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Re: New user issues

I might get sh** for saying this but, if they asked for a Minecraft server, just go ahead and get a Minecraft server, chances are they know what they want and don't care about the things Minetest is supposed to be better at.
by blockybison
Thu Oct 15, 2015 23:22
 
Forum: Minetest General
Topic: New user issues
Replies: 10
Views: 1428

Re: My thoughts on Minetest coming from Minecraft

Voxelands looks like the work of a single developer going "screw this 'engine' and 'modding' bs, I'm gonna make an actual game". It also appears to be a lot more loosely managed (the art looks really inconsistent, the mobs use higher res sprites than the environment and feel out of place)....
by blockybison
Thu Oct 15, 2015 02:36
 
Forum: Minetest Features
Topic: My thoughts on Minetest coming from Minecraft
Replies: 27
Views: 5074

Re: My thoughts on Minetest coming from Minecraft

Remind me again why is similarity with Minecraft a bad thing? If Minetest's extensibility becomes so powerful that you can make a faithful clone of the (by far) most popular voxel based sandbox game in the world, doesn't that mean the developers are doing a good job? Also, "if you don't like it...
by blockybison
Wed Oct 14, 2015 09:19
 
Forum: Minetest Features
Topic: My thoughts on Minetest coming from Minecraft
Replies: 27
Views: 5074

Re: How unfotunate - server owners as grievers

This is the internet - always assume the worst. If it can be griefed, it will. I think this thread is a bit of an over reaction, but I'm glad you figured out how to protect your server.
by blockybison
Tue Oct 13, 2015 14:26
 
Forum: Minetest General
Topic: How unfotunate - server owners as grievers
Replies: 11
Views: 1789

Re: 0.5.0

That wouldn't work, as players have no (Mod-changeable)velocity, and therefore cannot be pushed around. The current mobs_redo mod, however, does already do that. That is unfortunate. If you are familiar with the engine's design, can you tell me why that is, and what would be the challenges to be fa...
by blockybison
Sat Oct 10, 2015 01:13
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7867

Re: 0.5.0

Correct me if I'm wrong but the way I see it, client-side scripting should be a priority because of things like this. Couldn't the knockback effect be done by: (server side) accelerating the entity in the direction opposite to the blow, and (client side) predicting the final position of the entity t...
by blockybison
Fri Oct 09, 2015 16:27
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7867

Re: MinetestForFun Magichet CLOSURE

Not trying to join the fight here, but @MinetestForFun: you had resources you wanted to dedicate to helping out a mod/subgame creator, and you chose the one subgame that had the most proprietary/ultra-restrictive/control-freaky licence. How the hell did you not see this coming from a mile away? The ...
by blockybison
Wed Sep 30, 2015 00:35
 
Forum: Minetest Servers
Topic: MinetestForFun Magichet CLOSURE
Replies: 15
Views: 2964

Re: 0.5.0

I know this is far, far beyond the horizon, but just for fun: what about 1.0? What kind of features and/or optimizations do you think Minetest needs before it's considered a complete piece of software ready for prime time? Any core contributor would like to play along and give their 2 cents just for...
by blockybison
Mon Sep 28, 2015 21:31
 
Forum: Minetest General
Topic: 0.5.0
Replies: 52
Views: 7867

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