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4 ABM's = 4 timers 1 ABM = 1 timer changing that wont help performance much. TBH the seasons were never as long as i would have liked, but there's an upper limit to minetest.after() which is why the latest version in my new modpack works manually w/ chat commands. What i could do is link the season...
by ERIIX
Tue Dec 18, 2012 04:36
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 16516

If you're interested, the version I've been maintaining for my server can be grabbed at http://test.eriix.org/4seasons.tar.gz . To help fight lag on my server, which is rather pitifully weak, I modified the ABM to fire far more often, but with a fairly high inverse chance in order to spread out the ...
by ERIIX
Mon Dec 10, 2012 05:25
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 16516

Just so anyone who's been using Madblocks knows, I have posted a 4seasons converter mod at http://test.eriix.org/4seasons_compat.tar.xz that you can use on your old worlds that used Madblocks back when everything was combined. This mod is tested on my own system, but I offer no promises, so please b...
by ERIIX
Sun Jul 29, 2012 07:49
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 16516

Im not gonna put everything back together when i just finished splitting them up :P some of the reasons why i did it: - madblocks as a whole was too heavy to run on public servers - most people like some parts but not all of it (naturally) - ive been playing w/o some of the parts for a while now - ...
by ERIIX
Wed Jul 25, 2012 00:14
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 16516

I was wondering if there might be any chance for something like a madblocks_full distributed as a modpack so that people could update from one source and simply rm the subdirectories for the mods they don't actually want in the pack. This is the style mesecons now uses, and it has made my mods direc...
by ERIIX
Tue Jul 24, 2012 10:17
 
Forum: Old Mods
Topic: [Mod] 4 Seasons [20120709-final][4seasons]
Replies: 28
Views: 16516

I try to make code understandable, but I haven't read lua coding conventions yet :) Ah, if you think I'm saying your Lua, in particular, is occasionally frustrating, then I have failed again at communication, which is pretty common for me. I found both your code and the Lua in vanilla Minetest to b...
by ERIIX
Thu Apr 12, 2012 21:10
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 125572

Fork it and make some algorithm to limit the growth :) lol I would if I could program in C++, its somewhere on my todo list. Oh well maybe when Celeron55 impliments growth in vanilla it will have a limit. At least one would think so. It's not written in C++. It's written in Lua, which, while a bit ...
by ERIIX
Thu Apr 12, 2012 19:34
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 125572

Just a quick heads up, but in a current hg pull, you still have the crafting recipe in irontrees yielding a nature:irontree rather than an irontrees:irontree. On a related topic, would you mind posting the license to your fire mod? If I wind up with more free time, I'd like to try to port it to the ...
by ERIIX
Sun Mar 25, 2012 22:04
 
Forum: Old Mods
Topic: [Mod] Nature Pack [1.0.4]
Replies: 223
Views: 125572

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