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Re: [Mod]Biplanes![0.0.3][biplane]

There's a problem in line 187: self.model:set_attach(self.object,"Root", {x=0,y=0,z=5}, { You attach the self.model to self.object on_step to "Root" bone. Because of this, it's not running fluently. Only attach it once and not to a bone. Sorry. Most code comes from the helicopte...
by ozkur
Sat Feb 11, 2017 19:32
 
Forum: WIP Mods
Topic: [Mod]Biplanes![0.0.3][biplane]
Replies: 14
Views: 7410

Re: [Mod]Biplanes![biplane]

texmex wrote:What if it demanded fuel…? :D

You do need a block of coal to craft the engine, but guess that isn't much...
by ozkur
Sat Feb 11, 2017 13:01
 
Forum: WIP Mods
Topic: [Mod]Biplanes![0.0.3][biplane]
Replies: 14
Views: 7410

Re: Post your modding questions here

Sorry that this is the derpiest of all derpy and stupid questions: How do I upload a mod to the forums? Use an archiving program(*) to compress your folder in a ZIP file, create a new topic for it in the WIP Mods subforum(**), and upload the ZIP file as an attachment ("Upload attachment" ...
by ozkur
Sat Feb 11, 2017 12:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: [Mod]Biplanes![biplane]

azekill_DIABLO wrote:awesome so cute! to prevent plane from going into the ground on spawn make spawn a bit higher than the block it is on!

I am trying to fix this. I am unsure of how to separate the vector into its x,y,and z values.
by ozkur
Sat Feb 11, 2017 12:50
 
Forum: WIP Mods
Topic: [Mod]Biplanes![0.0.3][biplane]
Replies: 14
Views: 7410

Re: [Mod]Biplanes![biplane]

I have trouble considering that the plane spawns half-in the ground, so maybe you should place it on a node, then mine that node.
by ozkur
Sat Feb 11, 2017 01:36
 
Forum: WIP Mods
Topic: [Mod]Biplanes![0.0.3][biplane]
Replies: 14
Views: 7410

Re: mod planes and minimap

i put it up in WIP mods!
by ozkur
Sat Feb 11, 2017 01:13
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

[Mod]Biplanes![0.0.3][biplane]

Minetest has the worlds biggest vertical height, but how are you supposed to explore it when you can't fly? Well now you can, with the biplane mod! Fly around in airplanes! plane.png RMB:get in/out W:faster S:slower Mouse:Ailerons & Elevators Can "fall" out of plane if going too...fast?
by ozkur
Sat Feb 11, 2017 01:12
 
Forum: WIP Mods
Topic: [Mod]Biplanes![0.0.3][biplane]
Replies: 14
Views: 7410

Re: mod planes and minimap

here we go!
by ozkur
Sat Feb 11, 2017 01:09
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

Re: mod planes and minimap

#1:yes. yes. #2:Um...I don't want to really use my email...Which is apparently required. Also the code is here, proving it works. local function get_sign(i) if i == 0 then return 0 else return i/math.abs(i) end end local plane = { physical = true, collisionbox = {-1,-1.4,-1, 1,0.3,1}, makes_footstep...
by ozkur
Sat Feb 11, 2017 01:02
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

Re: mod planes and minimap

TumeniNodes wrote:
ozkur wrote:Ok. Crafting isn't quite done.

How do I make one of those pages with mods?
How do I upload the mod?


Did you get any help with this yet?

no.
Do you know anything?
by ozkur
Sat Feb 11, 2017 00:36
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

Re: mod planes and minimap

Annnnd.... Done. The textures are weird, but if anyone has a better texture, I might use it.
Landing is difficult, and you have to build the plane on a node and then delete that node to make it work good.

I think I may add guns and bombs.
by ozkur
Fri Feb 10, 2017 23:41
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

Re:

ozkur, there are lots of ways to upload a mod, e.g. here's the init.lua of my version of the drippingwater mod as png: https://forum.minetest.net/download/file.php?mode=view&id=8928&sid=039c6dfee2a40c4b0227c3149a5fa16d (it's grey because ascii) Thanks for trying, but I still am confused. Ar...
by ozkur
Fri Feb 10, 2017 23:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: Post your modding questions here

Sorry that this is the derpiest of all derpy and stupid questions:

How do I upload a mod to the forums?
by ozkur
Fri Feb 10, 2017 21:33
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: mod planes and minimap

Ok. Crafting isn't quite done.

How do I make one of those pages with mods?
How do I upload the mod?
by ozkur
Fri Feb 10, 2017 01:20
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

Re: Post your mod texture requests here

If they could be realistic, that would be nice.
by ozkur
Fri Feb 10, 2017 00:48
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77438

Re: mod planes and minimap

Don't know if anyone is still interested.
by ozkur
Fri Feb 10, 2017 00:45
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

Re: mod planes and minimap

Ok. I finished.
by ozkur
Fri Feb 10, 2017 00:45
 
Forum: Modding Discussion
Topic: mod planes and minimap
Replies: 53
Views: 17929

Re: Post your mod texture requests here

I have several: Name:Wing Size:16x16, I think Drawtype:Inventory Image Description:A set of red wings(from an airplane) Name:engine Size:same as above Drawtype:same as above Description: a radial engine. Include a propeller on it if possible. Name:Tail Size:Same as above Drawtype:same as above Descr...
by ozkur
Thu Feb 09, 2017 23:46
 
Forum: Modding Discussion
Topic: Post your mod texture requests here
Replies: 157
Views: 77438

Re: Post your modding questions here

player:getpos(p) player:setpos({p.x, 25000, p.z}) . "getpos" returns a table, takes no arguments. And then again the same coordinate table issue with "setpos". This is how your code could look like: local p = player:getpos(p) player:setpos({x = p.x, y = 25000, z = p.z}) -- Or al...
by ozkur
Sun Oct 16, 2016 18:53
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: Post your modding questions here

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
player:getpos(p)
        player:setpos({p.x, 25000, p.z})

pos is already bieng used... so i cant rename p to pos.
it says that the line player:getpos(p) is the problem.
by ozkur
Sun Oct 16, 2016 18:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: Post your modding questions here

local tank = minetest.get_node({pos.x, pos.y-2, pos.z}) All positions in the Minetest API are tables with the keys "x", "y" and "z", each with its coordinate as value. So a proper position table looks like the following way: (example) local new_pos = { x = 99, y = -1, ...
by ozkur
Sun Oct 16, 2016 17:29
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: Post your modding questions here

minetest.register_node("rocket:pod", { description = " Rocket Control Pod", tiles = {"top.png", "pad.png", "pod.png"}, groups = {cracky = 1}, on_punch = function(pos, node, player, pointed_thing) local tank = minetest.get_node({pos.x, pos.y-2, pos.z...
by ozkur
Sun Oct 16, 2016 17:05
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: Post your modding questions here

minetest.register_node("rocket:pod", { description = " Rocket Control Pod", tiles = {"top.png", "pad.png", "pod.png"}, groups = {cracky = 1}, on_punch = function(pos,node,player,pointed_thing) tank = minetest.get_node({pos.x, pos.y-1, pos.z}) engine ...
by ozkur
Fri Aug 05, 2016 23:58
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 651598

Re: Post your mapgen questions here (modding or engine)

where could i get this?
by ozkur
Fri Aug 05, 2016 17:53
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 80206

Re: [16x] what a dog sees [dogview]

when i saw lava i was all like "mese lava!!"
by ozkur
Fri Aug 05, 2016 17:51
 
Forum: Minetest Texture Packs
Topic: [16x] what a dog sees [dogview]
Replies: 11
Views: 2761

Re: Amhi

Great server! where should i place my shop?
(so that it gets good business.)
by ozkur
Fri Aug 05, 2016 14:59
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 126576

Re: Blender Requests

Image

ah, there we go.
made in minetest noglastia!
(its the thing hes standing on.)
by ozkur
Fri Aug 05, 2016 14:57
 
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6833

Re: [Mod] Fun Caves [fun_caves]

duane wrote:
ozkur wrote:in the giant oceans, are those.... giant whales?


I haven't added any whales. Maybe you're seeing another mod.

they are in the images for styx and the sky-sea.
by ozkur
Thu Aug 04, 2016 15:20
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 24445

Re: Blender Requests

(attempts to copy image to post)

Your message contains 405468 characters. The maximum number of allowed characters is 60000.

how would i post the model and image, and stuff like that.
by ozkur
Thu Aug 04, 2016 15:13
 
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6833

Re: Blender Requests

azekill_DIABLO wrote:
ozkur wrote:(warning:its derpy)

Don't care, we all do derpy things ;) can i see it?

i don't know how to upload, but ill try.
by ozkur
Thu Aug 04, 2016 15:06
 
Forum: Modding Discussion
Topic: Blender Requests
Replies: 38
Views: 6833
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