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[Mod] TBM [0.6][tbm] Modify

I would like to make it so the Torches come out every 10-20 squares. Right now they are coming out every 3-4 squares.
by DoyleChris
Fri Aug 14, 2015 20:28
 
Forum: Modding Discussion
Topic: [Mod] TBM [0.6][tbm] Modify
Replies: 9
Views: 1192

Re: [Mod] TBM Reloaded! [0.5][tbm]

Is there a way to extend the distance between the torchs. Or make the optional.
by DoyleChris
Fri Aug 14, 2015 11:59
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 18089

Re: [0.4.13] Release Candidate builds

How do i move the world im doing to the new version.
by DoyleChris
Wed Aug 12, 2015 15:31
 
Forum: Minetest News
Topic: [0.4.13] Release Candidate builds
Replies: 46
Views: 11824

Re: [Mod] TBM Reloaded! [0.5][tbm]

I got it to work but one question.
What if i run across lava what then.
by DoyleChris
Wed Aug 12, 2015 12:39
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 18089

Re: [Mod] Technic [0.4.11] [technic]

How much Uranium do i need to make fuel rods. i have 82 dust as .7% fissile and 88 lumps of it. Also i have figured out the TBM (Tunnel Boing Machine) wonderful machine. So im going to be setting up a MV powered units and was going to start on working on the reactor, so any ideas where to begin. I h...
by DoyleChris
Wed Aug 12, 2015 01:54
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] TBM Reloaded! [0.5][tbm]

18:21:35: ERROR[main]: ========== ERROR FROM LUA =========== 18:21:35: ERROR[main]: Failed to load and run script from 18:21:35: ERROR[main]: D:\Games\Minetest\minetest-0.4.12-win64-msvc\minetest-0.4.12\bin\..\mods\tbm_mod\init.lua: 18:21:35: ERROR[main]: ...64-msvc\minetest-0.4.12\bin\..\builtin\ga...
by DoyleChris
Tue Aug 11, 2015 22:30
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 18089

Re: X-ray

I would only use it for singleplayer. I havent gotten to play it online yet. Just having fun building things.
by DoyleChris
Tue Aug 11, 2015 18:29
 
Forum: Modding Discussion
Topic: X-ray
Replies: 3
Views: 671

Re: [Fun] Post your Nyancats!

how did you get the extend hotbar.
ThatGraemeGuy wrote:Image
by DoyleChris
Tue Aug 11, 2015 02:31
 
Forum: Minetest General
Topic: [Fun] Post your Nyancats!
Replies: 146
Views: 29345

X-ray

Is there a mod that allows you to see what is in front of you as for ores and items.
by DoyleChris
Mon Aug 10, 2015 19:50
 
Forum: Modding Discussion
Topic: X-ray
Replies: 3
Views: 671

Deconstruct

Is there code you can right a mod to deconstruct a item. For example, LV Hydro generator, decraft to get the diamond and machine casting.
by DoyleChris
Mon Aug 10, 2015 13:02
 
Forum: Minetest General
Topic: Deconstruct
Replies: 3
Views: 636

Re: [Mod] Technic [0.4.11] [technic]

Is there a way to disassemble a component for raw materials. Example i made a few to many LV transformers and i thought that the Transformers where the same for MV but there not. So is there a way to disassemble the transformer to get some materials back. Example the coils, wire and iron. to use in ...
by DoyleChris
Sun Aug 09, 2015 23:37
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

I guess i will head into creative mode and make something.
by DoyleChris
Fri Aug 07, 2015 13:23
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Bags and Item reverse lookup

I have a few questions on mods. First is a Bag question, i have unified inventory running and i have a rough idea on how to use the bags. You craft a bag and put it in to the 4 spots in the inventory. But how do you load it. Second is there a reverse lookup for a item to see what it makes. Unified i...
by DoyleChris
Fri Aug 07, 2015 13:05
 
Forum: Modding Discussion
Topic: Bags and Item reverse lookup
Replies: 3
Views: 416

Re: [Mod] Technic [0.4.11] [technic]

Is there a comparison between the different sources for output in LV MV and HV.
by DoyleChris
Fri Aug 07, 2015 12:56
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

Does it need to flow or just in it.
by DoyleChris
Fri Aug 07, 2015 10:44
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

How does the water generator work.
by DoyleChris
Fri Aug 07, 2015 03:31
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

Had a hole dug to about -80 and decided to make a nuke and explode it to find chromium. Which i was suprised by the size of the hole that went to -180 but was unable to find chromium. I read that it is do be between -100, and -200.
by DoyleChris
Thu Aug 06, 2015 10:48
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Diplazer 11.3 (a tool you only could dream about!

cant figure out how to reoad.
by DoyleChris
Wed Aug 05, 2015 20:45
 
Forum: WIP Mods
Topic: [Mod] Diplazer 19.1 (the ultimate build tool!
Replies: 58
Views: 7681

Re: [Mod] Pipeworks [20131128] [pipeworks]

I was thinking that to.
by DoyleChris
Wed Aug 05, 2015 15:45
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 253173

Re: [Mod] Pipeworks [20131128] [pipeworks]

Is there a way to make the Mese Filters/Injectors run with out hitting a button.
by DoyleChris
Mon Aug 03, 2015 23:37
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 253173

Re: [Mod] Technic [0.4.11] [technic]

If i was to combine enough LV geothermal generators will it create enough juice to run MV or HV machines, or do i still need a convertor.

Example LV generator output 10000 eu. so you combine 12 you get 120000 eu.
by DoyleChris
Mon Aug 03, 2015 13:25
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

Took a little figuring out it was a geothermal setup and i got it to work on LV. But is there a way to ramp LV up to HV, from what i have been reading there isnt and i just tried with a converter and a no-go.
by DoyleChris
Mon Aug 03, 2015 02:17
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

Next question. I dug straight down and came accross some lava. I created a bucket to get lava and scopped it up for power. And i used it in a furnace. I noiticed that you can use lava as a power supply, and i was wondering how to do it. Do i build a container for the lava out of blocks, with fueled ...
by DoyleChris
Mon Aug 03, 2015 00:09
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

Well i made the generator and got that setup. But from what i learned you need a switch hooked up to it to run power. but to do that i need (LV Transformer <- Fiber <- Glue <- Raw Laxtex <- Rubber Tree Grinding). But i go back to the root problem of getting rubber tree grindings.
by DoyleChris
Sun Aug 02, 2015 12:16
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

Thank you for the reply about the power info. I have a few more questions. I am running a non-creative game here i haft to find everything, which is going ok but one thing. I need coal dust to make something, but to do that i need a grinder but to get a grinder i need power. So i have going to use a...
by DoyleChris
Sat Aug 01, 2015 22:35
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Mod] Technic [0.4.11] [technic]

Is there a File that explains how to put things together. I wondering about the constructor item.
by DoyleChris
Sat Aug 01, 2015 01:38
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 541899

Re: [Game]/[World] Tutorial [1.8.0]

Can't figure out how to get to the map. I am not sure where to put the files. I found that the game on my Linux Mint was in /usr/share/games/minetest, I was able to get the turorial to show up in the game but not the map. And i have tried looking to figure out where to put the worlds folder and i ca...
by DoyleChris
Sat Jul 25, 2015 19:59
 
Forum: Subgame Releases
Topic: [Game]/[World] Tutorial [1.8.2]/[2.2.0]
Replies: 195
Views: 83111
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