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Carts Junction

Name: CartsJunction Size: 7948 nodes Mods: carts, mesecons Hey people, I would like to share with you my creation of a junction for the carts-Mod. As far as I'm aware of, there is still no solution for the problem, that carts turn left-only on T-junctions and straight-only on +-junctions. So I creat...
by SlowMo24
Fri Jan 08, 2016 11:44
 
Forum: Minetest Maps
Topic: Share Your WorldEdit Files!
Replies: 74
Views: 50925

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

SloMo24: I dont think that you can, it would have to be placed manually to work properly... this motivated me :-) and I found a way that works for my needs, but it is very dirty and stupid if you don't especially need it: minetest.register_abm({ nodenames = {"mesecons_pressureplates:pressure_p...
by SlowMo24
Thu Jun 04, 2015 20:49
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 665206

[Game] TNT-Run [playable, multiplayer]

TNT-Run is a multiplayer game where all players run on a surface which disappears as they touch it. The last person reaching the ground floor will be declared winner. https://forum.minetest.net/download/file.php?mode=view&id=2825&sid=5ad68de358acf8af820120be6f71cd8a So this is the direction...
by SlowMo24
Thu Jun 04, 2015 20:40
 
Forum: WIP Subgames
Topic: [Game] TNT-Run [playable, multiplayer]
Replies: 0
Views: 1448

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Thank you for your answer! You where quick as lightning! I found the on_construct-function in the code, which starts the timer for the pplate to look for a person walking over it. I'm sorry but i'm not that much in to lua-coding. do you have an idea to start the timer when the node gets placed by wo...
by SlowMo24
Sun May 17, 2015 14:25
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 665206

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

I'm sorry for double posting. My bad! Thank you four your answer!
by SlowMo24
Sun May 17, 2015 14:19
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 350164

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Hey, i have a problem with the combination of mesecons with the worldEdit mod and i don't know, how to solve it: when i place pressureplates with the worldEdit-mod, they don't change their state anymore. If they are placed as _off they will not change to on, when walking over them. Strangely, the no...
by SlowMo24
Sun May 17, 2015 14:07
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 350164

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Hey, i have a problem with the combination of mesecons with the worldEdit mod and i don't know, how to solve it: when i place pressureplates with the worldEdit-mod, they don't change their state anymore. If they are placed as _off they will not change to on, when walking over them. Strangely, the no...
by SlowMo24
Sun May 17, 2015 14:03
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 665206

Re: [Mod] Map [2] [map]

Thanks for this very cool mod. paramat's link works fine. I would like to propose two enhancements: 1. you could add im=im.rotate(90) to the python code before saving, to make the map correspond to the real wold, when placed on the ground. 2. VanessaE's colors.txt (from here: http://wiki.minetest.ne...
by SlowMo24
Sun May 17, 2015 13:46
 
Forum: Old Mods
Topic: [Mod] Map [2] [map]
Replies: 47
Views: 31121

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