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Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Could you add a way for mods to register items to be spawned as loot? I think it would be impractical for a server owner to have to go through all the loot items from each mod and add them to config.lua. I suppose that's a possibility. I don't think it lessens the server owner's job a lot, though, ...
by Amoeba
Thu Jan 07, 2016 11:16
 
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 23
Views: 7713

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Ok, after a bit of work got version 1.2 done. Documented config.lua a lot more, should hopefully be pretty easy to add or change stuff. Committed to my new branch at github: https://github.com/amoebaa/dungeon_loot No major new ideas concerning it now, but we'll see if I get interested in something. ...
by Amoeba
Wed Jan 06, 2016 20:35
 
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 23
Views: 7713

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Awesome. Thanks for adding all of this. I wish there were a way of getting things from mods like the gear from these mods: Night Vision Goggles - Aqua Hook - UjEdwin Simple Shooter - Stu You already can, by adding them to an if -block at the end of config.lua like the farming stuff is done. However...
by Amoeba
Wed Jan 06, 2016 09:37
 
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 23
Views: 7713

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

I looked at the code, what changes did you make? Did you make more valuable loot show up the deeper you go? Did you add new items to the loot? Or something else? I separated the single table of loot into different categories (config.lua) and created a couple of different ways for loot to be generat...
by Amoeba
Tue Jan 05, 2016 14:03
 
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 23
Views: 7713

Re: [Mod]User friendly teleporters

Thanks, this is pretty much exactly what I want from my teleporters. I looked through the ToDo list on github, but unfortunately none of the things are really priorities for me either. Only thing to note is that adding the line wield_image = "teleporter_teleporter_pad.png", to the function...
by Amoeba
Sun Jan 03, 2016 18:58
 
Forum: Minetest General
Topic: [Mod]User friendly teleporters
Replies: 5
Views: 1705

Re: [Mod] Dungeon Loot [1.0 alpha] [dungeon_loot]

Thanks for this mod! I got a bit carried away and created a bunch on modifications and additions:
The new init.lua and config.lua.
I've tested them a bit, and they don't seem to break or crash anything (anymore..).
I can push them to github if you want.
by Amoeba
Sun Jan 03, 2016 18:49
 
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 23
Views: 7713

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