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Re: [Mod] Pep: Player Effects Potions [1.0.0] [pep]

how about adding a mana potion?
by tinkerlevu
Wed Mar 09, 2016 09:33
 
Forum: Mod Releases
Topic: [Mod] Pep: Player Effects Potions [1.3.0] [pep]
Replies: 19
Views: 9466

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

oh okay... well that's a shame :(
by tinkerlevu
Thu Jan 14, 2016 10:04
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 115
Views: 118845

Re: [Modpack] NPC Framework [minetest-npcf] [WIP]

hey stu... you haven't linked in any 3d meshes for the builder or the info npc. I managed to change the lua files to use the decor npc mesh and it works fine but you might want to look into that. also the trading with the trader npc is broken
by tinkerlevu
Tue Jan 12, 2016 10:21
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 115
Views: 118845

Re: [Mod] Diet [0.1] [diet]

hey rubenwardy... can you add support for hudbars?
by tinkerlevu
Tue Jan 12, 2016 08:59
 
Forum: Mod Releases
Topic: [Mod] Diet [0.1] [diet]
Replies: 17
Views: 8073

Re: [Mod] Fireworks [fireworks]

you could just post the files here or merge it with hybrid dogs repo (see posts above)
by tinkerlevu
Mon Jan 11, 2016 09:28
 
Forum: Mod Releases
Topic: [Mod] Fireworks [fireworks]
Replies: 48
Views: 21156

Re: [Mod] Painting [painting] [0.8]

hey I think the download link is broken... and the video is deleted
by tinkerlevu
Mon Jan 11, 2016 08:34
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 44
Views: 19185

Re: [Mod] Mobs Redo [1.16] [mobs]

hey one question... what do you have to edit to change the speed of the horses in the kpgmobs addon
by tinkerlevu
Thu Sep 17, 2015 07:02
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340970

Re: [Mod] KPGMobs [kpgmobs]

hey one question... what do you have to edit to change the speed of the horses in the kpgmobs addon
by tinkerlevu
Sun Sep 13, 2015 09:30
 
Forum: WIP Mods
Topic: [Mod] KPGMobs [kpgmobs]
Replies: 68
Views: 35967

Re: [Mod] Simple Shooter [0.5.3] [shooter]

oh I've got an idea! how about instead of reloading by clicking when the gun is empty, you can drag the empty gun and a pack of ammo onto the crafting guild in-order to load the gun. And you can enable or disable this feature through the config file. And another idea, how about also being able to ed...
by tinkerlevu
Sun Sep 13, 2015 09:03
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 46433

Re: [Mod] Simple Shooter [0.5.3] [shooter]

OMG! it works! you... are... AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I guess that all i have to do is change the hit boxes on the mobs oh BTW, I had a addon to mobs redo that registered mobs as: kpgmobs:<mob name>, so I changed: for k, v in pairs(minetest.registered_entities) do if string.find(k, &qu...
by tinkerlevu
Sun Sep 13, 2015 08:53
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 46433

Re: [Mod] Mobs Redo [1.16] [mobs]

okay thanks alot!
by tinkerlevu
Fri Sep 11, 2015 00:24
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340970

Re: [Mod] Simple Shooter [0.5.3] [shooter]

well... I added the entities to the entity list and I slowly increased fleshy on my rifle to 500, then back down to 0 and even after adding the entities to the entity list in the conf file and shooter.lua, the bullets go straight through them and ends up hitting the block behind them. it still doesn...
by tinkerlevu
Wed Sep 09, 2015 22:51
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 46433

Re: [Mod] Mobs Redo [1.16] [mobs]

okay, random noob question... if I want to make the mobs weaker, do I have to increase or decrease the armour levels, example: change amour = 200 to armour = 100 or armour = 300? thanks in advance
by tinkerlevu
Wed Sep 09, 2015 19:16
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 340970

Re: [Mod] Simple Shooter [0.5.3] [shooter]

so what exactly do I have to edit in the shooter directory to increase the damage of the weapons?
And why can you shoot the sheep but not the bunny even if they have the same armour level?
by tinkerlevu
Wed Sep 09, 2015 08:34
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 46433

Re: [Mod] Simple Shooter [0.5.3] [shooter]

Hey can you add support for mobs redo. I tried editing the config file but it did not work. Simple mobs did work though. Thanks in advance
p.s Im using minetest version: 0.4.13
by tinkerlevu
Tue Sep 08, 2015 22:06
 
Forum: Mod Releases
Topic: [Mod] Simple Shooter [0.5.3] [shooter]
Replies: 123
Views: 46433

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