This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
404 There isn't a GitHub Pages site here. im working on v4, it will be a really big update with a next to perfect control over the portals and a lot of new stuff & fixes :D checkout the portal test server (when its online) until its done Oh hey I figured it out. They spelled the URL wrong. (Why...
That link doesn't work, also "github.io" appears to not be a real site, and none of the major search engines has even heard of "minetestplayerinitative".
I don't know if other people experienced this, but I have a problem with mapit. I explore a lot, but when I go further than around +/-2000 (North/south - Weat/East), the map doesn't draw any more. The mod uses minetestmapper-numpy.py, which is discussed in this thread: https://forum.minetest.net/vi...
But this is the "processMessage" method of the CAO, and we started in the SAO. I assume there's actually a message sent by the server then for every single change in the sprite. So basically, there's no way to do the animation client-side without relying on server communication (contribut...
I would like to animate a sprite. Can someone explain this function from LuaEntitySAO? setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, select_horiz_by_yawpitch=false) — Select sprite from spritesheet with optional animation and DM-style texture selection based on yaw relative to camera In src...
I just see a grey circle with a horizontal bar across it ^ I suggest pasteboard.co or imgcru.sh I managed to get the images while they were still working. Here they are: http://i.imgur.com/RVFcuzq.png http://i.imgur.com/uYqvPQd.png It's great to see these slices of Minetest terrain gen. Is it v6 te...
How does that whole animation stuff work? I am planning on making some mods which add different categories of animal mobs (like farm animals), and so far I've been understanding a lot by examining PilzAdams Simple Mobs and the answer to my last question from 4aiman (thanks again mate!), but set_ani...
The sheep were the first mod I started modding, but I do eventually plan to put it up on Github or something so people can take the bits I did and use them in one of the more popular mobs mods, like @TenPlus1 's Mobs Redo. But I'm stuck with Minetest 0.4.11 so I can't test my stuff to make sure it w...
Edit: It now does this for non-player entities too. Looks really good with rats and sheep. Poor sheep :-) Do they at least get teleported to places with plenty of grass to eat? Sure, just put the other portal out in the field. Actually I do that mainly when I'm trying to get the sheep back into the...
yes, then throw the gun into that single portal As currently written ( @UjEdwin 's code), If only one portal is placed, the globalstep proc doesn't scan for objects near it, so placing one portal then throwing the gun into it has no effect. I believe that's what the original game does too (and the ...
That (Diplazer gravity gun mode) looks pretty cool, but the YouTube video links to this forum post which is totally unrelated. Instead I think you should link to [Mod] Diplazer 15.2 (the ultimate build tool! I am thinking about using gravity in connection with the P0rtal gun through the crafting rec...
I've started adding staticdata for the entities, needed to fix some of the bugs. This mod depends on two types of data objects: a table of portal locations used by the globalstep function (which runs constantly, looking for things that have appeared or moved near a portal), and the entities (the vis...
Tsumi wrote: Hi, on python 2.7.3, running MapWorlds.sh i get this error: […] Error at (-23,3,-28): 'buffer' does not have the buffer interface That is fixed by one edit to minetestmapper-numpy.py: find the place where it says " return BytesIO(r[0]) " and change it to say " return Byte...
It has been done. @UjEdwin made a portalgun (the gun that shoots portals, thus the name :) and then I put it on Github and am working on improvements. forumpost is here
Back in July, in this post , @UjEdwin posted this portal gun mod. It's a gun that shoots portals (which explains the name, portal gun :) I've set it up on Github and I'm working on it. http://i.imgur.com/CnmUcuF.png So far I've just cleaned up the formatting (tabs, spaces, indentation) and added a b...
@thetoon suggested back on 28th March 2014 (on page 2 of this thread) that Python 2.7 works and they had no need to change colors.txt; and spillz suggested on 29th April 2014 that it "Should work with both python 2 and 3." But since then things seem to have changed, or maybe this never go...