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Re: Goodbye !

Funny thing is that I was questionning myself about doing same last 3 weeks.
Have a nice trip in the other world !

EDIT : about those IRC logs : I saw some similar talks while you were there too :p
by prof-turbo
Wed May 04, 2016 15:26
 
Forum: Minetest General
Topic: Goodbye !
Replies: 32
Views: 5131

Re: Canyon Mapgen Mod

Ow. That gets really interesting !
Is it a lua mapgen or a C++ one ?
by prof-turbo
Tue Apr 12, 2016 18:00
 
Forum: Minetest-Related
Topic: Canyon Mapgen Mod
Replies: 21
Views: 7847

Re: open MT-Skin Database

It's more a problem with monochromatic skins...

I find your sam really sexy
by prof-turbo
Mon Apr 11, 2016 16:21
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 76336

Re: open MT-Skin Database

This database is really cool, but the problem is it contains too much garbarge. It's a problem since mods like u_skins don't check what skins it contains and just use them all (well ok that's more like u_skins problem)
by prof-turbo
Sun Apr 10, 2016 13:10
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 76336

Re: LightField Labs

This is awesome.
If you need help on sounds, don't hesitate.
Really.
And if you are on IRC, that's even better.

Do you have a repository for this ?

P.S : It's looks like a subgame in a fixed map ;)
by prof-turbo
Sun Apr 10, 2016 13:08
 
Forum: Minetest-Related
Topic: LightField Labs
Replies: 11
Views: 2408

Re: Canyon Mapgen Mod

This looks like a cool and hard thing to make. Good luck !

Will you share your work soon ?
by prof-turbo
Sun Apr 10, 2016 13:04
 
Forum: Minetest-Related
Topic: Canyon Mapgen Mod
Replies: 21
Views: 7847

Re: [Mod] sun flowers [sun_flowers]

+1 I love it !
By the way, is this strange background at night included in some of your mods ? I could certainly add it to my subgame !
by prof-turbo
Fri Apr 08, 2016 18:53
 
Forum: WIP Mods
Topic: [Mod] sun flowers [sun_flowers]
Replies: 7
Views: 1136

Re: [Game] Capture the Flag [WIP][0.1][capturetheflag] - New

You're may be talking about the server, not the game in itself. The fact is having a powerful computer running all the time is not possible for everyone, and Minetest uses a lot of power from the computer. If it could be better, it would, but actually, I think rubenwardy can't do that :). Also if yo...
by prof-turbo
Sun Apr 03, 2016 20:57
 
Forum: WIP Subgames
Topic: [Game] CaptureTheFlag [WIP-0.1][capturetheflag] - Kill hist
Replies: 39
Views: 40898

Re: Hide node from creative inventory?

There should be a Q/A section on this forum...
by prof-turbo
Thu Mar 31, 2016 19:08
 
Forum: Modding Discussion
Topic: Hide node from creative inventory?
Replies: 3
Views: 583

Re: Minetest Mods for Android [1.2.0] - Check your mods are

If this is working well it should be on the main website.
Thanks rubenwardy.
(also add this to your signature !)
by prof-turbo
Fri Mar 25, 2016 14:13
 
Forum: Minetest-Related
Topic: Minetest Mods for Android [1.4.0] - Readme + redesign
Replies: 12
Views: 4324

Re: MinetestForFun SKYBLOCK

eeehh that's not normal. Reporting this.
by prof-turbo
Wed Mar 23, 2016 17:43
 
Forum: Minetest Servers
Topic: MinetestForFun SKYBLOCK
Replies: 69
Views: 22788

Re: [WIP Mod]HeadPhones

TailsTheFox : those are non-free. Plus I really love Ratchet & Clank but you cannot do that. Locally ok but here you can't.
by prof-turbo
Mon Mar 21, 2016 19:15
 
Forum: WIP Mods
Topic: [WIP Mod]HeadPhones
Replies: 27
Views: 5205

Re: [0.4.14] Spring Equinox release

Don't forget to check tone mapping if you're new to this release ;)
by prof-turbo
Mon Mar 21, 2016 18:19
 
Forum: Minetest News
Topic: [0.4.14] Spring release, announcing feature freeze
Replies: 173
Views: 92557

Re: What's Minetest still missing over Terraria?

What's Minetest still missing over Terraria? Real physics tweakable and for every node. With good physics support you can do what every you want as an action game. Without this feature Minetest is just a block-build game. https://github.com/minetest/minetest/pull/3208 for example. https://github.co...
by prof-turbo
Sat Mar 19, 2016 11:50
 
Forum: Minetest General
Topic: What's Minetest still missing over Terraria?
Replies: 24
Views: 3397

Re: Flat mapgen

by prof-turbo
Sat Mar 19, 2016 11:44
 
Forum: Minetest General
Topic: Flat mapgen
Replies: 15
Views: 1744

Re: [Mod] Cityscape [cityscape]

O.O
by prof-turbo
Fri Mar 18, 2016 12:51
 
Forum: WIP Mods
Topic: [Mod] Cityscape [cityscape]
Replies: 113
Views: 11350

Re: Mieux comprendre les mods ...

Pour activer les mods de manière plus sure et simple (pour un linuxien :p), tu peux ouvrir le fichier world.mt et ajouter une ligne "load_mod_nomdumod = true" pour l'activation de chaque mode. Un bon exemple est ici https://github.com/MinetestForFun/server-minetestforfun/blob/master/worlds...
by prof-turbo
Fri Mar 18, 2016 12:48
 
Forum: Français
Topic: Mieux comprendre les mods ...
Replies: 5
Views: 1416

Re: [Mods] Des mods en vrac pour vous simplifier la vie [FR]

Oula ça date ^^
Faites gaffe la plupart des mods devraient ne plus fonctionner actuellement :p
by prof-turbo
Mon Mar 14, 2016 16:31
 
Forum: Français
Topic: [Mods] Des mods en vrac pour vous simplifier la vie [FR]
Replies: 4
Views: 13142

Re: Nouveau membre

Le principe du Work In Progress c'est que c'est In Progress :) On demande pas une beta ou une alpha, on demande un truc qui évolue :) (même lentement mais surement) Et si tu as besoin d'une mise en page, n'hésite pas à appeler un type qui n'a rien à faire sur IRC (tel que moi fort souvent :p ) Poste...
by prof-turbo
Sun Mar 13, 2016 21:23
 
Forum: Français
Topic: Nouveau membre
Replies: 40
Views: 6362

Re: [Mod] Air Sword [airsword]

This bears looking into. If it lives up to the hype, I just might have to make an air pick and an air bow (for throwing)! Don't forget the air axes, air shovels, and air arrows for the air bow :) Also maybe air admin tools would be cool ? Just feature ideas, I tested this mod and really like it (es...
by prof-turbo
Sat Mar 12, 2016 09:50
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 27490

Re: [Mod] Solar Mana [solarmana] (WIP)

Mithril on minetestforfun servers... Too expensive :p
by prof-turbo
Thu Mar 10, 2016 20:12
 
Forum: WIP Mods
Topic: [Mod] Solar Mana [solarmana] (WIP)
Replies: 12
Views: 2793

Re: Nouveau membre

foxz : tu devrais vraiment le poster dans WIP mods même s'il n'est pas fini, Modding discussion n'est quasiment jamais visité alors que quasiment toutes les grandes nouveautés vont sur WIP mods. Si tu veux avoir des avis rapidement et même peut-être de l'aide, tu devrais faire ça selon moi :) Et aus...
by prof-turbo
Mon Mar 07, 2016 08:36
 
Forum: Français
Topic: Nouveau membre
Replies: 40
Views: 6362

Re: A plea for direction.

No, minetest needs serious competitors made by competent people who are ready to start from scratch, provide alternative experiences (because you can only do so many variations on "dwarf-fortress-style survival" before people stop caring) and create their own, finished product. This is wh...
by prof-turbo
Fri Feb 26, 2016 23:29
 
Forum: Minetest General
Topic: A plea for direction.
Replies: 37
Views: 11481

Re: [light conversation]What's your happiest thing?

Tweaking minetest.conf/mods/engine and arrive to stupid results.
by prof-turbo
Fri Feb 26, 2016 23:25
 
Forum: Minetest General
Topic: [light conversation]What's your happiest thing?
Replies: 6
Views: 1197

Re: [Game] rpgtest [git][v7][rpgtest]

gravel : should give any kind of minerals, with a high rarity factor sand : gold ore, sandstone? dirt : gold ore, cobble, lianas (rare) Maybe should they drop very rarely any kind of tools, of any quality ? It would make it funny and be another add for the classic rpg randomization use ;). Also, I ...
by prof-turbo
Wed Feb 24, 2016 23:27
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101124

Re: Nouveau membre

C'était pas iZacZip ? :p Bienvenue sur Minetest en tous cas, c'étaitt sympa de te voir sur IRC hier (même si tu t'es fait discret :p) Et sinon, testes le server PvP Hardcore (plus PvE mais bon), c'est lui qui contient tous les mods ;). Si tu as besoin d'aide, n'hésites pas à retourner sur l'IRC ou s...
by prof-turbo
Wed Feb 24, 2016 14:10
 
Forum: Français
Topic: Nouveau membre
Replies: 3
Views: 980

Re: [Mod] Vexcazer 0.5 [Advaced build+mine tool]

So this is some sort of diplazer API ?
Cuwl :3
by prof-turbo
Mon Feb 22, 2016 23:45
 
Forum: Mod Releases
Topic: [Mod] Vexcazer 5.1r, Ultimate build+mine tool [vexcazer]
Replies: 5
Views: 2126

Re: [Mod] Pyramids [0.4.2 beta] [pyramids]

BlockMen has sadly left Minetest.
by prof-turbo
Mon Feb 22, 2016 22:16
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 108
Views: 53776

Re: Which community members do you miss and why?

Gambit
Blockmen
gravgun
zazop
Lexter
craig
davedevils

|Peace.
by prof-turbo
Mon Feb 22, 2016 13:37
 
Forum: Minetest General
Topic: Which community members do you miss and why?
Replies: 14
Views: 3285

Re: [Mod] Waterican [waterican]

gravgun left Minetest some time ago...
It will be a DIY (Do It Yourself)

:')
by prof-turbo
Mon Feb 22, 2016 10:22
 
Forum: WIP Mods
Topic: [Mod] Waterican [waterican]
Replies: 12
Views: 2556
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