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Re: [mod] Modern ish [modern_ish]

the tape drive is now in a (less face-like) vertical arrangement, complete with redesigned texture. see new v1.2.2 release.
Image
by thomasthespacefox
Thu Feb 09, 2017 18:30
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

Re: [mod] Modern ish [modern_ish]

azekill_DIABLO wrote:one of the node looks like a smiley. it's disturbing :P

yea the tape drive texture needs tweaking.
by thomasthespacefox
Thu Feb 09, 2017 18:22
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

Re: [Game] Minetest Saturn [Spacesim]

wow. bugs aside, its definitely an interesting concept. way to take things past the stratosphere (literally) its definitely immersive. it just goes to show how much potential lies within Minetest already. As Minetest evolves, it will be interesting to see where else in the final frontier, and beyond...
by thomasthespacefox
Sun Feb 05, 2017 07:08
 
Forum: WIP Subgames
Topic: [Game] Minetest Saturn [Spacesim]
Replies: 42
Views: 31366

Re: [mod] Modern ish [modern_ish]

version 1.2 is out!
-new ceiling tile lights
-ceiling tile set comes in a dark variant now.
-new 2 shade colored striped walls.
-new plasma screen terminal that is signlike
-new signlike "mini lights" in both round and rectangle variants
by thomasthespacefox
Thu Feb 02, 2017 19:30
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

[mod]softtouch[softtouch]

a quick, tiny mod for easily using "punch activated" nodes in creative mode without breaking them.

for example: updating a travelnet box. (actually why i made this mod)

consists of 1 tool: a feather.
by thomasthespacefox
Thu Jan 19, 2017 21:12
 
Forum: WIP Mods
Topic: [mod]softtouch[softtouch]
Replies: 0
Views: 838

Re: [mod] Modern ish [modern_ish]

D00Med wrote:Nice mod! I especially like the air ducts


^^ thanks! Im currently building a city in the "flat" mapgen. so you may just see some more modern big city decor. :)
by thomasthespacefox
Mon Jul 04, 2016 20:25
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

Re: [mod] Modern ish [modern_ish]

azekill_DIABLO wrote:wow really nice! do they have a function?


other than looking awesome and such? not really. though some of the nodes have some basic functions, such as being ladders (ie climbing wall, wallmounted pipe ladder) or being a light source.
by thomasthespacefox
Fri Jul 01, 2016 18:27
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

Re: [mod] Modern ish [modern_ish]

v1.1 is out. added some things. including more computer stuff. and a few ladder type nodes. including a climbing wall node :) also there is now a control board node of sorts with keyboard, mouse, tape reader and cupholder. to go with those other computer things, also some generic plain and vented fi...
by thomasthespacefox
Fri Jul 01, 2016 02:27
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

Re: [mod] Modern ish [modern_ish]

azekill_DIABLO wrote:nice texture!

Thanks! ^^ I use the graphics program GIMP to make the textures :)
by thomasthespacefox
Thu Jun 30, 2016 18:22
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

[mod] Modern ish [modern_ish]

modern_ish is a mod that adds various decorative nodes meant to be used for decorations in creative mode. https://github.com/ThomasTheSpaceFox/minetest-modern_ish/raw/master/screenshot.png the mod is a simple mod. it adds simple nodes. no complex meshes. you can get the mod here: https://github.com/...
by thomasthespacefox
Thu Jun 30, 2016 05:31
 
Forum: WIP Mods
Topic: [mod] Modern ish [modern_ish]
Replies: 14
Views: 4932

Re: Post your screenshots!

a walled city im working on. the city not only will have a upper level across the high-rise rooftops. but also has a network of underground buildings, tunnels, etc. https://forum.minetest.net/download/file.php?mode=view&id=5809&sid=c78ff61905b3a8801ba8b592de8c55ec Nice Building! Thanks! ^-^
by thomasthespacefox
Thu Apr 14, 2016 05:54
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2155076

Re: Post your screenshots!

a walled city im working on. the city not only will have a upper level across the high-rise rooftops. but also has a network of underground buildings, tunnels, etc.

Image
by thomasthespacefox
Thu Apr 14, 2016 01:50
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2155076

Re: What's Minetest still missing over Minecraft?

one thing im sure us on older hardware have noticed is the lack of "raytracing" (is that the term?) aka not rendering things when they are not visible? aka a cave 50 nodes of rock below you for example? that should at least increase the framerate. and can someone explain this thing about ...
by thomasthespacefox
Sat Oct 03, 2015 01:45
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 194960

Re: What's Minetest still missing over Minecraft?

one thing im sure us on older hardware have noticed is the lack of "raytracing" (is that the term?) aka not rendering things when they are not visible? aka a cave 50 nodes of rock below you for example? that should at least increase the framerate. and can someone explain this thing about t...
by thomasthespacefox
Fri Oct 02, 2015 13:21
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 194960

post your mesecons builds (screenshots)

I'm curious what other people have been making with mesecons.


Image
(underside of my 4x5 disco floor)
Image
(4x4x3 3D printer)
by thomasthespacefox
Fri Oct 02, 2015 12:27
 
Forum: Minetest General
Topic: post your mesecons builds (screenshots)
Replies: 5
Views: 1881

Re: Post your Buildings(screenshots)

Ignore the error messages and enjoy the view
that thing with the notes is a music box while the adjacent building is a 2-slot food cort
that fountain is cool isn't it?
that huge hovering sign says: SF's FUNWORLD
Image
by thomasthespacefox
Thu Oct 01, 2015 15:00
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 129213

Re: Post your Buildings(screenshots)

MiThrill electric roller coaster

info:
-separate power, brake, and que door circuits
-braking system with track mover piston (so the minecart doesn't accelerate into the next dimension)
-motorized que doors
-togglable track power
Image
by thomasthespacefox
Thu Oct 01, 2015 14:50
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 129213

Re: [mod] spacefox decorative mod [1.0][spacefox]

thanks! Its up on GitHub now! check the links in the first post.
by thomasthespacefox
Fri Aug 07, 2015 08:29
 
Forum: WIP Mods
Topic: [mod] spacefox decorative mod [1.0][spacefox]
Replies: 6
Views: 1816

[mod idea] wavelines - analog lines

I'm not that good at lua i mean i can make normal nodes all day long but for this is above my skills at the moment. my idea is for a lines syetem (similar to mese and digilines and that can interface with them through special components) that has a decimal value (in the form 0.XX from 0 to 1. when 2...
by thomasthespacefox
Fri Aug 07, 2015 01:49
 
Forum: Modding Discussion
Topic: [mod idea] wavelines - analog lines
Replies: 0
Views: 688

Re: Post your mod requests/ideas here

someone needs to make this! done, but you need to send the position of the nodes in the channel [Mod] colour carrier [colour_carrier] place the node and https://github.com/HybridDog/colour_carrier/blob/master/init.lua#L4 l hope that it's not too difficult to send a signal for each coord. well you w...
by thomasthespacefox
Thu Aug 06, 2015 05:09
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504672

Re: Post your mod requests/ideas here

has anyone ever thought of having a color-changing light block where digilines controls the color? ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn...
by thomasthespacefox
Wed Aug 05, 2015 09:06
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504672

Re: What's Minetest still missing over Minecraft?

To quote a core developer: It's literally just sending a few hundred bytes to the server, nothing tricky about that. Of course, he is only speaking about sending skin files from client to server, not the entire implementation. the tricky part is making a minetest-wide skin system in minetest so min...
by thomasthespacefox
Wed Aug 05, 2015 06:03
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 194960

Re: [Mod] Digilines [minetest-mod-digilines]

Digilines already has a "noteblock".........that plays sounds and functions completely differently. You'll have to rename it. #MinecraftAnnoyanceMachines That other idea..................seems good, I leave rest to the community. well digilines musicblock and digilines musicbox come to mi...
by thomasthespacefox
Wed Aug 05, 2015 05:52
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 64051

Re: [mod] spacefox decorative mod [1.0][spacefox]

domtron vox wrote:
thomasthespacefox wrote:that good?


Yep, looks good. Anything with foxes has to be though, right? :P

i can totally see people hiding fox boxes in random places! like this:
Image
by thomasthespacefox
Wed Aug 05, 2015 05:25
 
Forum: WIP Mods
Topic: [mod] spacefox decorative mod [1.0][spacefox]
Replies: 6
Views: 1816

[mod] spacefox decorative mod [1.0][spacefox]

license: LGPL v3 spacefox decorative mod adds various nodes that are meant for creative mode. -fox block: a node with a pixel art fox face on each side. -magic super light: a black node with a white clrcle "beam" on each side. more nodes may be added. I'm open to suggestions. this is my fi...
by thomasthespacefox
Wed Aug 05, 2015 02:57
 
Forum: WIP Mods
Topic: [mod] spacefox decorative mod [1.0][spacefox]
Replies: 6
Views: 1816

Re: What's Minetest still missing over Minecraft?

this game really needs a way to use skins, something like a skin system similar to Minecraft PE's skin system would be nice. currently all the existing skin mods are on the server end meaning if you want a custom skin on a server you would need to send it to the admins manually. server>client where...
by thomasthespacefox
Wed Aug 05, 2015 01:44
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 194960

Re: Post your mod requests/ideas here

has anyone ever thought of having a color-changing light block where digilines controls the color? ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn...
by thomasthespacefox
Wed Aug 05, 2015 01:17
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504672

Re: Post your mod requests/ideas here

has anyone ever thought of having a color-changing light block where digilines controls the color? ex digiline_send("lights","BLUE") the light(s) on channel "lights" would turn the digilines light(s) blue and digiline_send("lights","OFF") would turn ...
by thomasthespacefox
Tue Aug 04, 2015 12:06
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504672

Re: Post your Buildings(screenshots)

a couple of big builds i've done:
this is my pavilion and yes thats a MESE super dam outside the window. XD really pretty at night i think.
Image
did this on my private server.
by thomasthespacefox
Tue Aug 04, 2015 08:26
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 129213
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