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Re: [Idea]UnderTest (Minetest Version of "Undertale")

Manglethefoxy, one of my friends will problably want this, she's been asking me to make a Sans mob but that would require him throwing bones.
by TailsTheFoxDoes MT
Sat Jun 11, 2016 17:30
 
Forum: Subgame Discussion
Topic: [Idea]UnderTest (Minetest Version of "Undertale")
Replies: 1
Views: 2496

Re: [mod]SuperMarioBros. mod[smb]

I made a mod review, can you put the link in the main post?
Youtube Gaming Link
by TailsTheFoxDoes MT
Tue Jun 07, 2016 23:33
 
Forum: WIP Mods
Topic: [mod]SuperMarioBros. mod[smb]
Replies: 13
Views: 1987

Re: [Mod] dmobs(D00Med mobs)

D00Med wrote:Haha thankyou. Actually, I am planning on making a fox, but only the one-tail type

As long as it's a fox. :D
by TailsTheFoxDoes MT
Tue Jun 07, 2016 23:25
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 36592

Re: [Mod] PlayMus [1.2] [playmus]

azekill_DIABLO wrote:already exist; look at voxellar :)

:P
by TailsTheFoxDoes MT
Tue Jun 07, 2016 23:24
 
Forum: Mod Releases
Topic: [Mod] PlayMus [1.3] [playmus]
Replies: 19
Views: 5161

Re: [Mod] Advanced Trains [advtrains] [WIP]

azekill_DIABLO wrote:looks like ShoopDaWhoop
Image

It's a Minecraft youtuber picture, he's called Unspeakablegame.
by TailsTheFoxDoes MT
Tue Jun 07, 2016 23:23
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 147497

Re: [Mod] Teleport SD [teleport_sd] WIP

One or more source teleporters can be configured with the coordinates of a destination teleporter. Standing on and punching the source teleporter loads the destination area, checks for a destination teleporter with same owner as the source teleporter or no owner, checks for two air blocks above des...
by TailsTheFoxDoes MT
Mon Jun 06, 2016 23:30
 
Forum: WIP Mods
Topic: [Mod] Teleport SD [teleport_sd] WIP
Replies: 1
Views: 648

Re: [Mod] PlayMus [1.2] [playmus]

Finally, a mod that let's you play songs in the background non-stop.
by TailsTheFoxDoes MT
Mon Jun 06, 2016 22:29
 
Forum: Mod Releases
Topic: [Mod] PlayMus [1.3] [playmus]
Replies: 19
Views: 5161

Re: [Mod] Advanced Trains [advtrains] [WIP]

Unspeakable... Awsome mod... https://seuscraft.com/resources/images/skins/square/product-0/b18f4b01693b6435518631ffe9b782398b368ed74.jpg?width=1200 https://yt3.ggpht.com/-9hPAhXH3zwU/AAAAAAAAAAI/AAAAAAAAAAA/v2H3UZy0Yxk/s900-c-k-no-rj-c0xffffff/photo.jpg https://i.ytimg.com/vi/c_vYYWAmIhM/maxresdefau...
by TailsTheFoxDoes MT
Mon Jun 06, 2016 22:10
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 147497

Re: [Mod] Frickin' Laser Beams [laser]

You know what this reminds me of... http://orig07.deviantart.net/08fe/f/2010/297/f/d/shoop_da_whoop_animation_by_bobthestickman-d31gtgi.gif http://gifsoup.com/webroot/animatedgifs/796868_o.gif http://stream1.gifsoup.com/view2/1497826/shoop-da-deuueaugh-o.gif http://stream1.gifsoup.com/view5/2002963/...
by TailsTheFoxDoes MT
Mon Jun 06, 2016 21:58
 
Forum: WIP Mods
Topic: [Mod] Frickin' Laser Beams [laser]
Replies: 41
Views: 16347

Re: [mod] witchcraft

Can you maybe change the name, as.. christians don't like witchcraft, maybe something like magic_items or something like that.
by TailsTheFoxDoes MT
Mon Jun 06, 2016 21:50
 
Forum: WIP Mods
Topic: [mod] witchcraft (v0.3)
Replies: 66
Views: 10547

Re: [Mod] Pink-Mod [2.1] [pink]

Hey J. Zoidberg, and yes, i watch futurama.
by TailsTheFoxDoes MT
Mon Jun 06, 2016 21:48
 
Forum: WIP Mods
Topic: [Mod] Pink-Mod [3.1] [pink]
Replies: 13
Views: 2961

Re: [Mod] dmobs(D00Med mobs)

I'm downloading this mod, and the main reason is... IT ADDS OWLS!!! And the realistic feature of they're eyes opening and closing!! +1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...
by TailsTheFoxDoes MT
Mon Jun 06, 2016 21:36
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 36592

Re: [Mod] The Pooper Mod [1.0] [pooper]

Ahem...you don't need to talk of s***! I'm not saying the mod sucks that it should be thrown in a toilet is just that sh*t is the same thing as poop, plus, it reminds me of a Mod Review on Minecraft by TrueMU. If you put together the sh*t and the paper you can make sh*tty paper, and you can also cr...
by TailsTheFoxDoes MT
Mon Jun 06, 2016 21:30
 
Forum: Mod Releases
Topic: [Mod] The Pooper Mod [1.3] [pooper] [Git]
Replies: 30
Views: 6415

Re: [Modpack] The Mobpack [mob_pack]

i just remeber i posted my version :) (i may slow it down a bit, also they are nearly unkillable) i'm happy to see you used it! will you use the snapper? Yeah next update but i got a question, i found out how to use sproxel and it can make OBJ files which i found in some mods but can this be conver...
by TailsTheFoxDoes MT
Mon Jun 06, 2016 21:24
 
Forum: WIP Mods
Topic: (The Withered Update!) [Modpack] The Mobpack [mob_pack]
Replies: 45
Views: 8366

Re: [Modpack] The Mobpack [mob_pack]

cool!(question: is your driller running in the air like crazy??i say you this because the code that mineyoshi gave you for this is doing weird things in 4.14) No, i didn't use his for this mod, i used yours but first of all, ironically, it looks adult and second of all the original driller ran fast...
by TailsTheFoxDoes MT
Sun Jun 05, 2016 15:21
 
Forum: WIP Mods
Topic: (The Withered Update!) [Modpack] The Mobpack [mob_pack]
Replies: 45
Views: 8366

(The Withered Update!) [Modpack] The Mobpack [mob_pack]

Welcome to the Mobpack This mod adds some mobs and will update overtime. Current version: v0.1c The mod adds the following mobs: ----------------------------------------------------------------------------------------------------------------------------------- Teletron Trash Withered Teletron V1 Wi...
by TailsTheFoxDoes MT
Sat Jun 04, 2016 16:58
 
Forum: WIP Mods
Topic: (The Withered Update!) [Modpack] The Mobpack [mob_pack]
Replies: 45
Views: 8366

Re: [Mod] The Pooper Mod [1.0] [pooper]

Is the code ,made of sh*t then this sh*tty mod can be thrown in a sh*tty toilet made of sh*t, that's also full of sh*t. Imagine, Teletron Sh*tatron or Cr*patron.
by TailsTheFoxDoes MT
Sat Jun 04, 2016 16:33
 
Forum: Mod Releases
Topic: [Mod] The Pooper Mod [1.3] [pooper] [Git]
Replies: 30
Views: 6415

Re: [Mod]Modpack of Mobs (mob_pack)

Whoops nevermind, all i had to do was delete the t_sphere folder?! SERIOUSLY!!!
by TailsTheFoxDoes MT
Fri Jun 03, 2016 04:03
 
Forum: WIP Mods
Topic: mob_pack discussion thread
Replies: 3
Views: 709

Re: [Mod]Modpack of Mobs (mob_pack)

core.register_craftitem(":teletronic_wisp:t_sphere", { description = "Pure Teletronic Energy", inventory_image = "t_energy.png", on_use = core.item_eat(1), }) why there is a ":"??????????? it it used to redefine an existant item/node delete it what do you mea...
by TailsTheFoxDoes MT
Fri Jun 03, 2016 03:34
 
Forum: WIP Mods
Topic: mob_pack discussion thread
Replies: 3
Views: 709

Re: [Mod] mypaint [mypaint]

+10000000000 AWESOME!! I wanted a mod that added coloured cobblestone and i can do it now. Thanks. Also the wood might look good too.
by TailsTheFoxDoes MT
Mon May 30, 2016 18:45
 
Forum: Mod Releases
Topic: [Mod] mypaint [mypaint]
Replies: 17
Views: 5268

Re: I need help modding

you will need to register an "arrow" Use dungeon master as a referance: -- Dungeon Master by PilzAdam stuff needed when you register_mob: attack_type = "dogshoot", reach = 3, shoot_interval = 2.5, arrow = "mobs:fireball", shoot_offset = 1, -- fireball (weapon) mobs:reg...
by TailsTheFoxDoes MT
Mon May 30, 2016 15:32
 
Forum: Modding Discussion
Topic: I need help modding
Replies: 5
Views: 1041

mob_pack discussion thread

WARNING: There is an error that makes this mod not want to work. Currently the only mob is Teletron but the Teletronic Sphere item won't work and Teletron won't work without it. HELP!!! http://www.minecraftskins.com/thumbnails/teletron-fixed-8368591.png https://bitbucket.org/TailsTheFenniken/mob_pac...
by TailsTheFoxDoes MT
Mon May 30, 2016 15:26
 
Forum: WIP Mods
Topic: mob_pack discussion thread
Replies: 3
Views: 709

Re: [Mod] XP [1.0]

Really nice mod! I made some changes, which might be useful. I made the texture much smaller(to be closer to the default textures) and added a hudbar. Fewer xp is required to gain levels but some of the rewards aren't as valuable(in my opinion). Also, if anyone wants mobs from mobs_redo to drop exp...
by TailsTheFoxDoes MT
Sat May 14, 2016 07:06
 
Forum: WIP Mods
Topic: [Mod] XP [1.0]
Replies: 25
Views: 7240

Re: I need help modding

azekill_DIABLO wrote:all types of fight i know is dogshoot (follows you and shot when in range<<=can be modified)
and dogfight :)

Yyeess i needed to know how to make them shoot but don't you need to query in what texture the shot uses and if so, do you just put it under fightype=dogshoot?
by TailsTheFoxDoes MT
Sun May 08, 2016 23:20
 
Forum: Modding Discussion
Topic: I need help modding
Replies: 5
Views: 1041

Re: [mod]BigPixelZombie

azekill_DIABLO wrote:you don't need to post anything since the code is DWYPL
(or wtfpl) if you prefer ;)

Oh :D
by TailsTheFoxDoes MT
Sun May 08, 2016 23:17
 
Forum: WIP Mods
Topic: [mod]BigPixelZombie
Replies: 26
Views: 4272

Re: Adware mobile "Minecraft" scam?

rubenwardy wrote:Sure it wasn't multicraft?

Or Cartooncraft?
by TailsTheFoxDoes MT
Sat May 07, 2016 19:19
 
Forum: Minetest General
Topic: Adware mobile "Minecraft" scam?
Replies: 15
Views: 2377

Re: [Mod] XP [1.0]

This adds in XP orbs, and rewards from xp. How does one get xp? Well you have to assign some ores to the group xp=1 for this to work. when you dig an ore with xp=1 group, you get an orb and you just might level up. a player loses all xp on death. There is a neat level up sound. SCREENSHOT http://i....
by TailsTheFoxDoes MT
Sat May 07, 2016 18:50
 
Forum: WIP Mods
Topic: [Mod] XP [1.0]
Replies: 25
Views: 7240

Re: [mod]BigPixelZombie

Hi, today i'm happy to present you my brand new mod: BigPixelZombie It's very light and it look very nice :) https://forum.minetest.net/download/file.php?mode=view&id=5934&sid=d73b5ae1638c284b1ee0d89dfb4ec10a the Big one :) when you kill it, it spawns one or two medium zombie, and when you ...
by TailsTheFoxDoes MT
Sat May 07, 2016 18:46
 
Forum: WIP Mods
Topic: [mod]BigPixelZombie
Replies: 26
Views: 4272

Re: [Modpack] Pygmy Tails Boss

Since you're including someone elses mod, you should state the license of the code (it has to be compatible with the included code). And since CME has a specific license, it's probably best to give your version the exact same license. See https://github.com/BlockMen/cme/blob/master/LICENSE.txt Does...
by TailsTheFoxDoes MT
Sat May 07, 2016 18:12
 
Forum: WIP Mods
Topic: [Modpack] Pygmy Tails Boss (tails_boss)
Replies: 5
Views: 1302

Re: [Modpack] Pygmy Tails Boss (tails_boss)

I need to get some website to upload them!!!!
by TailsTheFoxDoes MT
Sat May 07, 2016 18:06
 
Forum: WIP Mods
Topic: [Modpack] Pygmy Tails Boss (tails_boss)
Replies: 5
Views: 1302
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