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Re: [Game] rpgtest [git][rpgtest]

UPDATE ⋅  fixed workbench ⋅  fixed grow ability ⋅  fixed mob spawning ⋅  fixed README.md PS: Thanks to WSDguy2014 for reporting many bugs. If you find any bugs or have any suggestions, you can open an issue on GitHub ( https://github.com/cdqwertz/rpgtest/issu...
by cd2
Sun Apr 02, 2017 10:14
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: Post your screenshots!

by cd2
Sun Jan 15, 2017 11:17
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 930413

Re: [Game] rpgtest [git][rpgtest]

NPCs

  • added more npcs
  • added add_talk_goal()

Image
by cd2
Sun Jan 15, 2017 10:46
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpgtest]

UPDATE

  • added dye
  • added /list_places

Image
by cd2
Fri Jan 13, 2017 13:35
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpgtest]

NPCs

  • added npcs
  • allow players to trade with npcs

Image

TODO
  • add add_talk_goal() to quests mod
  • add npcs to some buildings
by cd2
Tue Jan 10, 2017 18:19
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: Eclipse workspace setup for subgame

LouisDB wrote:Too bad, I guess I'll have to use a gold old text editor, it's gonna be a pain ...

You could use atom. Idk if it has auto completion for lua, but I am sure that there is a package for that.
https://atom.io/

PS : Sorry for the late reply.
by cd2
Fri Jan 06, 2017 09:14
 
Forum: Subgame Discussion
Topic: Eclipse workspace setup for subgame
Replies: 9
Views: 2635

Re: [Game] rpgtest [git][rpgtest]

Wuzzy wrote:Because I think this subgame is quite good enough to be showcased and recently reached version 1.0, I created an entry on the LGDB for this:

https://lgdb.org/game/rpgtest


Thank you :)
by cd2
Thu Jan 05, 2017 09:21
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpgtest]

For spawning working workbenches, you could try something similar to what is done in LOTT. To make things like this work, there are nodes (generally with the airlike drawtype, so they're invisible) which are placed in the schematics in place of the furnace/workbench/whatever, and an abm runs on the...
by cd2
Wed Jan 04, 2017 11:01
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpgtest]

The workbenches in watchtowers can't be used as workbenches until you take them and replace them again The only way to fix that is to replace the workbench with something else, isn't it? No. I know that I can just do minetest.set_node for default:chest (in Minetest Game) and Minetest Game will alre...
by cd2
Mon Jan 02, 2017 10:20
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: any quest mods?

Looking at your quests mod, is there any way to give rewards? Edit - I see the goal.reward in the code, would you just add a line in this syntax? local quest = quests.new(name, "Preparing a small feast") quests.add_dig_goal(quest, "Harvest wheat", "farming:wheat_8", 5)...
by cd2
Mon Jan 02, 2017 09:47
 
Forum: Modding Discussion
Topic: any quest mods?
Replies: 8
Views: 1174

Re: [Game] rpgtest [git][rpgtest]

Version 1.0 Download : https://github.com/cdqwertz/rpgtest/releases Update ⋅ added crafting guide button to inventory ⋅ added quest tab to player's inventory ⋅ fixed blueprints ⋅ fixed ability books ⋅ improved furnace system ⋅ show how man...
by cd2
Sun Jan 01, 2017 11:43
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpgtest]

D00Med wrote:This reminds me, a while ago I made some mob textures for this game.
Feel free to use them if you like.

Cool! (I will take a look at them later.)

Edit : They look really good!
by cd2
Sun Jan 01, 2017 11:14
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpgtest]

- The central_message mod is not really meant to be used for tutorial purposes. It's not really wrong. But if you use it for this, then you should at least make it possible to access the help texts in a different way again (hint: look at the Help modpack: https://forum.minetest.net/viewtopic.php?f=...
by cd2
Sun Jan 01, 2017 11:10
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: any quest mods?

rubenwardy wrote:See quests in rpgtes
It's WTFPL

I'm pretty sure that it isn't licensed under WTFPL. https://github.com/cdqwertz/rpgtest/tree/master/mods/quests (LGPL 2.1)
by cd2
Sun Jan 01, 2017 09:42
 
Forum: Modding Discussion
Topic: any quest mods?
Replies: 8
Views: 1174

Re: [Game] rpgtest [git][rpgtest]

Hey guys! The 1.0 release will be soon! (hopefully 1.1.17) I still need to do some stuff until 1.0: ⋅ Fix copper pick ⋅ New icon ⋅ Add craft for chisel I am really looking forward to the release because I have been developing this game for about one year now. It was a l...
by cd2
Thu Dec 29, 2016 13:21
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:that clever to make multiple carrot pods per node, it looks nicer. well done.

Thank you :)

UPDATE


  • added custom treasure chest
  • added new clan system
by cd2
Wed Dec 28, 2016 10:17
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

I love the unique buildings gen and aesthetic. First time playing I placed a wood block (received from tutorial quest) on the ground be accident and was then unable to make the workbench. Maybe giving the player a weak axe would work better? If the player would get a weak axe, there wouldn't be any...
by cd2
Sun Dec 25, 2016 11:24
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

D00Med wrote:Wow, this is looking really really good!

Thank you :)
by cd2
Sat Dec 24, 2016 09:16
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE ⋅  added new mapgen structures ⋅ added spawner ⋅ added birch trees (spawn naturally) ⋅ added a description to every skill ⋅ fixed crafting guide https://forum.minetest.net/download/file.php?id=8258 https://forum.minetest.net/download/file.php...
by cd2
Fri Dec 23, 2016 11:16
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

that's exelent project keep going please :) I am still working on this project! ⋅ added birch trees/wood/leaves ⋅ added new character model ⋅  finished armor mod ⋅ added textures for the anvil ⋅ added copper + diamond tools https://forum.minetest.ne...
by cd2
Mon Dec 19, 2016 09:33
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: Post your screenshots!

Image
by cd2
Fri Dec 09, 2016 16:11
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 930413

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • new furnace system
  • added anvil

The new furnace formspec looks like this:

Image

I also added an anvil:

Image
by cd2
Thu Nov 24, 2016 18:18
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

How can Blocks confuse the players, when the names of the Blocks are informative enough like sawmill or forge and furnace? I have seen Blocks in subgames wich were really confusing. The names of those werent informativ enough. I think that the game minetest itself lacks in informations. I havent se...
by cd2
Wed Nov 23, 2016 19:07
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

I like ur game pretty much. The exp-system is nice. I have a lot of ideas for games like this one. Thank you :) The autocrafter is the easiest way, but it would look much better it u had more Blocks like the furnace with individual functions. A sawmill for example. Actually, a sawmill would be real...
by cd2
Mon Nov 21, 2016 14:04
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

I dont understand the furnace system. How can i use the furnace? Oo for example to craft an iron rod. I got the pattern and the iron. But how can i forge the iron rod? There is no output in the furnace menu. Yes, you are right. The furnace system is a mess. At the moment you need to place the furna...
by cd2
Sun Nov 20, 2016 19:23
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

Aero88 wrote:Well. This game looks nice. I started to play and the first problem is, that i cant craft the stone axe. The recipe seems not to work. I followed the instructions and thats where it ends for me...


The crafting recipe for a stone axe looks like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Stone
Strong String
Stick
by cd2
Sat Nov 19, 2016 20:19
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] A Tome With Trials [WIP]

I intend to track design in the form of github issues. This way the discussion can be tracked and we can have some sort of suggestion box per topic, which will help to keep discussions on topic. Each subtopic will be it's own issue. The master one is kept so we can track completion towards our v1 g...
by cd2
Thu Nov 03, 2016 16:14
 
Forum: WIP Subgames
Topic: [Game] A Tome With Trials [WIP]
Replies: 52
Views: 11795

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE I decided to reimplement the AI system for mobs. The new AI system is a component based system which means that you have different "chunks" of code (components) which you can put together to create the mobs AI. The default AI is really simple but you can use a custom AI for every m...
by cd2
Sat Oct 22, 2016 10:54
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

TheReaperKing wrote:Just wanted to say I love the para glider! I'm using it in the survival world with my students

That is cool.
TheReaperKing wrote:and I made a crafting recipe for it.

Added to TODO : https://github.com/cdqwertz/rpgtest/projects/3
Edit : Done!
by cd2
Fri Oct 21, 2016 15:13
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 71091
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