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Re: [mod] More Farming [morefarming]

I understand your point of view, actually the process is similar of what is proposed by the default farming mod, (harvesting until to get a seed) which is not very realistic, i agree. I am open to any other idea and I think of this.
Thanks for your feedback.
by sys4
Fri Mar 03, 2017 16:24
 
Forum: WIP Mods
Topic: [mod] More Farming [morefarming]
Replies: 5
Views: 1459

Re: [mod] More Farming [morefarming]

Thank you :)
Update:
- Maidroid core_farming support plants of farming_redo and farming_plus except some plants (described into the header post)
- Bonemeal support added for farming_redo plants
by sys4
Fri Mar 03, 2017 15:17
 
Forum: WIP Mods
Topic: [mod] More Farming [morefarming]
Replies: 5
Views: 1459

Re: [Modpack] Help [1.0.2] [doc]

Good it's working now :)
by sys4
Fri Mar 03, 2017 03:10
 
Forum: Mod Releases
Topic: [Modpack] Help [1.2.0] [doc]
Replies: 50
Views: 38322

Re: [mod] More Flowers [moreflowers]

Added Teosinte (Corn ancestor): Spawn into biome "rainforest"

Morefarming support it too :)

Image
by sys4
Thu Mar 02, 2017 15:27
 
Forum: WIP Mods
Topic: [mod] More Flowers [moreflowers]
Replies: 3
Views: 1051

[mod] More Farming [morefarming]

This mod add more things to do farming, make it more realistic, more harder and make it compatible with maidroid core farming. For now this mod add ⋅ Wild Carrot --> Carrot ⋅ Golden Carrot ⋅ Teosinte --> Corn ⋅ Corn on the Cob ⋅ Chicha (Bottle of Eth...
by sys4
Tue Feb 28, 2017 23:08
 
Forum: WIP Mods
Topic: [mod] More Farming [morefarming]
Replies: 5
Views: 1459

[mod] More Flowers [moreflowers]

This simple mod extend the flowers mod from MT_Game by adding more flowers. For now this mod add ⋅ Wild carrot: spawn into biomes grassland, deciduous_forest and coniferous_forest. ⋅ Teosinte (corn ancestor): spawn into biome rainforest. ⋅ Bunch of flowers: If farming m...
by sys4
Tue Feb 28, 2017 23:05
 
Forum: WIP Mods
Topic: [mod] More Flowers [moreflowers]
Replies: 3
Views: 1051

Question Licence et Copyright

J'aimerai publier un nouveau mod mais je me pose plusieurs questions pour les licences : 1- Je voulais au premier abord le passer sous licence GPLv3, mais est-ce le meilleur choix sachant que d'une part je réutilise des fonctions fournies par les mods du MT_Game et d'autre part cela ne me dérange pa...
by sys4
Fri Feb 24, 2017 08:06
 
Forum: Français
Topic: Question Licence et Copyright
Replies: 2
Views: 2206

Re: [Modpack] Help [1.0.1] [doc]

No, always the same error : 2017-02-11 20:03:22: ERROR[Main]: ServerError: Lua: Runtime error from mod 'doc' in callback on_playerReceiveFields(): ...n/../games/sys4_game/mods/doc_modpack/doc_items/init.lua:1026: attempt to compare nil with number 2017-02-11 20:03:22: ERROR[Main]: stack traceback: 2...
by sys4
Sat Feb 11, 2017 18:58
 
Forum: Mod Releases
Topic: [Modpack] Help [1.2.0] [doc]
Replies: 50
Views: 38322

Re: [Modpack] Help [1.0.1] [doc]

Ok, I have investigate a bit, the dump of the "comp" table show that when the error is triggered on line 1025: comp:{ { gc = { fleshy = { times = { }, uses = 10000, maxlevel = 0 } }, count = 1, uses = 10000, group = "fleshy" }, { mintime = 0.2, group = "fleshy", gc = { ...
by sys4
Sat Feb 11, 2017 15:15
 
Forum: Mod Releases
Topic: [Modpack] Help [1.2.0] [doc]
Replies: 50
Views: 38322

Re: [Modpack] Help [1.0.1] [doc]

My server crash when I click the "Tools and weapons" button in the main help screen with last version (1.0.1) 2017-02-11 06:48:45: ERROR[Main]: ServerError: Lua: Runtime error from mod 'doc' in callback on_playerReceiveFields(): ....4.15/bin/../games/sys4_game/mods/doc/doc_items/init.lua:1...
by sys4
Sat Feb 11, 2017 06:07
 
Forum: Mod Releases
Topic: [Modpack] Help [1.2.0] [doc]
Replies: 50
Views: 38322

Re: Post your videos!

My wood factory made with mesecons and pipeworks on server MinetestForFun (in french sorry...):
https://www.youtube.com/watch?v=eZoRnW16DwY
by sys4
Sat Feb 04, 2017 17:52
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159562

Re: Post your videos!

by sys4
Sat Jan 14, 2017 15:34
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159562

Re: [ModPack] sys4_quests [sys4_quests][git]

Sorry for my such late response, but life isn't so simple and I had to stop coding since this summer. But I'm back now and I have intention to continue updating and improving this mod. Thanks you izzyb, I appreciate your feedbacks. I will seriously pay attention on it for the next days to decide wha...
by sys4
Mon Nov 14, 2016 02:30
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: [ModPack] sys4_quests [sys4_quests][git]

Hmmm... it's annoying. I can't reproduce it. It's look like this is a random problem, perhaps caused by some lags ? Or a mod you used and i don't have ? Anyway, in dev branch (unstable) I've make a fix for avoiding the crash when 'digger' is nil, but i don't know if this fix will be enough. To be co...
by sys4
Sun Jul 31, 2016 10:15
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: [ModPack] sys4_quests [sys4_quests][git]

Thanks for your feedback izzyb :) I was thinking i was the only one who loved this mod ;) but you show me i was wrong. Metal age already ? Wow ! I have to speed up the development of the next releases before you ended all the quests ;) If you want you can try the unstable version (with a new world)....
by sys4
Thu Jul 28, 2016 07:17
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: [Mod] Diet [0.1] [diet]

I have made a fork located here : https://github.com/sys4-fr/diet

The compatibility issue whith hud+hunger is fixed.
Added hbhunger (hudbars) support.
by sys4
Thu Jul 14, 2016 00:07
 
Forum: Mod Releases
Topic: [Mod] Diet [0.1] [diet]
Replies: 17
Views: 6694

Re: [ModPack] sys4_quests [sys4_quests][git]

Big update (Version 0.2) : - Added quest groups implementation: ⋅ Quests inside a group must be all finished before the next group of quests start. (If any) ⋅ If some quests are not defined to be inside a group then they are automatically included in a 'global' group. ⋅ ...
by sys4
Mon Jul 11, 2016 15:42
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: [ModPack] sys4_quests [sys4_quests][git]

Thanks :)

Update :
- Add new quests for thirsty mod.
- Add custom sounds for (new, fail, successful quests) when central_message mod is detected.
- Merged Xanthin branch for German translations. (So cool Xanthin ;)

Soon i will make videos for demo.
by sys4
Sat Jun 18, 2016 22:46
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: [ModPack] sys4_quests [sys4_quests][git]

Update :
- Added moreores quests
by sys4
Sun Jun 05, 2016 18:50
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: [ModPack] sys4_quests [sys4_quests][git]

Update. - Taking into consideration minetest 0.4.14 update. - Improved API which make possible multi dependencies between quests. (exemple.lua file updated for description) - Quests entirely rewritten - Removed ethereal quests - Add mobs quests - Add unified_inventory quests (for crafting bags) I ha...
by sys4
Wed Jun 01, 2016 22:44
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: Présentation : "sys4" et mon mod sys4_achievements

J'ai abandonné le développement de sys4_achievements. À la place j'ai créé le mod sys4_quests qui reprend le même concept que précédemment en s'appuyant exclusivement sur le mod "quests" et non plus sur le mod "awards". Le code est ainsi plus légé et m'a permis de faire une API d...
by sys4
Thu Mar 17, 2016 13:03
 
Forum: Français
Topic: Présentation : "sys4" et mes mods
Replies: 14
Views: 2251

[ModPack] sys4_quests [sys4_quests][git]

Hi everybody ! This mod take the same concept than sys4_achievements but this time without the awards mod as dependencies, but with the mod quests instead. This modpack provide : ⋅  An api for easily make quests (sys4_quests) ⋅  It also provide already written quests. (minetest_q...
by sys4
Thu Mar 17, 2016 12:45
 
Forum: WIP Mods
Topic: [ModPack] sys4_quests [sys4_quests][git]
Replies: 17
Views: 3852

Re: Présentation : "sys4" et une question pour mon SubGame

Nouvel update qui change pas mal de choses. Tout d'abord, les trophées (awards) suivent un arbre de compétences. Un peu comme dans Minecraft avec leur système de succès. Les trophées en Vert sont ceux qui ont été débloqués. Les trophées en Jaunes sont ceux qui sont débloquable car dépendant de troph...
by sys4
Tue Jan 05, 2016 20:16
 
Forum: Français
Topic: Présentation : "sys4" et mes mods
Replies: 14
Views: 2251

Re: [Mod] Sys4 Achievements [sys4_achievements]

Hi and happy new year for Minetesters :)

Big update was released in master branch.
Read the first post of this thread i have edited for details.

I'm waiting for German translations to be completed for release a new tag.
by sys4
Tue Jan 05, 2016 19:50
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 3923

Re: [Mod] Sys4 Achievements [sys4_achievements]

Update. Add craft recipes in given books. (Release 0.3) I think now this mod may evolve in a new more interesting way. This mod is my first one and the actual concept is very limited, but at least, this increased my comprehension of Minetest API and learning Lua coding. I will continue to make evolu...
by sys4
Sun Dec 27, 2015 13:11
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 3923

Re: [Mod] Sys4 Achievements [sys4_achievements]

New update ! Added the possibility to trigger an achievement with a group of items rather than a unique item. Example : the achievement lumberjack_begins can be triggered by digging default:tree or default:jungletree or other trees in the trees group. In consequence, i have modified the achievements...
by sys4
Wed Dec 23, 2015 09:29
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 3923

Re: [Mod] Sys4 Achievements [sys4_achievements]

Update ! English translations added. New chat command added : /craftmode on/off. This disable or not locked crafts that not yet unlocked by achievements. If craftmode is disabled, the books are not given when an achievement is triggered. But if items prizes may be won then, there continue to be gain...
by sys4
Sat Dec 12, 2015 17:44
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 3923

Re: [Mod] Sys4 Achievements [sys4_achievements]

Mod updated : - Add stairs mod integration. - Modify the display of /awards command for showing unlockable craft items. - Add updates of German translations - Re-organize code of achievements table definition and debug. Very good suggestion Xanthin for the display of unlockable crafts items. With in...
by sys4
Sat Dec 12, 2015 10:29
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 3923

Re: [Mod] Sys4 Achievements [sys4_achievements]

A great thanks Xanthin for your contribution ;-)
I'm pleased that you like my work.

I've merged your commits in my master branch now.
New achievements needs to be translated also.

A++
by sys4
Fri Dec 11, 2015 12:41
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 3923

Re: [Mod] Sys4 Achievements [sys4_achievements]

Thank you MFF :) Update is now uploaded : - Now achievements unblocks all the craftable items of minetest_game but not the stairs mod yet. - Added a chat command to get an achievement : /gawd <achievement_name> I'm so sorry for the non french players. But my next step, after stairs integration, will...
by sys4
Fri Dec 11, 2015 01:37
 
Forum: WIP Mods
Topic: [DISCONTINUED][Mod] Sys4 Achievements [sys4_achievements]
Replies: 15
Views: 3923
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