if you touch it: 8hp per second.
by Ragnarok
Sun Apr 21, 2013 10:46
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Please use the latest Moreblocks GIT snapshot instead of stairs_plus. It should work fine.
by Ragnarok
Sat Apr 20, 2013 21:55
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Today I added flashing red aircraft warning device. Probably I'll modify nodebox model in near future. Anybody have idea why this lights have vertical, plastic "antennas" on the top? Anti-pigeon solution? I added galvanized steel crowd control barrier too. I hope you'll like it :)
by Ragnarok
Fri Apr 12, 2013 20:59
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Could you pastebin your debug.txt file?

Do you have the last versions of moreblocks and mesecons mods?
by Ragnarok
Sat Apr 06, 2013 10:35
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Tym razem to nie ja ;P Swoją drogą odświeżę trochę wątek bo coś przycichło tutaj. Wszyscy budują i nie mają czasu gadać ;)
by Ragnarok
Fri Apr 05, 2013 20:47
 
Forum: Polski
Topic: Rozmowy po Polsku.
Replies: 124
Views: 132279

I'm glad :) I updated mod - there is two, new elements: anti-glare board and noise barrier.
by Ragnarok
Fri Apr 05, 2013 20:34
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Jeija! This is amazing! =)
by Ragnarok
Fri Mar 29, 2013 08:22
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64518

Thanks guys. I fixed link in first post but there is few things to do and Infrastructure doesn't work properly yet. I'll do it as soon as possible.

EDIT:
I fixed mod and added concrete and galvanized steel fences :)
by Ragnarok
Thu Mar 28, 2013 10:22
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

I'm not sure I understand. You want to sleep in the afternoon, for example, and the time resets to the morning? I think I can do that. Feel free to use Papyrus Bed in Portaltest :)
by Ragnarok
Wed Mar 27, 2013 19:28
 
Forum: WIP Mods
Topic: [Mod] Papyrus Bed [20120807-3] [papyrus_bed]
Replies: 37
Views: 24999

I understand there is no way to spawn plants on pre generated map for now, right? On fresh worlds your plants looks amazing :)
by Ragnarok
Wed Mar 27, 2013 13:26
 
Forum: Mod Releases
Topic: [Mod] Plants [3.5][plants]
Replies: 46
Views: 21520

I added lane control lights and Fitch barriers.
by Ragnarok
Mon Mar 11, 2013 12:04
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

I added flashing curve chevron today. Controlled by punch and mesecons.
by Ragnarok
Fri Mar 01, 2013 19:17
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Yep, I know it. Boats and cars magically dissappearing too. BTW I updated the mod. There are new traffic barriers: corrugated band and a "widow makers".
by Ragnarok
Thu Feb 28, 2013 11:14
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

@webdesigner97
The plesure is mine :) You inspired me.
@Likwid H-Craft
Maybe useful will be UFO mod or boats code?
by Ragnarok
Tue Feb 26, 2013 17:50
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

I've just made railroad crossing boom barrier. I'll add screenshots later.
by Ragnarok
Tue Feb 26, 2013 14:30
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401

Stolen ;)
.
.
.
Seriously speaking: maybe you'll produce them? Roads are already.
by Ragnarok
Mon Feb 25, 2013 14:18
 
Forum: Mod Releases
Topic: [Mod] Infrastructure [20140514-1] [infrastructure]
Replies: 75
Views: 29401
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