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The post below speaks of recent changes to Minetest that could make this mod perform better. http://forum.minetest.net/viewtopic.php?pid=96112#p96112 Would voxel_manip improve this mod's performance? You would need to edit the habitat mod. I am not familiar with voxel_manip. I would have to see a g...
by Bas080
Wed Aug 07, 2013 18:08
 
Forum: Mod Releases
Topic: [Mod] Plants [3.5][plants]
Replies: 46
Views: 21668

Nicely done! I'm implementing a deco block for the deafult tools for my OCD game after seeing the end result of your work.
by Bas080
Wed Aug 07, 2013 14:35
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 21164

ak399g wrote:BUG: I slept in my bed a couple times. Now, whever the sun is about to set, even if I'm not in my bed, the time skips over the night and resets to morning. This is terrible!


I had the same issue once.
by Bas080
Wed Aug 07, 2013 01:44
 
Forum: Mod Releases
Topic: [Mod] Beds [beds]
Replies: 92
Views: 65539

This can be improved. What if weather is locational and not only random. A big improvement would be that when you walk the particles are spawned a bit in front of the player. That way the particles that are spawned are more visible and are used more effectively. I'm sure you'll figure out how to ach...
by Bas080
Wed Aug 07, 2013 01:41
 
Forum: Mod Releases
Topic: [Mod] Weather (Snow, Rain) [weather]
Replies: 124
Views: 64930

Epic, makes me wonder how all those nodes/tools/crafts could be visualized. I think it would benefit modders ans also players to see how all these things are connected. "The bigger picture"
by Bas080
Tue Aug 06, 2013 01:20
 
Forum: Minetest-Related
Topic: Minetest Periodic Table
Replies: 20
Views: 5626

Try logging in using your internet IP. if that works your on. Type "what is my ip" in google and should show it on the search page.
by Bas080
Tue Aug 06, 2013 00:58
 
Forum: Minetest Servers
Topic: KOD Creative Project Server, NOT WORKING. ip: 192.168.2.3
Replies: 15
Views: 5157

I have had friends complaining about no vehicles. Carts wasn't impressive enough for them so I am sure your doing many people a favor with this mod assuming that my friends belong to the average when it comes to gaming.
by Bas080
Tue Aug 06, 2013 00:54
 
Forum: Mod Releases
Topic: [Mod] Simple Hovercraft [0.1.1] [hovercraft]
Replies: 29
Views: 11824

This mod is massively awesome I added an abm minetest.register_abm({ nodenames = {"volcano:ash"}, neighbors = {"default:dirt_with_grass"}, interval = 10, chance = 3, action = function(pos, node, active_object_count, active_object_count_wider) minetest.set_node(pos, {name="default:dirt"}) end }) Resu...
by Bas080
Mon Aug 05, 2013 17:40
 
Forum: Mod Releases
Topic: [Mod] Magma conduits and volcanos [0.1.1] [volcano]
Replies: 19
Views: 9689

Dropping tool and remembering the wear of the tool after digging the nodebox, I think can be done. On place - get_wear(): returns tool wear (0-65535), 0 for non-tools - set_int("wear", wear) On dig - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack - get_int("wear") ...
by Bas080
Mon Aug 05, 2013 11:38
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 21164

PilzAdam wrote:
Bas080 wrote:What is considered cheating?

https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1147


Nice mod. I'm using this to avoid irritating glitch when server guests move to fast because of teleport <admin> <guest>.
by Bas080
Sun Aug 04, 2013 22:27
 
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8456

I lie this, makes the surroundings more dynamic. Suggestion for implementation: you could make a footstep node that is placed on-top of node. The texture could be transparent. Pros would be not having to register every node that can be footstepped thus making it easier to support many nodes and impl...
by Bas080
Sun Aug 04, 2013 13:16
 
Forum: Mod Releases
Topic: [Mod] Footprints and paths [0.3.0] [trail]
Replies: 35
Views: 12869

What is considered cheating?
by Bas080
Sun Aug 04, 2013 12:48
 
Forum: Old Mods
Topic: [Mod] NoCheat [1.0.1] [nocheat]
Replies: 18
Views: 8456

Realy cool what you made of it. (The sounds, the textures, the AI...) I also like the idea to make a seperate candle mod. I don't know if there's a way to use facedir and wallmounted at the same time, but I'd love to see Wild Bee Hives facing different directions. This would help resolve that issue...
by Bas080
Tue Jul 30, 2013 22:41
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 55
Views: 23673

Casimir, exactly what I was looking for. Sounds and more nodes are +2. Still needs use_texture_alpha for nodes that are transparent. In my case.
by Bas080
Tue Jul 30, 2013 21:36
 
Forum: Mod Releases
Topic: [Mod] Stairsplus2 [stairsplus]
Replies: 8
Views: 6707

This is great, it would make more sense if this was a game. That way one can start several games easier using the menu ui.
by Bas080
Tue Jul 30, 2013 18:37
 
Forum: Minetest Maps
Topic: [Map]True Skyblock [github]
Replies: 35
Views: 12601

Inocudom wrote:Could you add bumble bees to this mod? They could make crops grow faster and could be kept as pets.


I'll see what i can do when it comes to making crops and maybe flowers to grow faseter/spread. Good idea.
by Bas080
Tue Jul 30, 2013 17:57
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 55
Views: 23673

Make catching a shark just as likely as throwing yahtzee. yahtzee == 5 of a kind
by Bas080
Tue Jul 30, 2013 17:36
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 21164

This mod hasn't been worked on since i started modding. Looking at the code i would do it completely different now. Atm it requires textures for all smooth nodes. I would now use nodeboxes and a texture which can be "overlayed"(placed in-front of node with param2). What do you guys think is the best...
by Bas080
Tue Jul 30, 2013 15:15
 
Forum: WIP Mods
Topic: [Mod] Smooth nodes [idea] [smooth]
Replies: 11
Views: 3073

[Mod] Bees and beekeeper [2.0] [bees]

Bees What's that buzzing? Features 2.2 - craft for extractor - extractor texture update - a craft for the smoker 2.1 - bees polinate flowers nearby, causing them to multiply - add formspec to wild and artificial hive when using grafting tool - smoke, flying wax and bee particles - smokers to calm d...
by Bas080
Tue Jul 30, 2013 14:57
 
Forum: Mod Releases
Topic: [Mod] Bees and beekeeper [2.0] [bees]
Replies: 55
Views: 23673

Hey Swa, Good idea!, i like your craft too.
by Bas080
Mon Jul 29, 2013 13:25
 
Forum: WIP Mods
Topic: [Mod] Tools+ [0.2] [tools_plus]
Replies: 3
Views: 998

Hey fairiestoy, I tested the code Error report singleplayer executed "ls" on client at (-751,16,88) An Error occured: Called command was not registered / is unknown 15:12:22: ACTION[ServerThread]: singleplayer leaves game. List of players: 15:12:23: ERROR[main]: ServerError: LuaError: error: ...inet...
by Bas080
Mon Jul 29, 2013 13:23
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 11211

If someone makes a descent nodebox I will make sure to bring this mod back to life.

Will be adding
- Sounds
- Flying and stinging bees
- Improved spawning of wild hives
by Bas080
Sat Jul 27, 2013 21:45
 
Forum: Mod Releases
Topic: [Mod] Bees and Candles [0.1] [candles]
Replies: 59
Views: 15158

singleplayer executed "ls" on client at (-751,16,88) singleplayer executed "ls" on client at (-751,16,88) An Error occured: Called command was not registered / is unknown singleplayer executed "dir" on client at (-751,16,88) singleplayer executed "dir" on client at (-751,16,88) An Error occured: Ca...
by Bas080
Thu Jul 25, 2013 23:39
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 11211

worms are mobs and dig themselves in when on dirt/grass. It's alive! +1 Actually I think it's relaxing enough. You have a lot of time to click on the bobber. I'm not sure if I know what you mean... I'm open to change stuff when you can give an example of what exactly is annoying. There is little ti...
by Bas080
Thu Jul 25, 2013 23:11
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 21164

Fixed the server bug. It was triggered when a player left the world. Now it does work on servers.
by Bas080
Wed Jul 24, 2013 19:46
 
Forum: WIP Mods
Topic: [Mod] Simplest hunger mod yet [0.3] [hungry]
Replies: 1
Views: 1327

[Mod] Simplest hunger mod yet [0.3] [hungry]

This hunger mod only takes away hunger when player is moving around or digging. So take that bathroom brake and make it as long as you like. Adviced Can be run on servers, no problem! This mod uses hp of player so replace the "heart.png" with "default_apple.png" so it looks believable. Make sure to ...
by Bas080
Wed Jul 24, 2013 14:40
 
Forum: WIP Mods
Topic: [Mod] Simplest hunger mod yet [0.3] [hungry]
Replies: 1
Views: 1327

Bas080 wrote: I'm continuing the development of this mod. The git is at https://github.com/bas080/noncubic. I tried the link but it is broken. It would be nice if this mod could adapt it's shapes to any block type. sorry i didn't reply sooner. It's in my simple modpack too together with stairsplus.
by Bas080
Wed Jul 24, 2013 08:16
 
Forum: Mod Releases
Topic: [Mod] NonCubic Blocks Mod [1.4] [noncubic]
Replies: 107
Views: 39754

Is it possible to fish in an one water node pond?

EDIT
And I thought going fishing was something you did to relax!
by Bas080
Wed Jul 24, 2013 04:49
 
Forum: Mod Releases
Topic: [Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]
Replies: 66
Views: 21164

paramat wrote:One of the best texture packs

That means something, coming from youhttps://forum.minetest.net/viewtopic.php?id=5355

Rancon wrote:EDIT How do I craft pickaxes?

the craft guide that is in the inventory will help you find the answer.
by Bas080
Wed Jul 24, 2013 04:39
 
Forum: Subgame Releases
Topic: [Game] OCD [beta] [OCD]
Replies: 14
Views: 14308

please give a list of possible simple commands done. they will also be supported once fairiestoy's implementation has been expanded upon. fairiestoy, I just posted digi msg support. I hope it won't cause to many conflicts. Your code is not working on linux. So I tested your code. 04:54:10: ERROR[ma...
by Bas080
Wed Jul 24, 2013 03:07
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 11211
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