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My faith in humanity has been completely restored. THANK YOU!
by Bas080
Fri Apr 04, 2014 05:49
 
Forum: Mod Releases
Topic: [Mod] Bacon [bacon]
Replies: 27
Views: 8346

Added the variables to the init.lua. Thnx for letting me know.
by Bas080
Mon Mar 31, 2014 03:05
 
Forum: Mod Releases
Topic: [Mod] Flags [1.1] [flags]
Replies: 35
Views: 16397

hassage wrote:This server is very original! I would like build on it. Can I have Interact?


granted
by Bas080
Thu Nov 28, 2013 16:00
 
Forum: Minetest Servers
Topic: Nyan World 1.0
Replies: 10
Views: 2810

Inocudom wrote:How about some milk carton crates? They are made of plastic and could be used for decoration and storage purposes.
Milk carton crate? is that a thing? I do agree that plastic does come in different shapes. It is one of the most flexible materials to design with.
by Bas080
Wed Nov 27, 2013 05:31
 
Forum: Mod Releases
Topic: [Mod] Plastic Box [plasticbox]
Replies: 21
Views: 9870

Fixed the partial spawning of conifer and jungle tree leaves
by Bas080
Sun Nov 24, 2013 06:56
 
Forum: Mod Releases
Topic: [Mod] Tiny Trees [1.5] [trees]
Replies: 26
Views: 13908

It's like wool, but plastic. I like the difference in colour and texture compared to the default wool colours. How to colour the blocks? EDIT: What are those brown things in the grass in the screenshot. http://i.imgur.com/fYnK9BB.png and... nice tree in the middle there http://i.imgur.com/cfRDh8H.pn...
by Bas080
Wed Nov 20, 2013 05:10
 
Forum: Mod Releases
Topic: [Mod] Plastic Box [plasticbox]
Replies: 21
Views: 9870

Silent-Hunter, The privs afaik works atm, Terminal priv is required to interact. As for the interactive terminal ui, There is a addition to the digilines that adds a digiterm (see link). You can use the channels to show the output of the terminal on the digiterm. It sounds complex but ones you get t...
by Bas080
Sun Nov 10, 2013 02:41
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 11208

This could work better if paper was a node and used the drawtype that ladder also uses. That way you can stick it the the wall or ceiling too.
by Bas080
Sun Nov 10, 2013 02:25
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19880

This is a great initiative. It does not only show that the layout/style can be improved but also the need for some consistency(which can only be reached with clear guidelines). I'm sure this can be done by requiring programmers to use pre defined UI elements(which can be derived and programmed from ...
by Bas080
Tue Oct 29, 2013 02:25
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 8206

Minetest is written in c++,OUYA uses Android OS and this means than minetest must be ported to Java before being ported to OUYA/Android. This should means a lot of work for a thing that is not necessary right now. There's a NDK (Native Development Kit) which allows making Android apps using C or C+...
by Bas080
Tue Oct 29, 2013 02:01
 
Forum: Minetest Features
Topic: Minetest-c55 on the Ouya?
Replies: 10
Views: 2457

Nice update! zoom looks great! so do the new textures for wielded items. New animation for shooting a gun would make this complete. A system for allowing the option to add or choose several wield animations would be great!
by Bas080
Fri Oct 18, 2013 15:01
 
Forum: Mod Releases
Topic: [Mod] Firearms [0.2.0] [firearms]
Replies: 209
Views: 78478

It might be the drawtype Neuromancer.
by Bas080
Fri Oct 11, 2013 08:36
 
Forum: Mod Releases
Topic: [Mod] Tiny Trees [1.5] [trees]
Replies: 26
Views: 13908

sfan5 wrote:You should add background-size: 100%; to the <body> css of the stats page.
That way it looks like
[spoiler=this]
http://i.imgur.com/2SYOMP1.png
[/spoiler]
instead of
[spoiler=this]
http://i.imgur.com/x57GiBY.png
[/spoiler]


Has been fixed!
by Bas080
Sat Oct 05, 2013 15:43
 
Forum: Minetest Servers
Topic: Nyan World 1.0
Replies: 10
Views: 2810

Dan Duncombe wrote:Update 0.5- Now digs faster (1 node forward every 6 seconds), has a much nicer formspec, RAILS ARE NOW OPTIONAL!


Pls share screenshot of formspec.
by Bas080
Sun Sep 29, 2013 20:50
 
Forum: Mod Releases
Topic: [Mod] TBM Reloaded! [0.5][tbm]
Replies: 66
Views: 18193

Another maze mod:
https://forum.minetest.net/viewtopic.php?id=2814
This one has closing doors, torches and chests with items.

It's nice to see that it can be done differently.
by Bas080
Sat Sep 21, 2013 08:36
 
Forum: Mod Releases
Topic: [Mod] Hedge Maze [1.2] [maze]
Replies: 22
Views: 8267

Nyan World 1.0

http://www.nyan.cat/cats/original.gif About Pick your colors and use them to build whatever you would like to share within NYAN server. Rules Griefing is allowed only if it does not interfere with an users building. If this is the case it will result in a ban. If you are griefed let us know here or...
by Bas080
Mon Sep 02, 2013 15:42
 
Forum: Minetest Servers
Topic: Nyan World 1.0
Replies: 10
Views: 2810

https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2008302013%20-%2006%3A35%3A21%20AM.png https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2008302013%20-%2005%3A52%3A53%20AM.png https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2008302013%...
by Bas080
Fri Aug 30, 2013 04:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1479772

Maybe you can use textures of gods mod i haven't finished. https://github.com/bas080/OCD/tree/master/mods/gods
by Bas080
Thu Aug 29, 2013 01:39
 
Forum: Mod Releases
Topic: [Mod] Pyramids [0.4.2 beta] [pyramids]
Replies: 108
Views: 55593

jojoa1997, you have big ideas. Shared mailboxes make sense. An ability for the owner to add shared users. I see no reason for the slots idea. One can make 5 mailboxes to keep eachothers mail seperated. Aesthetically i understand your pov. I'll put it on the could have list. Names on mailboxes... May...
by Bas080
Tue Aug 27, 2013 11:17
 
Forum: Mod Releases
Topic: [Mod] Inbox [1] [inbox]
Replies: 12
Views: 4700

jojoa1997 wrote:This would be great for donations. Is there a recipe


no :(
s = steel ingot
o = empty

oso
sos
sss

Adding it now.

EDIT: Craft added
by Bas080
Tue Aug 27, 2013 10:14
 
Forum: Mod Releases
Topic: [Mod] Inbox [1] [inbox]
Replies: 12
Views: 4700

How many spaces are there in the mailbox? If I remember correctly: same as in a chest (didn't count) Same as chest indeed Cool mod. I like the shape of the box and I like the way it works. It's intentional that one can't put something in own mailbox, right? Yes it is. Just to avoid owners of the bo...
by Bas080
Tue Aug 27, 2013 09:46
 
Forum: Mod Releases
Topic: [Mod] Inbox [1] [inbox]
Replies: 12
Views: 4700

[Mod] Inbox [1] [inbox]

Have a way to safely share nodes, items and tools with your fellow minetester. Features ⋅ Placer owns the mailbox ⋅ Owner can only dig mailbox when it is empty ⋅ Owner cannot place items and nodes in mailbox (it's not a chest!) ⋅ Users can add items to the mai...
by Bas080
Mon Aug 26, 2013 21:40
 
Forum: Mod Releases
Topic: [Mod] Inbox [1] [inbox]
Replies: 12
Views: 4700

Would be cool to be able to put a letter in the mailbox(mod) Unfortunately I only have version 1 of that mod. In singleplayer it's no problem to put a letter in a mailbox and take it out. All the text is still there. Do you have a working download link for version 4 of mailbox? I'd love to check it...
by Bas080
Mon Aug 26, 2013 18:19
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19880

Ikishida wrote:what does the dualport builder do?


Place two buildports not! next to eachother, then place one or more block/node next to one of the two buildports. Then you'll see what happens.
by Bas080
Mon Aug 26, 2013 14:35
 
Forum: Mod Releases
Topic: [Mod] DualPorter [2.0] [dualport]
Replies: 8
Views: 6335

Doesn't work with the carpet mod What seems to be the issue? Well it first, doesn't pop up in inventory, in creative. (without crafting) and when I try to craft a flag, it comes up with carpet instead. I think that the both mods are too similar to each-other to work on the same server. It should be...
by Bas080
Sun Aug 25, 2013 12:45
 
Forum: Mod Releases
Topic: [Mod] Flags [1.1] [flags]
Replies: 35
Views: 16397

Hey Jordach, someone is noticing a craft conflict. How shall we resolve this? https://forum.minetest.net/viewtopic.php?pid=107256#p107256

Edit:
Could you make the crafts square? 2x2 or 3x3

3x3 for smart carpets (carpets with an edge)
and
2x2 for not so smart carpets
by Bas080
Sun Aug 25, 2013 12:43
 
Forum: Mod Releases
Topic: [Mod] Carpet [1] [carpet]
Replies: 10
Views: 8875

Rehlgamer101 wrote:Doesn't work with the carpet mod

What seems to be the issue?
by Bas080
Fri Aug 23, 2013 22:16
 
Forum: Mod Releases
Topic: [Mod] Flags [1.1] [flags]
Replies: 35
Views: 16397

Would be cool to be able to put a letter in the mailbox(mod)
by Bas080
Sun Aug 18, 2013 22:16
 
Forum: Mod Releases
Topic: [Mod] Write on Paper [0.1.1] [memorandum]
Replies: 58
Views: 19880

Very interesting approach. It's a bit like starting the game in early alpha and then because of your interaction with the environment the game develops. Amazing how less can be more sometimes. Of course I mean the textures with a lower resolution, 'cause this game has a lot to offer. Unfortunately ...
by Bas080
Thu Aug 08, 2013 16:19
 
Forum: Subgame Releases
Topic: [Game] OCD [beta] [OCD]
Replies: 14
Views: 14307

Inocudom, I appreciate your eagerness to improve mod performance. For now I'm not convinced that there is something better then plants_lib. If so I'm sure VanessaE will update her plants_lib. That would mean that all dependent mods should perform better. I have had ideas for improving the spawning o...
by Bas080
Wed Aug 07, 2013 18:22
 
Forum: Mod Releases
Topic: [Mod] Tiny Trees [1.5] [trees]
Replies: 26
Views: 13908
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