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Re: [Mod] Orienteering [0.2] [orienteering]

Outstanding piece of work, need this immediately for my City Survival server, will give some as initial gifts to new players - on a city (Duane's incredible v1 cityscape mapgen/game mod) that covers the world, players need to know where they are...

Nice 1, thanks ;-) players will love it
by nyje
Mon Aug 08, 2016 23:13
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.2] [orienteering]
Replies: 39
Views: 13766

Re: [0.4.14-dev] Elektra's Creative Only Server (UK)

can we please have JBR's Coloured Glass in total chaos? Thats off topic;-) Total chaos will probably close, the resources are needed for the CITY Survival server which had 28 players at one point yesterday! You might wanna use WorldEdit to save anything ya wanna keep on there, & I'll upload the...
by nyje
Sat Aug 06, 2016 08:56
 
Forum: Minetest Servers
Topic: [0.4.14-dev] Elektra's Creative Only Server (UK)
Replies: 7
Views: 3285

Re: [0.4.14-dev] Elektra's Creative Only Server (UK)

Duly fixed. Stopped Server, removed mod, ran server, flew around a bit, stopped server, reinstalled mod, started server all ok ;-)
by nyje
Sat Jul 30, 2016 23:13
 
Forum: Minetest Servers
Topic: [0.4.14-dev] Elektra's Creative Only Server (UK)
Replies: 7
Views: 3285

Re: [0.4.14-dev] Elektra's Creative Only Server (UK)

Hmm, getting an error from mesecons mod: 2016-07-27 23:40:18: ERROR[Main]: ServerError: Runtime error from mod 'mesecons' in callback environment_Step(): ...tHafen/worldmods/minetest-mod-mesecons/mesecons/util.lua:124: attempt to perform arithmetic on local 'bit' (a nil value) 2016-07-27 23:40:18: E...
by nyje
Thu Jul 28, 2016 15:39
 
Forum: Minetest Servers
Topic: [0.4.14-dev] Elektra's Creative Only Server (UK)
Replies: 7
Views: 3285

Re: [Mod]scifi mobs [mobs_scifi]

Firstly, great work, love new mobs, and love me some Sci Fi stuff ;-)

They are live on my Total Chaos server ( nyje.e-it.gr port 30001 )

Thanks for the great work.
(btw i'm not convinced about the shaders, but hey it's your baby ;-)
by nyje
Tue Jul 26, 2016 11:27
 
Forum: WIP Mods
Topic: [Mod]scifi mobs [mobs_scifi]
Replies: 42
Views: 7653

Re: [Mod] Mobs Redo [1.30] [mobs]

Yeah, got it all figured out in the end.

Thanks again for a great mod, the kids love taming & naming their own animals ;-)
by nyje
Mon Jun 27, 2016 09:21
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340248

Re: [0.4.14-dev] Elektra's Creative Only Server (UK)

Now updated to 0.4.14-dev.

Many many more mods added, type 'wibble' into chat to gain interact, then use /spawn to join the game.
by nyje
Sun Jun 26, 2016 13:09
 
Forum: Minetest Servers
Topic: [0.4.14-dev] Elektra's Creative Only Server (UK)
Replies: 7
Views: 3285

Re: [Mod] Mobs Redo [1.30] [mobs]

Hi all, i just updated this from the git, and it appears the cheese block is missing... I'm getting unknown nodes all over. Also if I use 9 cheese wedges in the craft grid I get nothing. Is this a feature or a bug? Any help appreciated ;-) Edit: Hmmm, it appears mobs:cobweb has gone missing too, but...
by nyje
Sun Jun 26, 2016 12:34
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340248

Re: [Mod] torches [torches]

Excellent work. Added to our server.
by nyje
Tue Apr 12, 2016 05:45
 
Forum: Mod Releases
Topic: [Mod] torches [torches]
Replies: 31
Views: 12874

Re: [Mod] Loud Walking Mapgen [loud_walking]

Utterly astonishing. I just span up a server to test it, it's fantastic. I have to reflect what my players will say, so, is it difficult to make each 'pod' bigger? like a lot bigger? can we have some adjustable settings for sizes etc? Ideally i would like a long view area so 300-400 nodes x/z, would...
by nyje
Sat Apr 09, 2016 21:01
 
Forum: WIP Mods
Topic: [Mod] Loud Walking (Bio-pods) Mapgen [loud_walking]
Replies: 36
Views: 5886

Re: [Mod] Invisible [Invisible]

Very nice. I will be adding this to our server for admin use only immediately. The trolling fun I can have with my players will be Epic ;-) Great work, Thanks. Edit: hmm i dont go invisible, but untextured. could be that the server uses the u_skins mod, guess they are not playing nice together ;-( h...
by nyje
Sat Apr 09, 2016 19:15
 
Forum: Mod Releases
Topic: [Mod] Invisible + Hide name tag [Invisible]
Replies: 9
Views: 4657

Re: [Mod] Mobs Redo [1.26] [mobs]

Yes, that got it. Thanks again, your support of this superb mod is better than most paid support contracts.

This game is all the better for skilled, dedicated persons such as yourself selflessly creating content and supporting it ;-)

The denizens of Elektra's Creative Server thank you.
by nyje
Tue Feb 09, 2016 18:14
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340248

Re: [Mod] Mobs Redo [1.26] [mobs]

Hmmm, I have a issue. I just git pulled the latest version (first time since TenPlus1 was kind enough to add code to stop mobs spawning if the spawn chance is set to 0 in late Jan). Suddenly upon server start, i am getting monsters spawning all over again. I checked my minetest.conf, and it contains...
by nyje
Tue Feb 09, 2016 17:35
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340248

Re: [Mod] Mobs Redo [1.23] [mobs]

Wow, thanks. I do shut down between edits, the lines are in the file. So can i guess from the code that a very high number reduces the spawn rate? If so, what is the largest possible number (idk if lua has a maxint equivalent ;-) Thanks again for the help. Edit: Amazing, thanks... off to git pull ;-)
by nyje
Tue Jan 05, 2016 11:08
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340248

Re: [Mod] Mobs Redo [1.23] [mobs]

Hi TenPlus1, is there any way to slow down (or in fact stop) the normal spawn-rate of mobs without editing the chance values in the lua code? a quick scan through the code led me to guess adding lines like mobs:bee_chance = 0 mobs:bunny_chance = 0 mobs:chicken_chance = 0 to minetest.conf would do th...
by nyje
Tue Jan 05, 2016 10:57
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340248

[0.4.14-dev] Elektra's Creative Only Server (UK)

Server: nyje.e-it.gr port 30000 Creative only, family friendly server with no damage and no hostile mobs. This server was originally created in order for my young daughter Elektra (5yo) to play in a persistent world. Many, many mods installed, too many to name right now, I will update this post wit...
by nyje
Mon Oct 19, 2015 12:07
 
Forum: Minetest Servers
Topic: [0.4.14-dev] Elektra's Creative Only Server (UK)
Replies: 7
Views: 3285

Re: [Modpack] 3D Armor [0.4.4] [minetest-3d_armor]

Hi Stu, I appear to have a small compatibility problem with the multiskin branch on git, and Vanessa's Homedecor. Server 0.4.12-dev & latest git version of multiskin branch of 3d-Armour, and latest git pull of HomeDecor. When I add 3d armor multiskin to the mods, Vanessa's Homedecor crashes the ...
by nyje
Mon Jul 27, 2015 11:52
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 329003

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Ah ha, The issue appears to be I was tracking the multiskin branch of 3d Armour (in order to have clothing mod working). The master branch is fully compatible ;-)

Just wanted to clarify for anyone reading this thread, the problem is not with the code in Vanessa's excellent mod ;-)
by nyje
Mon Jul 27, 2015 11:33
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 371094

Re: [Modpack] Home Decor [git] [homedecor_modpack]

yeah, I have run them together on my daughter's server for a while, and this just came up when I built a new remote server from scratch and kept getting mystery server crashes. Ho hum, I will have a read through Stu's code and see if I can see anything. My little girl and her friends will have to li...
by nyje
Mon Jul 27, 2015 11:12
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 371094

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Thanks for trying Vanessa, but I still get a server crash ;-( 2015-07-27 11:02:00: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2015-07-27 11:02:00: ERROR[main]: ...Hafen/worldmods/homedecor_modpack/homedecor/wardrobe.lua:79: attempt to call method 'upd...
by nyje
Mon Jul 27, 2015 11:03
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 371094

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Fair enough, will post on Stu's thread then ;-)
by nyje
Mon Jul 27, 2015 10:38
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 371094

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Hi Vanessa, have come accross a small compatibility issue between homedecor and Stu's 3d armor. Once 3d armor is added to the server, If I click on the Homedecor Wardrobe to get the formspec, as soon as I choose one of the models, the server crashes. server is 0.4.12-dev (latest git), I can reproduc...
by nyje
Mon Jul 27, 2015 09:55
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 371094

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