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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

I took a look at the manual. And i have 1 request and 1 question.
Q1. How do you make the signals work. Do they need mesecons to detect train.

R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.
by DoyleChris
Mon Sep 19, 2016 15:57
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 121759

Re: [Mod] Advanced Trains [advtrains] [1.0.1]

I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.
by DoyleChris
Sat Sep 17, 2016 00:36
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 121759

Re: [Mod] Mobs Redo [1.30] [mobs]

So i have 15 items. But i cant purchase some of the items others i can. Also they dont show how much they are.
by DoyleChris
Thu Aug 25, 2016 08:53
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243984

Re: [Mod] Mobs Redo [1.30] [mobs]

I took and added the uranium first, and set the likely hood to bread but didnt get it.

Then i added the cables didnt show up.

Then removed 3 items that where in there, and now i get the error.
by DoyleChris
Wed Aug 24, 2016 15:49
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243984

Re: [Mod] Mobs Redo [1.30] [mobs]

mahmutelmas06 wrote:add "technic" to depends.txt and dont forget to activate technic mod too.



I did that and i still got the same error after adding the technic lines.
by DoyleChris
Tue Aug 23, 2016 20:55
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243984

Re: [Mod] Mobs Redo [1.30] [mobs]

I get this error after adding these items to the trade.lua. {"technic:uranium_fuel 6", "default:gold_ingot 3", 2}, {"technic:hv_cable 6", "default:gold_ingot 3", 1}, {"technic:mv_cable 6", "default:gold_ingot 3", 1}, 2016-08-21 18:23:40: AC...
by DoyleChris
Sun Aug 21, 2016 22:46
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243984

Re: [Mod] Mobs Redo [1.30] [mobs]

I am unable to add new things to the trader.
by DoyleChris
Sun Aug 21, 2016 19:12
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243984

Re: [Mod] Technic [0.4.11] [technic]

LV dosent use tubes, you need to upgrade to MV.
Take your time you will get enough resources to get there.
by DoyleChris
Sat Aug 20, 2016 16:46
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 534924

Re: [Mod] Mobs Redo [1.30] [mobs]

Tried adding a few things from the Technic mod to the trader list but they are not coming up.
I added this line to the trader.lua.
{"technic:uranium_fuel 6", "default:gold_block 3", 1},
I think i found the problem I used gold_block and i think its goldblock ill try that.
by DoyleChris
Fri Aug 19, 2016 01:15
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243984

Re: Post your screenshots!

Rundi88 where do you get the signs in this picture in your store.


Super.jpg
Super.jpg (760.3 KiB) Viewed 3333 times
by DoyleChris
Thu Aug 11, 2016 01:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1411698

Re: Post your modding questions here

Trying to create a recipe to make a modified battery from technic. the original recipe is this. minetest.register_craft({ output = 'technic:battery', recipe = { {'group:wood', 'default:copper_ingot', 'group:wood'}, {'group:wood', 'moreores:tin_ingot', 'group:wood'}, {'group:wood', 'default:copper_in...
by DoyleChris
Fri Jul 01, 2016 00:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643733

Re: [Fun] Post your Nyancats!

Found Mine Nyna Cat.jpg Found the cat while mining. I am running 0.4.14 Seed : 9357269257769963312 Location: -50.2,-271.5,-116.2 Mods Running Technic, Mesecons, Pipeworks, Moreores, Moretrees, Commpressed Cobblestone, Biome_lib, CompassGps, Diplazer, Initlib,Minisun, Mobs, Moreblocks, MoreMesecons, ...
by DoyleChris
Sat Jun 04, 2016 13:48
 
Forum: Minetest General
Topic: [Fun] Post your Nyancats!
Replies: 146
Views: 28481

Re: [Mod] Item Drop Reloaded [item_drop]

How do you make the items that you dig go right into your inventory.
by DoyleChris
Sat May 07, 2016 12:57
 
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 21
Views: 12204

Item Pickup

I have been trying out sfan5 latest build 15e1dcc, and i had a Item_drop by PilzAdam. In 4.13 when i dug something it would go into my inventory, if there was no room it would drop it. But now with 15e1dcc when i dig something it dosent put it in inventory automatically, I need to wait for it to get...
by DoyleChris
Sat May 07, 2016 12:53
 
Forum: Modding Discussion
Topic: Item Pickup
Replies: 2
Views: 398

Re: [Mod] Technic Tweak collection [tech_tweak]

Couldnt get quarry machine to work, always says disabled.
by DoyleChris
Wed Apr 27, 2016 13:22
 
Forum: WIP Mods
Topic: [Mod] Technic Tweak collection [tech_tweak]
Replies: 12
Views: 2416

Re: [Mod] More Blocks [moreblocks]

I tried increasing the amount of light the Super_glow_Glass.
I changed the light_source in Node.lua but it seems still to be the same amount.
I was looking to increase it to 2 times as bright.
Any idea how to do it.
by DoyleChris
Fri Apr 15, 2016 20:46
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 219966

Re: [Mod] Technic [0.4.11] [technic]

I am not sure of the code or the name of that variable, so i called the variable Charge.

if Charge > '120000' then
pin_a = 'true'
else
pin_a = 'false'
end
by DoyleChris
Tue Apr 05, 2016 00:58
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 534924

Re: [Mod] Technic [0.4.11] [technic]

Is there a way to extract the charge/discharge status of the Technic Battery. For example in the picture the battery is listing 151471/240000, so the max charge is 240000 and it is either charged or discharged to 151471. Is there a way to get that value and send it to a Luacontroller or a Digiline s...
by DoyleChris
Tue Apr 05, 2016 00:48
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 534924

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

well first link i have already read through, but the info it has is so vague and dosent tell much but ow to print. The second link gives a little more into the coding but not much. what I need is a way to have the Node Detector output what it detects, then i can use statements or if/else clauses. An...
by DoyleChris
Sat Apr 02, 2016 19:37
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 537618

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Anybody have anymore information on how to code the Luacontroller.
by DoyleChris
Sat Apr 02, 2016 00:09
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 537618

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I have a battery with 2 node detectors hooked to it and trying to set it up and have it control a sticky piston. I have 1 ND set up to see technic:mv_battery_box8 (charged) and the other ND technic:mv_battery_box1 (discharged). I am trying to use a combination of the XOR, AND, NAND, NOT gates to mak...
by DoyleChris
Thu Mar 31, 2016 21:36
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 537618

Re: [Mod] Diplazer 19 (the ultimate build tool!

Is there a way to make the portable chests work with a injector to remove items if the owner use it.
by DoyleChris
Sun Mar 27, 2016 02:22
 
Forum: WIP Mods
Topic: [Mod] Diplazer 19.1 (the ultimate build tool!
Replies: 58
Views: 7569

Conducting Tube for Technic LV, MV, and HV cable.

In pipeworks theres a conducting tube that can send Mesecon signal made this way. {plastic_sheet,plastic_sheet,plastic_sheet] {mesecon,mesecon,mesecon ] {plastic_sheet,plastic_sheet,plastic_sheet] My idea would be to make a tube that can send EU's through it, crafting example. {plastic_sheet,plastic...
by DoyleChris
Sun Mar 27, 2016 02:17
 
Forum: Modding Discussion
Topic: Conducting Tube for Technic LV, MV, and HV cable.
Replies: 0
Views: 379

Re: Raspberry PI 2 Linux Server

Well i got it up and running. shut it down added mods from my computer. Went to start it again had errors with the mods so i went into world.mt in the worlds folder. changed all to false except unified_inventory. restarted now it dosent start at all. this is the error i get. 2016-03-25 13:06:38: WAR...
by DoyleChris
Fri Mar 25, 2016 17:06
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3237

Re: Raspberry PI 2 Linux Server

Ok i can figure out the permissions.
.
by DoyleChris
Thu Mar 24, 2016 13:05
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3237

Re: Raspberry PI 2 Linux Server

I have a mount for it, its in /media/32. Now to do all the install stuff do i need to be in the that directory to install all the library items.
by DoyleChris
Thu Mar 24, 2016 01:45
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3237

Re: Raspberry PI 2 Linux Server

I put a 32gb flash drive in my pi and was wondering how to change the directory to get it installed to the flash drive instead of the sd card.
by DoyleChris
Thu Mar 24, 2016 01:04
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3237

Re: Raspberry PI 2 Linux Server

Yes
by DoyleChris
Mon Mar 21, 2016 15:34
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3237

Re: Raspberry PI 2 Linux Server

The instruction you gave. Isthat the version you are running.
by DoyleChris
Mon Mar 21, 2016 13:02
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3237

Re: Raspberry PI 2 Linux Server

Ill try that tommorow. The run in place is what is getting me.
And i am trying to copy over the mods from my computer to run on the server the the map i have been working on.
by DoyleChris
Sat Mar 19, 2016 23:49
 
Forum: Minetest Servers
Topic: Raspberry PI 2 Linux Server
Replies: 19
Views: 3237
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