Search found 170 matches

Return to advanced search

Re: Question Licence et Copyright

La WTFPL pose beaucoup de problèmes, il y avait une discussions là dessus sur le forum il y a quelques temps (termes non appropriés aux enfants, non reconnue sur le plan légal).
by Naj
Thu Mar 09, 2017 14:50
 
Forum: Français
Topic: Question Licence et Copyright
Replies: 2
Views: 2156

Re: [Modpack] Display Modpack [display_modpack]

Hi :)

I guess this code is a bit outdated.

Anyway in a future version I'll remove any overriding of default sign. I think it's better.
by Naj
Thu Mar 02, 2017 17:16
 
Forum: Mod Releases
Topic: [Modpack] Display Modpack [display_modpack]
Replies: 38
Views: 9575

Re: [Mod] Circuits - Mesecons alternative [circuits]

This honestly looks pretty cool! Will likely also help with the development of my mod, MicroExpansion, as XtremeHacker and I are currently at loss as to how to implement the technic-like power cables. And wow, it takes a long time to read enough to figure it out; neither one of us are done yet xD I...
by Naj
Wed Mar 01, 2017 15:29
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 6864

Re: [Mod] Cube Nodes [cube_nodes]

Good idea, I think you should have a look at letters mod. It is very close but with a different approach, providing thin letters that you can put on any node as background.

Letters mod is missing numbers and ponctuation.
by Naj
Thu Feb 23, 2017 16:48
 
Forum: Mod Releases
Topic: [Mod] Cube Nodes [cube_nodes]
Replies: 9
Views: 2191

Re: Discussion: New mapgen idea

There could be another aproach with mountains. With heat and humidity, there could also have a notion of min and max height. If min is negative and max positive --> shore, if max much higher that min --> clifs or mountains, if max near min --> plains, and so on. I'm also convinced that heat should d...
by Naj
Thu Feb 23, 2017 14:56
 
Forum: Minetest General
Topic: Discussion: New mapgen idea
Replies: 3
Views: 828

Re: Weak node protection for PVP

Thanks for the hack... it is a bit ugly :)

And it suppose that the mod should be aware of all digging Tools from other mods.
by Naj
Tue Feb 21, 2017 08:40
 
Forum: Modding Discussion
Topic: Weak node protection for PVP
Replies: 5
Views: 1376

Weak node protection for PVP

I'm thinking about a special protection system for PVP maps. Idea is to make players build strongholds to protect their wealth and body. In protected area, nodes are still digable by every one but: 1 - With a very low efficiency (maybe 100 times less efficient than unprotected nodes); 2 - Only when ...
by Naj
Mon Feb 20, 2017 15:49
 
Forum: Modding Discussion
Topic: Weak node protection for PVP
Replies: 5
Views: 1376

Re: Edit signs without interact priv?!?

BTW, I thought I had posted this before, but either (A) I really didn't, (B) I did, but the forums have a bug, or (C) an admin/moderator deleted it. :P


(D) Somebody WITHOUT interact privs edited your post
by Naj
Fri Feb 17, 2017 09:00
 
Forum: Minetest Problems
Topic: Edit signs without interact priv?!?
Replies: 7
Views: 2241

Re: [Mod] Aviator - craft node and fly [1.0][aviator]

It could be a technic machine, like force field.

It would allow to make some "flying arenas" or so
by Naj
Wed Feb 15, 2017 13:52
 
Forum: Mod Releases
Topic: [Mod] Aviator - craft node and fly [1.0][aviator]
Replies: 14
Views: 2505

Re: What I am dreaming about, for MineTest...

In a more general way, I'm sometimes thinking about very rare objects in minetest.

They would be difficult or very difficult to find and could be used for crafting powerfull stuff (like some magical potions / weapons / Tools).
by Naj
Wed Feb 01, 2017 11:02
 
Forum: Modding Discussion
Topic: What I am dreaming about, for MineTest...
Replies: 4
Views: 1072

Re: Problème installation serveur - Atelier Master

Interessant. Tu as vérifié la conf de ta box ? 30000/TCP et 30000/UDP ouverts et redirigés vers l'adresse locale de ton serveur ? Si l'IP de ton serveur est donnée via DHCP par ta box, voit si tu peux la rendre fixe (sinon à la prochaine reconnexion du serveur à la box, tu risque de ne plus avoir la...
by Naj
Thu Jan 26, 2017 16:45
 
Forum: Français
Topic: Problème installation serveur - Atelier Master [résolu]
Replies: 17
Views: 6926

Re: Problème installation serveur - Atelier Master

Il ne doit plus te rester qu'un truc à régler sur ta box.

Sinon essaye depuis un mobile pour être sûr que tu te connecte bien depuis internet pour tester.
by Naj
Thu Jan 26, 2017 16:30
 
Forum: Français
Topic: Problème installation serveur - Atelier Master [résolu]
Replies: 17
Views: 6926

Re: Problème installation serveur - Atelier Master

Oui ça devrait.

Vérifie déjà qu'un client local peut se connecter au serveur avec une IP locale. Histoire de savoir si le problème est au niveau de ta box ou du serveur.
by Naj
Thu Jan 26, 2017 15:35
 
Forum: Français
Topic: Problème installation serveur - Atelier Master [résolu]
Replies: 17
Views: 6926

Re: Problème installation serveur - Atelier Master

Le serveur ne se lance plus car il y a déjà un serveur écoutant le port 30000. Vérifie qu'il n'y a pas déjà un process minetest qui tourne.
by Naj
Thu Jan 26, 2017 09:07
 
Forum: Français
Topic: Problème installation serveur - Atelier Master [résolu]
Replies: 17
Views: 6926

Re: Problème installation serveur - Atelier Master

Si depuis le réseau local tu n'arrives pas à te connecter au serveur c'est qu'il y a déjà un problème sur le PC hébergeant le serveur. Connection timeout, je pencherais pour un port bloqué (ou le serveur minetest non démarré :p ). Donc a vérifier : - minetest server bien démarré - pare-feu du pc ave...
by Naj
Tue Jan 24, 2017 09:51
 
Forum: Français
Topic: Problème installation serveur - Atelier Master [résolu]
Replies: 17
Views: 6926

Re: Problème installation serveur - Atelier Master

En gros, il te faut un PC avec le serveur qui tourne dessus. Ensuite sur ta boite, port 30000 ouvert en UPD (TCP aussi?) et redirigé vers l'IP de ton PC. Quel est le symptôme que tu as lorsque tu essaye de te connecter depuis l'extérieur en utilisant l'IP de ton fournisseur ? Erreur ? Pas de réponse...
by Naj
Mon Jan 23, 2017 16:46
 
Forum: Français
Topic: Problème installation serveur - Atelier Master [résolu]
Replies: 17
Views: 6926

Re: [mod]lamps[lamps]

I have also a small light mod, if you want, get lights from https://github.com/pyrollo/lightblocks to put in your mod.
by Naj
Fri Jan 20, 2017 09:14
 
Forum: WIP Mods
Topic: [mod]lamps[lamps]
Replies: 5
Views: 1540

Re: Wooden and Steel signs... How to have newlines?

Yes, in both signs_lib and display_modpack, you have new lines working.
by Naj
Tue Jan 17, 2017 09:53
 
Forum: Minetest General
Topic: Wooden and Steel signs... How to have newlines?
Replies: 3
Views: 1040

Re: [Mod]c_doors[c_doors][0.3]

Doors are much better that way.. Doors have always been a problem for my buildings.
by Naj
Mon Jan 16, 2017 11:01
 
Forum: WIP Mods
Topic: [Mod]c_doors[c_doors][0.6]
Replies: 30
Views: 4078

Re: [WIP] fall_stones: falling blocks ... watch your head!

It looks like the idea of falling blocks is spreading :)

Your mod reminds me this one, even if it's not the same : viewtopic.php?f=9&t=16070
by Naj
Mon Jan 16, 2017 10:58
 
Forum: WIP Mods
Topic: [WIP] fall_stones: falling blocks ... watch your head!
Replies: 3
Views: 781

Re: Jungle

Gundul wrote:I am pretty sure it would. But maybe it would not help you with the "too many users" problem :D

Give us the right to kick players :p !
by Naj
Wed Jan 11, 2017 10:59
 
Forum: Minetest Servers
Topic: Jungle
Replies: 204
Views: 80060

Re: Trumpland minetest server

Special rewards for walls builders ?
by Naj
Wed Jan 11, 2017 09:15
 
Forum: Minetest Servers
Topic: Trumpland minetest server
Replies: 36
Views: 6545

Re: Jungle

Another solution would be to add a recipe to change sunflower into gold or diamonds. In less than two days, the map would have been cleaned :)
by Naj
Tue Jan 10, 2017 14:19
 
Forum: Minetest Servers
Topic: Jungle
Replies: 204
Views: 80060

Re: Angle of sunlight

This is a light bug.

If you have mapfixer mod installed, you can issue /mapfix command (this is the easy way).

If not, you can build a 1x1 tower until the top gets in full sunlight. Then try to build a platform and destroy it, this will recalculate shadows (this is not the easy way).
by Naj
Mon Jan 09, 2017 22:38
 
Forum: Minetest General
Topic: Angle of sunlight
Replies: 6
Views: 1980

Re: Jungle

Great pictures :) Fun to see these buildings here. Great server anyway :) If you have some standard mods that causes problems, I could try to have a look and fix them (can't promise). I don't know if it still happens but we had many "too many users" in december. Could it be possible to inc...
by Naj
Wed Jan 04, 2017 13:36
 
Forum: Minetest Servers
Topic: Jungle
Replies: 204
Views: 80060

Re: Flip a build and keep node orientation

Great !

If you can, please list nodes (and mods) that gave you troubles with. Improvements can be made
by Naj
Thu Dec 29, 2016 09:28
 
Forum: Minetest General
Topic: Flip a build and keep node orientation
Replies: 5
Views: 900

Re: Blueprint guide for building?

This gives me an idea.

Blocks corresponding to shapes (sphere, cube?, circle,...).

When you hit them, they draw the shape in air like protectors do with protected area. This could help to build advanced shapes.

(I haven't seen the videos, maybe it's about that)
by Naj
Wed Dec 28, 2016 14:40
 
Forum: Modding Discussion
Topic: Blueprint guide for building?
Replies: 4
Views: 994

Re: Flip a build and keep node orientation

I did the pull request and used it a lot. Only some nodes are not rotated correctly (I'm not sure with panes, some bushes...).

You should have a try with the pull request version.
by Naj
Wed Dec 28, 2016 09:09
 
Forum: Minetest General
Topic: Flip a build and keep node orientation
Replies: 5
Views: 900
Next

Return to advanced search

cron