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Increase Walk-speed

I know there's a way to increase/decrease walk speed, but I don't remember how. I know you go to the world in your files, go into players, then choose the player you want to increase the speed of, but I am not sure what to do next. I know I've done it before. Could someone please help?
by swordpaint12
Sat Sep 10, 2016 16:07
 
Forum: Minetest General
Topic: Increase Walk-speed
Replies: 1
Views: 429

Re: [Mod] D00Med mobs [dmobs]

I don't know if anyone's asked this yet, but how do you tame the dragons?
by swordpaint12
Fri Sep 09, 2016 15:41
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30693

Re: [Modpack] Villages modpack (contains mg_villages)

Awesome, a modpack! Just what I needed. Is it compatible with phillipbenr's castle mod (castle++)?
by swordpaint12
Sun May 29, 2016 01:13
 
Forum: WIP Mods
Topic: [Modpack] Villages modpack (contains mg_villages)
Replies: 34
Views: 7654

Re: [Mod] Fun Caves [fun_caves]

+10 so cool! It would be neat as the base of a subgame!
by swordpaint12
Sat May 28, 2016 22:59
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 23890

Re: [Mod] Alchemy [alchemy]

+1 looks cool.
by swordpaint12
Sat May 28, 2016 22:51
 
Forum: WIP Mods
Topic: [Mod] Alchemy [alchemy]
Replies: 4
Views: 1344

Re: Post your mod requests/ideas here

A simple mod that enables you to cook mushrooms, apples, flowers, and wheat seeds. Put them in the furnace and voila, a meal. Mushrooms--> Mushroom soup Apples--> Applesauce Flowers--> Salad Wheat seeds--> Oatmeal Also this mod would add wooden bowls. Craft with sticks instead of iron ingot in the b...
by swordpaint12
Fri May 27, 2016 00:08
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382333

Re: Making a bunch of mods 1 big mod

Are you talking about a mod-pack or one individual mod? If it was one individual mod, you'd have to write it all over.. If you just want to activate several mods at the same time, make a new folder and name it in the minetest mods folder, then move the mods you want in there. Then make a text doc in...
by swordpaint12
Thu May 26, 2016 23:59
 
Forum: Modding Discussion
Topic: Making a bunch of mods 1 big mod
Replies: 2
Views: 555

Re: Post your modding questions here

Hopefully a quick question: I am trying to edit the default farming mod to add a new crop. I have register_plant and register_craftitem for the crop in the init file, and I can plant the seed and watch the crop grow - but there is no drop when I harvest it. According to the commented init file, the...
by swordpaint12
Thu May 26, 2016 23:23
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628188

Re: Post your modding questions here

Thank you!
Okay, new question. In the default mod in the minetest_game, which .lua file contains all the coding for the apple? I want to figure out how you put it down.
by swordpaint12
Thu May 26, 2016 20:15
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628188

Re: Post your modding questions here

A HUD question. Suppose I wanted to change the hud at certain times so that a certain picture would be on the screen for an amount of time. Kind of like the bubbles. How would I do that? Thanks!
by swordpaint12
Thu May 26, 2016 00:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628188

Re: Minetest 0.4.14

Yes, finally! Just finished downloading. Now let's see what this can do!
by swordpaint12
Wed May 25, 2016 12:30
 
Forum: Minetest News
Topic: Minetest 0.4.14
Replies: 52
Views: 25025

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

[*]More weapons [*]More decorations [*]More nodes [*]Redone columns [*]More doors [*]Gatehouse mod [*]Armor [*]More magical items (mana, orbs, potions...) [*]Crowns/capes/player decor [*]Flags [*]Books [*]Brewery/Liquor (liquor effects? May be possible) [*]Tannery? [*]Guards? [*]Pla...
by swordpaint12
Wed May 25, 2016 12:17
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25181

Re: Battle Towers - Open-PreAlpha - 0.1.1 - R1

This modpack is so... big. Big enough that when paired with merely a couple other mods could easily be a game...
by swordpaint12
Wed May 25, 2016 12:12
 
Forum: WIP Mods
Topic: Battle Towers - Open-PreAlpha - 0.1.1 - R1
Replies: 25
Views: 3026

Re: Battle Towers - Open-PreAlpha - 0.1.1 - R1

Is this mod still being worked on? It certainly is a good idea.
by swordpaint12
Wed May 04, 2016 22:30
 
Forum: WIP Mods
Topic: Battle Towers - Open-PreAlpha - 0.1.1 - R1
Replies: 25
Views: 3026

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

SaKeL wrote:we miss someone to spawn in snow biomes ...it feels so empty there

Oh, maybe foxes?
by swordpaint12
Wed May 04, 2016 13:31
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 172094

Old Versions

I can't find where the really old versions of minetest are available for download. I remember finding it a while ago, but I can't find it. I'm looking for the '3' versions. (Eg, 3.7, 3.1...) Help, please?
by swordpaint12
Tue May 03, 2016 20:33
 
Forum: Minetest General
Topic: Old Versions
Replies: 1
Views: 450

Re: Post your modding questions here

Hi guys, I am learning to make mods and recently I created a simple mud mod. I was unable to create a crafting recipe which I wanted to be a water bucket and block of dirt shapeless. I don't remember what I wrote but I was following the outline found on rubenwardy's tutorial. Could someone show me w...
by swordpaint12
Sun Jan 24, 2016 00:00
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628188

Re: Reconstruct your version of some Roman Baths

Sokomine wrote:I wonder if the roman houses could be made into a new village type.

That's a really good idea!
by swordpaint12
Sat Jan 23, 2016 22:48
 
Forum: Minetest Maps
Topic: Reconstruct your version of some Roman Baths
Replies: 21
Views: 5445

Re: nature-test

Looks lovely. Testing. Looks just like what I'm looking for.
by swordpaint12
Sun Jan 17, 2016 23:53
 
Forum: Minetest Texture Packs
Topic: [32x] nature-test [WIP]
Replies: 50
Views: 10116

Re: Minecraft Imported Maps (LOTR, Star Wars, etc.)

I LOVE these maps! And I like the Elder Scrolls games, or at least watching them, so yay!
by swordpaint12
Sat Jan 02, 2016 11:35
 
Forum: Minetest Maps
Topic: Minecraft Imported Maps (LOTR, Star Wars, etc.)
Replies: 26
Views: 25575

Re: Enterprise NCC-1701-D (new version)

Cool! Me likey Star Trek...
by swordpaint12
Sat Nov 28, 2015 23:59
 
Forum: Minetest Maps
Topic: Enterprise NCC-1701-D (new version)
Replies: 13
Views: 3812

Re: Stuck with installing a map

Or you could do
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fn+f9
for a minimap. It should work. Of course, I haven't tried it on linux...
by swordpaint12
Sat Nov 28, 2015 23:57
 
Forum: Minetest Maps
Topic: Stuck with installing a map
Replies: 4
Views: 1245

Re: Free Underground Citadel

It's an awesome map and really cool! It reminds me of a map that a couple of my friends and I are working on.
by swordpaint12
Sat Nov 28, 2015 22:34
 
Forum: Minetest Maps
Topic: Free Underground Citadel
Replies: 5
Views: 2159

Re: Something a little different

Looks like a nice map, maybe eventually I'll get around to trying it.
by swordpaint12
Sat Nov 28, 2015 20:53
 
Forum: Minetest Maps
Topic: Something a little different
Replies: 1
Views: 855

Re: The Inn ep01 (WIP)

wilkgr76 wrote: Put all of the mods into the worldmods folder in the world. This way, we won't need to download and modify them ourselves (yes, I'm really that lazy!)

You're not lazy! It's just easier that way. (Wow, that really didn't prove my point at all...)
by swordpaint12
Sat Nov 28, 2015 20:45
 
Forum: Minetest Maps
Topic: The Inn ep01 (WIP)
Replies: 7
Views: 2208

Re: [Game] Adventuretest [Alpha]

I agree that there should be more quests and a storyline. I once even had an idea for a story mod where people would write stories for characters to follow.

But for now, I think I'll just update my version...
by swordpaint12
Sat Nov 28, 2015 20:04
 
Forum: Subgame Releases
Topic: [Game] Adventuretest
Replies: 298
Views: 103795

Re: [Mod] Crops [Crops] - (Farming|Food|Cooking)

Noooo! I don't know where to get a bugspray mod! How will I cope with those flies?
by swordpaint12
Sat Nov 28, 2015 17:34
 
Forum: Mod Releases
Topic: [Mod] crops [crops] - (Farming|Food|Cooking)
Replies: 136
Views: 28266

Re: Cloud Height

Sweet! Thank you very much! I admit, I was a bit worried that I wouldn't get an answer, but this is way better than I expected! Thank you very much!
by swordpaint12
Sat Nov 28, 2015 15:30
 
Forum: Minetest General
Topic: [solved]Cloud Height
Replies: 2
Views: 535

Re: [Mod] Wine [0.2]

Neat, but maybe different textures overall?
Maybe using a glass from the vessels mod. Speaking of... *goes and writes down idea*
by swordpaint12
Sat Nov 28, 2015 01:55
 
Forum: Mod Releases
Topic: [Mod] Wine [0.5] [wine]
Replies: 24
Views: 5865
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