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Re: [Mod] Really simple hunger [simple_hunger]

The golden apple update.
- Now you can craft a golden apple. If you put the golden apple in the last position of the hotbar, it will automatically replenish your hunger bar until the golden apple runs out.
- After a lot of testing (playing haha) I made a little balancing in the food too.
by oscar14
Sun Jan 15, 2017 21:44
 
Forum: WIP Mods
Topic: [Mod] Really simple hunger [simple_hunger]
Replies: 7
Views: 1384

Re: [Mod] Really simple hunger [simple_hunger]

They are similar but I think they are different enough. In the stamina mod the healing depends on the level of hunger and a ticking time. This is more simple and the healing mechanic remains the same as in the normal game and you need the food to heal too, I think this is the biggest difference. It ...
by oscar14
Tue Jan 03, 2017 02:26
 
Forum: WIP Mods
Topic: [Mod] Really simple hunger [simple_hunger]
Replies: 7
Views: 1384

Re: [Mod] Really simple hunger [simple_hunger]

I want to do that but I'm not sure how, I will investigate. Thanks for your comment! If you do the test let me know what you think.
by oscar14
Tue Jan 03, 2017 00:35
 
Forum: WIP Mods
Topic: [Mod] Really simple hunger [simple_hunger]
Replies: 7
Views: 1384

[Mod] Really simple hunger [simple_hunger]

https://forum.minetest.net/download/file.php?mode=view&id=8580&sid=ee2b53ab0acc0bb5eae0839eb217d73c This adds a hunger mechanic that is really simple yet very restrictive. Is based only in the actions we make that create a change in the world, for example, when we dig or place a node, the h...
by oscar14
Mon Jan 02, 2017 20:51
 
Forum: WIP Mods
Topic: [Mod] Really simple hunger [simple_hunger]
Replies: 7
Views: 1384

Re: [Mod] Gold-Mese Transport System [gmtransport]

I've updated the mod and now you can travel further by adding more meseblocks in the row.

Thanks FaceDeer for the idea!
by oscar14
Mon Jan 02, 2017 14:30
 
Forum: Mod Releases
Topic: [Mod] Gold-Mese Transport System [gmtransport]
Replies: 8
Views: 1847

Re: [Mod] Gold-Mese Transport System [gmtransport]

Thanks for your comment! That was exactly what I was looking for, something simple and with some "rules" or "structure" in-world.

I like the enhancement idea, I will look how to add it.
by oscar14
Sat Dec 31, 2016 17:26
 
Forum: Mod Releases
Topic: [Mod] Gold-Mese Transport System [gmtransport]
Replies: 8
Views: 1847

Re: [Mod] The Dragon Altar [dragonb]

Nathan.S wrote:Im-poke the furnace us part of default mod. I believe the entire code is in the furnace.lua file.


Exactly, that's right.
by oscar14
Sat Dec 17, 2016 12:40
 
Forum: WIP Mods
Topic: [Mod] The Dragon Altar [dragonb]
Replies: 8
Views: 1677

Re: [Mod] The Dragon Altar [dragonb]

Sorry about the spanish, is my native language and it was easy for me that way, I thought I had translated everything necessary... About the license, I haven 't thought about that. As is based on the default furnace, I think the same license applies. There should be no problem, you can do that, that...
by oscar14
Sat Dec 17, 2016 00:35
 
Forum: WIP Mods
Topic: [Mod] The Dragon Altar [dragonb]
Replies: 8
Views: 1677

Re: [Mod] The Dragon Altar [dragonb]

The dragon doesn't like violence!... just kidding jaja. The sword could be easy to add, I didn't do it because I mostly play for construction. I don't know anything about armor, if there is someone with more experience and wanna do it I don't have a problem with that.
by oscar14
Fri Dec 16, 2016 21:34
 
Forum: WIP Mods
Topic: [Mod] The Dragon Altar [dragonb]
Replies: 8
Views: 1677

[Mod] The Dragon Altar [dragonb]

The Dragon Altar This mod adds an altar where, with the proper offering to the dragon, you can get the most powerful tools, the dragon tools. http://i.imgur.com/HQVCvZA.png Scattered by the world are the dragon balls, they are very rare! But you can find them with the help of the dragon radar, alth...
by oscar14
Fri Dec 16, 2016 18:34
 
Forum: WIP Mods
Topic: [Mod] The Dragon Altar [dragonb]
Replies: 8
Views: 1677

Re: Post your modding questions here

Yeah, that would work. If I don't find any other option I think I'll go that way.
by oscar14
Thu Dec 15, 2016 21:36
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 625255

Re: Post your modding questions here

What is the max_drop_level then?

I want certain node to be digable whit all tools but not drop his item always, only with an specific tool.
by oscar14
Thu Dec 15, 2016 20:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 625255

Re: Post your modding questions here

A bronze pick have a max_drop_level=1, and a obsidian brick is a node level = 2.

I shouldn't be able to get any drop digging a obsidian brick with a bronze pick, but I do. Is just me or there is something I'm misunderstanding?
by oscar14
Thu Dec 15, 2016 20:15
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 625255

Re: [Mod] Gold-Mese Transport System [gmtransport]

Thanks! That's the idea, some kind of alternative to travel. I am still learning, this mod is part of that process.
by oscar14
Mon Dec 12, 2016 17:12
 
Forum: Mod Releases
Topic: [Mod] Gold-Mese Transport System [gmtransport]
Replies: 8
Views: 1847

[Mod] Gold-Mese Transport System [gmtransport]

I like that mese is something rare and unique in minetest, that it's a mysterious material with secret properties to be discovered. The idea of this mod is that one of this secret properties is that mese, if is in the range of action, activates the gold properties of transport. If you punch a goldbl...
by oscar14
Wed Nov 09, 2016 16:03
 
Forum: Mod Releases
Topic: [Mod] Gold-Mese Transport System [gmtransport]
Replies: 8
Views: 1847

Re: Carbonizador (mod)

Gracias! La textura del bloque la hice yo mismo basado en las predeterminadas del juego y la receta del crafteo. Bueno el carbonizador para funcionar tiene que estar en un nodo vecino a la piedra lisa y con el tiempo la piedra lisa se convierte en piedra con carbon. El mecanismo es un poco aleatorio...
by oscar14
Sun Jun 26, 2016 15:09
 
Forum: Español
Topic: Carbonizador (mod)
Replies: 2
Views: 2243

Carbonizador (mod)

Hola a todos. Bueno este es un pequeño mod que hice, es un nodo que convierte la piedra procesada en piedra con carbon. Trabaja muy lentamente para no romper el equilibrio del juego. Lo hice porque me gusta contruir cosas sin el modo creativo y de esta manera tengo que trabajar menos en la mina y me...
by oscar14
Fri Jun 24, 2016 16:34
 
Forum: Español
Topic: Carbonizador (mod)
Replies: 2
Views: 2243

Re: [Mod] Skyblock [skyblock]

Great game! I only have one problem, I can't craft planks from pine tree. But other than that I love it.

Thanks for the fun.
by oscar14
Tue Jun 21, 2016 18:29
 
Forum: Mod Releases
Topic: [Mod] Skyblock [skyblock]
Replies: 184
Views: 55372

Re: Post your modding questions here

Define the "on_place" field of the node's definition. More specifically, override it so that if the placement is in a good spot, you call minetest.item_place and return its output. Otherwise, return the original itemstack without doing anything. This would look something like: minetest.re...
by oscar14
Tue Jun 07, 2016 11:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 625255

Re: Post your modding questions here

KCoombes wrote:you might check the default:furnace code, as I know there's an effect if you use a furnace next to/on ice (not sure if TenPlus1 coded that for Xanadu)


Ok thanks, I will check that.
by oscar14
Mon Jun 06, 2016 20:38
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 625255

Re: Post your modding questions here

Topic: how can i make a node that's only placeable in a tipe of node?

Reason: I want to make a mod of a furnace for alloys that's too hot and can only be placed on stone.

More Info: I am new in modding but I want to learn. Also sorry for my english, is not my native language.
by oscar14
Mon Jun 06, 2016 17:32
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 625255

Re: [8x] mini8x

Very good texture! I love it.
by oscar14
Thu Jun 02, 2016 18:52
 
Forum: Minetest Texture Packs
Topic: [8x] mini8x
Replies: 41
Views: 18918

Re: Minetest Wallpapers

Image
by oscar14
Sun Apr 03, 2016 13:27
 
Forum: Minetest General
Topic: Minetest Wallpapers
Replies: 52
Views: 18040

Re: Teleport mod idea

Tanks! Im going to look it.
by oscar14
Sat Apr 02, 2016 20:36
 
Forum: Modding Discussion
Topic: Teleport mod idea
Replies: 2
Views: 578

Teleport mod idea

The idea is a teleport mod system like in Matrix, you place a phone in your house and more phones around the world, every phone has a number, that way you can call any phone number and be teleported from one phone to another. I think this could be useful because you can travel long distances easily....
by oscar14
Sat Apr 02, 2016 13:52
 
Forum: Modding Discussion
Topic: Teleport mod idea
Replies: 2
Views: 578

Re: [Mod] X-Decor [git] [xdecor]

i like it too, is really cool! I definitely would use it.
by oscar14
Wed Mar 30, 2016 20:58
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62787

Re: [Mod] X-Decor [git] [xdecor]

It's fixed for me.
by oscar14
Sat Mar 26, 2016 18:05
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62787

Re: [Mod] X-Decor [git] [xdecor]

Great mod! Thanks for your work.

I don't know if this is a bug or if is intended to be this way but when I put an tool in the frame it gets completely repaired.
by oscar14
Wed Mar 23, 2016 14:04
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62787

Re: [Mod] X-Decor [git] [xdecor]

A similar error to the one that everamzah posted.

screenshot_20160314_223030.png
screenshot_20160314_223030.png (112.02 KiB) Viewed 3594 times
by oscar14
Tue Mar 15, 2016 03:10
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62787

Re: [Game] Pixture

it works with other games
by oscar14
Sun Dec 27, 2015 18:19
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56474
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