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Re: [mod] Underworlds [underworlds]

Thanks for the calculation formula, duane, i think it will help me alot as i though it is just the *16 thing. The caverealms are not a huge deal - i configured them to don't crash inside the funcaves slice - a mixture is not wanted but yea - somehow one actually did crash inside them - adding the de...
by Milan*
Fri Mar 17, 2017 17:03
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 16899

Re: [mod] Underworlds [underworlds]

Got help from agaran, can continue with my plans, jey!
by Milan*
Wed Mar 15, 2017 22:13
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 16899

Re: [Mod] HUD Plus [hudplus]

Nobody would roll out such a mod on a live server. This isn't true, also some "release mods" sometimes get features only git clients can handle. This also matches to servers on git state - and there are alot. I wrote originally a bit more to this topic but this forum redirected me to the ...
by Milan*
Wed Mar 15, 2017 12:10
 
Forum: WIP Mods
Topic: [Mod] HUD Plus [hudplus]
Replies: 16
Views: 4375

Re: [mod] Underworlds [underworlds]

Depths are measured in map chunks So high_chunk = -12 would be -192 nodes, right? Because i flied around there alot but didn't find anything with just underworlds activated. Did i made miscalculations or are they just so rare? In geomoria, the variable is "geomoria_mod.geomoria_depth = -1"...
by Milan*
Tue Mar 14, 2017 09:57
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 16899

Re: [mod] Underworlds [underworlds]

They have?
I only have seen a max depth setting of -31000 but i want to alter the max height setting as well.
I mean the whole thing, where to start and stop generating... .
by Milan*
Mon Mar 13, 2017 23:55
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 16899

Re: [mod] Underworlds [underworlds]

I have the following problem: I wanna create a world with geomoria, fun_caves, underworlds and caverealms. To balance it, it should be parted into max height _and_ max depth. Didn't see a "simple" option to alter the code of {geomoria, fun_caves, underworlds}. Can u please help me with tha...
by Milan*
Mon Mar 13, 2017 11:05
 
Forum: WIP Mods
Topic: [mod] Underworlds [underworlds]
Replies: 27
Views: 16899

Re: Schematic from luatable is somewhat broken

Nhaaargh! I really confused x and z! Thank you! :D
(and yes, it was really random, not just wrong sided as u would expect from confused x and z ;))
by Milan*
Sun Mar 12, 2017 08:46
 
Forum: Minetest Problems
Topic: [solved] Schematic from luatable is somewhat broken
Replies: 4
Views: 2880

[solved] Schematic from luatable is somewhat broken

Hi there, first of all, this is not my first schematic i wrote by hand using luatables as to find as minetest-mods/schematic_saver (i guess?). This time i really have no clue what's wrong, i just wrote the ethereal mushroom to a table to be able to adjust the trunk. It somewhat always results in a s...
by Milan*
Sun Mar 12, 2017 08:32
 
Forum: Minetest Problems
Topic: [solved] Schematic from luatable is somewhat broken
Replies: 4
Views: 2880

Re: [mod] Geomoria [geomoria]

Awesome. This'll be part of the next upcoming Illuna server.
by Milan*
Sat Mar 04, 2017 12:15
 
Forum: WIP Mods
Topic: [mod] Geomoria [geomoria]
Replies: 34
Views: 7518

Re: My new Server

It is easier for future visitors when you edit your first post and add such informations there. :)
by Milan*
Thu Mar 02, 2017 17:15
 
Forum: Minetest Servers
Topic: My new Server
Replies: 7
Views: 1756

Re: [Mod] Schematic Saver [schematic_save]

Sure, but the most horrible work is done by your mod. :)
by Milan*
Sun Feb 26, 2017 19:55
 
Forum: WIP Mods
Topic: [Mod] Schematic Saver [schematic_save]
Replies: 18
Views: 3359

Re: [Mod] Schematic Saver [schematic_save]

Oh wonderful, so i don't have to write them by hand anymore - thanks. :)
by Milan*
Sun Feb 26, 2017 19:38
 
Forum: WIP Mods
Topic: [Mod] Schematic Saver [schematic_save]
Replies: 18
Views: 3359

Re: [Server] HOMETOWN

Someone should install a "like" plugin to this forum. :(
by Milan*
Sun Feb 26, 2017 08:50
 
Forum: Minetest Servers
Topic: [Server] HOMETOWN
Replies: 189
Views: 58309

Re: My new Server

Congratulations to your new server.
Would be nice to get a bit more informations like what makes it unique, choosed mapgen, a bit about the modcollection, .... .

Maybe you should consider to rent a small virtual server for it - and maybe make the thread title more catchy. ;)
by Milan*
Sun Feb 26, 2017 08:46
 
Forum: Minetest Servers
Topic: My new Server
Replies: 7
Views: 1756

Re: The spacy Biopodworld of Illuna, featuring Loud Walking!

Finally, a nice background.
It is created by Wuzzy and available as mod, called "galaxybox".

Image
by Milan*
Sat Feb 25, 2017 23:51
 
Forum: Minetest Servers
Topic: [Server] The spacy Biopodworld of Illuna
Replies: 9
Views: 2237

Re: ..:: The [VIP] World of Illuna :: GrieferFree Joy ::..

Our IRC channel has been moved to #illuna on freenode.
We now have an official [ matrix ] channel: https://matrix.to/#/#illuna:tchncs.de

-> Discussion
by Milan*
Fri Feb 24, 2017 07:13
 
Forum: Minetest Servers
Topic: [Server] [VIP] The wonderful World of Illuna
Replies: 42
Views: 9218

Re: [Mod] Under Sky [under_sky]

Oh, wonderful, thanks!
by Milan*
Wed Feb 22, 2017 20:20
 
Forum: Mod Releases
Topic: [Mod] Under Sky [under_sky]
Replies: 10
Views: 2757

Re: adjusting mgv7 parameters causes blank biomes

Hi again - i finally figured out that i only can get rid of those stony biomes when setting the heat+humidity to zero in one biome.
by Milan*
Wed Feb 22, 2017 17:04
 
Forum: Minetest Problems
Topic: adjusting mgv7 parameters causes blank biomes
Replies: 6
Views: 2104

Re: Sea Water (salt water)

I wonder how such a thing can even be done.
I would have a use of it since i am importing a minecraft plugin which brings saltwater plants.. hm.
by Milan*
Fri Feb 10, 2017 08:31
 
Forum: Minetest Features
Topic: Sea Water (salt water)
Replies: 11
Views: 1746

Re: Get your own Minetestserver - nope - not anymore.

I am sure you visited my webpages before you started your little leisure activities. The minetestserver.hosting(!) page is temporaly removed for securing myself. Not quite sure why you now coming to me and use this as an argument against me or did you really forget to check out my webpresence for th...
by Milan*
Fri Feb 10, 2017 07:59
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5513

Re: Get your own Minetestserver - nope - not anymore.

Thanks TumeniNodes&Nabi. :)
by Milan*
Thu Feb 09, 2017 07:10
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5513

Re: Get your own Minetestserver - nope - not anymore.

Waaaaait - i just read this again. 1. My homepage is not lacking an impressum - it is just placed where it might(!) be needed. When you try to punch me this way, take a closer look. Also it was at the minetestserver.hosting website you storyteller! https://img.tchncs.de/inline/2017-02-09-014636_1920...
by Milan*
Thu Feb 09, 2017 00:38
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5513

Re: Get your own Minetestserver - Hosting by tchncs.de

Heh. So they shall go to minetesthosting.com now.
Screw this.
by Milan*
Wed Feb 08, 2017 07:51
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5513

Re: Get your own Minetestserver - Hosting by tchncs.de

I understand that right that, it is that homefolder where you have to store all your mod data, player data, mapfile etc ? Yes but i did not calculate with that huge imported worlds like yours. That is not what I would call a transparent pricing. Most people will not even know how many Gigabytes a m...
by Milan*
Tue Feb 07, 2017 11:58
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5513

Re: Leave decay without ABM

I like the activity around the pull req. :)
by Milan*
Tue Feb 07, 2017 10:34
 
Forum: Minetest Features
Topic: Leave decay without ABM
Replies: 9
Views: 1728

Re: Get your own Minetestserver - Hosting by tchncs.de

@taikedz, i think i quite more need full automatism... .
by Milan*
Tue Feb 07, 2017 10:31
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5513

Re: Get your own Minetestserver - Hosting by tchncs.de

I need to do some memory recalculations - small servers are still - or again - welcome.
I am still surprised how less requests i got and how the people tricked me and didn't payd/wrote anymore.

Maybe you folks prefer an automated hosting service even when you have no mod control?
You folks are odd.
by Milan*
Mon Feb 06, 2017 08:37
 
Forum: Minetest Servers
Topic: Get your own Minetestserver - nope - not anymore.
Replies: 28
Views: 5513

Re: Leave decay without ABM

Oh i like this idea.
by Milan*
Sun Feb 05, 2017 22:09
 
Forum: Minetest Features
Topic: Leave decay without ABM
Replies: 9
Views: 1728

Re: Server to play with my friends free ?

The reactions for free server requests are like

Image

(sorry xD)
by Milan*
Sun Feb 05, 2017 21:34
 
Forum: Minetest Servers
Topic: Server to play with my friends free ?
Replies: 18
Views: 8020

Re: ..:: The [VIP] World of Illuna :: GrieferFree Joy ::..

Our player ClaudiusMinimus just started a Minetest LetsPlay featuring the Illuna VIP server. :)

https://www.youtube.com/watch?v=ucs7LXHox70
by Milan*
Sun Feb 05, 2017 11:07
 
Forum: Minetest Servers
Topic: [Server] [VIP] The wonderful World of Illuna
Replies: 42
Views: 9218
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