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Re: [Modpack] Help [1.0.0] [doc]

When I click the "Tools and weapons" button in the main help screen, the server crashes with an internal error. I'm running 0.4.15 and the latest version of the doc modpack. I can reproduce the bug on separate minetest builds. Crash log: 2017-02-02 21:03:51: ERROR[Main]: ServerError: Async...
by bark
Thu Feb 02, 2017 20:26
 
Forum: Mod Releases
Topic: [Modpack] Help [1.2.0] [doc]
Replies: 50
Views: 55616

Re: [Mod] Bows V3r2 [bows]

I love your work! These bows are very elegant. I'm however getting an error that crashes the server (running 0.4.14) Any idea how to fix this? 2016-10-28 19:58:35: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback luaentity_Step(): /home/me/.minetest/mods/bows/items_functions.lua:...
by bark
Fri Oct 28, 2016 18:14
 
Forum: Mod Releases
Topic: [Mod] Bows with arrows V7 [bows]
Replies: 66
Views: 28150

Re: [Mod]Death Messages[0.1.2 beta][death_messages]

I love this mod! Adds a lot of fun to dying. Deathmessages spamming the chat when player is taking damage would be nice to see fixed, as SaKeL mentions. The spam loop also occurs when dying in lava. Also, I wrote some more death messages (most of the original ones are included in this list) that can...
by bark
Sat Aug 13, 2016 19:05
 
Forum: Mod Releases
Topic: [Mod]Death Messages[0.1.2 beta][death_messages]
Replies: 30
Views: 8714

Re: Barkhouse Survival Server

Thank's a lot for your thorough feedback, Sokomine! I have completely rewritten the server thread, as I have realised the original text was a lot more excluding rather than including and inviting. It did not reflect how I want the server to be perceived.
by bark
Sat Jul 30, 2016 08:20
 
Forum: Minetest Servers
Topic: Barkhouse Survival Server
Replies: 2
Views: 1902

Re: Improving server performance / Database backends

Ok, so I installed libleveldb-dev , and managed to successfully compile minetest from source using the DENABLE_LEVELDB-flag with the help of Calinou's 1-line compile script (Thanks Calinou!) When I'm trying to migrate my existing map to LevelDB, I get the following error: $ minetestserver --migrate ...
by bark
Fri Jul 01, 2016 13:49
 
Forum: Minetest Problems
Topic: Improving server performance / Database backends
Replies: 4
Views: 1374

Re: Improving server performance / Database backends

Thanks for the reply. I guess I made this seem more difficult in my head than it was. So if I instead want to migrate an existing world I can run (with minetest not running) minetestserver --migrate leveldb path/to/world? I have discovered that LevelDB must be installed, and then I have to compile m...
by bark
Wed Jun 29, 2016 19:41
 
Forum: Minetest Problems
Topic: Improving server performance / Database backends
Replies: 4
Views: 1374

Improving server performance / Database backends

I've been running my server, Barkhouse, for almost a year now, and haven't experienced any particular issues with lag during this time. In the last month, however, I have been starting to get lag spikes about every 5-10 seconds (mainly when players are moving into unloaded chunks), lasting a couple ...
by bark
Wed Jun 29, 2016 18:07
 
Forum: Minetest Problems
Topic: Improving server performance / Database backends
Replies: 4
Views: 1374

Re: [Mod] Vignette - Surprisingly good for immersion [vignet

Love this mod! Thank you.
by bark
Wed Jun 22, 2016 14:00
 
Forum: Mod Releases
Topic: [Mod] Vignette - Surprisingly good for immersion [vignette]
Replies: 25
Views: 10171

Barkhouse Survival Server

Server Status: Running Introduction Barkhouse is a Minetest survival server that offers a friendly and inclusive gaming environment for players of all ages and skill levels. In addition to the usual gathering resources, building, walking around and discovering new locations, we have built and/or im...
by bark
Sun Jun 19, 2016 09:19
 
Forum: Minetest Servers
Topic: Barkhouse Survival Server
Replies: 2
Views: 1902

Re: Post your mod requests/ideas here

[Mod suggestion] Challenge player to fight [challenge] I do not know lua well enough to code this myself, so I figured I'd post the idea here. Maybe someone will pick it up. This mod allows players to challenge each other to a fight, by issuing command /challenge <player> or /challenge_team <player...
by bark
Sat Jun 18, 2016 07:19
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504725

Re: [Mod] Report [0.1] [report] - Send to admins and mods

This mod is great! Easy to use and very useful indeed. May I suggest to include the reporting players coordinates in the report, so that reports look like this: <player>: report "Someone griefed my house" at X Y Z This would normally make it easier for admins and mods to know where to star...
by bark
Thu Jun 09, 2016 05:47
 
Forum: Mod Releases
Topic: [Mod] Report [0.1] [report] - Send to admins and mods
Replies: 5
Views: 2366

Re: [Mod] X-Decor [git] [xdecor]

I'm missing yet another node. xdecor:stone_tile_stair

Got some code to get it back?
by bark
Tue May 31, 2016 21:02
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 87782

Re: [Mod] Invisible + Hide name tag [Invisible]

Would it be possible to hide the invisible player from the mini map as well?
by bark
Tue May 31, 2016 19:11
 
Forum: Mod Releases
Topic: [Mod] Invisible + Hide name tag [Invisible]
Replies: 9
Views: 4657

Re: [Mod] X-Decor [git] [xdecor]

Warning to server admins running xdecor: https://github.com/minetest-mods/xdecor/issues/48

I temporarily solved the issue by commenting out the right-click function on node xdecor:chair in xdecor/nodes.lua.
by bark
Thu May 26, 2016 17:03
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 87782

Re: [Mod] Real Chess Game [git] [realchess]

I love this mod! The fact that other players can watch the game makes it even cooler. I found a couple of bugs, and I have some suggestions for improvement. * Bug: A player that is in check or check mate is not forced to move/protect the king. * Bug: Game doesn't end when player is in check mate. * ...
by bark
Sun May 22, 2016 22:22
 
Forum: Mod Releases
Topic: [Mod] Real Chess Game [git] [realchess]
Replies: 14
Views: 6341

Re: [Mod] X-Decor [git] [xdecor]

Works like a charm :)
by bark
Sun May 22, 2016 19:02
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 87782

Re: [Mod] X-Decor [git] [xdecor]

Thank you! That did the trick :D I'm having another issue: default:meselamp_microslab (i.e. meselamp that has been chopped up on workbench) doesn't exist anymore. I partly solved the issue by commenting out the bottom lines of this paragraph in workbench.lua -- Nodes allowed to be cut. -- Only the r...
by bark
Sun May 22, 2016 16:57
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 87782

Re: [Mod] Unified Inventory [git][unified_inventory]

The waypoints function is truly elegant!

Idea: When the player dies, a waypoint is created at the location of the bones, and removed when the bones are picked up.
by bark
Sun May 22, 2016 14:34
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 64
Views: 28662

Re: [Mod] X-Decor [git] [xdecor]

When I updated xdecor, loads of my buildings broke because xdecor:cobble_wall_(variants: "ln","c1" and "c2") is missing. Does anyone know how to get them back?
by bark
Sun May 22, 2016 14:30
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 87782

Re: Post your modding questions here

Thanks for the great input! Will look further into this.
by bark
Wed Jan 20, 2016 18:44
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972662

Re: Post your modding questions here

Would it be possible to create an NPC as a node, and not as an object?

The reason I would like to do this: I want to place talking NPC's that add a backstory to the world. You know, with interactive dialogue. I don't want to replace them everytime I run /clearobjects.
by bark
Wed Jan 20, 2016 14:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972662

Re: [Mod] WorldEdit [1.0] [worldedit] {GitHub}

Thank you so much for creating this mod! It's probably the one I use the most, and I simply could not have played MT without it (because of CTS :)) I have a feature suggestion: Brush/landscaping tool . I initially posted this suggestion in "mod requests/ideas", but later realized it may fi...
by bark
Tue Dec 15, 2015 12:35
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 349936

Re: Post your mod requests/ideas here

Ah, there they are! It works like a charm, and functionality is very close to my suggestion above. I will definitely use this for now. I didn't find the dependencies because of the links in the readme-files, and didn't bother to look further because of the commentaries in the forum threads. Thanks, ...
by bark
Sat Dec 12, 2015 11:01
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504725

Re: Post your mod requests/ideas here

That sounds like a nice approach! But your mod seems to have old and broken / unavailable dependencies. I can't get it to work.
by bark
Fri Dec 11, 2015 20:04
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504725

Re: Post your mod requests/ideas here

Idea: Landscaping tool / brush tool The tool creates a sphere (of chosen node) at the center of the node the tool-holding player is pointing at while clicking. The size of the spheres should be adjustable in size. The nodes should be easy to change (perhaps a GUI?). Imagine the possibilities! http:/...
by bark
Thu Dec 10, 2015 21:13
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504725

Re: [Mod] Treasure Chest [1.0] [treasurechest]

Great work on this, familygrog! The mod works very well!
by bark
Wed Dec 09, 2015 17:12
 
Forum: Mod Releases
Topic: [Mod] Treasure Chest [1.1] [treasurechest]
Replies: 14
Views: 6293

Re: Post your mod requests/ideas here

Thanks, that is great advice! Will post back here when I have something.
by bark
Fri Dec 04, 2015 11:37
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504725

Re: Post your mod requests/ideas here

I want to make/see created a mod that adds a "treasure-chest" that can only be emptied once per player. When placed, the chest must be configured with which items it is to contain. Once configured, the chest can be opened and emptied by any player, but only once per player. Can someone can...
by bark
Thu Dec 03, 2015 11:59
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 504725

Re: Post your modding questions here

Thanks for your input! It works perfectly now! :D

I'm going to look into rubenwardy's suggestion when I have some spare time.
by bark
Sun Nov 29, 2015 21:03
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 972662
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