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Re: [mod] Not so simple plants and fungi [nsspf]

A mod that adds wild plants and fungi in order to give another source of food without farming. For now there are only 29 fungi and no plants. You just have to walk around in the different biomes and gather the fungi. All the fungi are taken from the real world and thay have their scientific names. ...
by TailsTheFoxDoes MT
Sun Mar 19, 2017 22:33
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10469

Re: Minetest Story Mode is possible, with a diffrent name.

Minetest Story Mode ... seriously? I think it is a bit too early to think about it. No matter how you implement it. Minetest Game is a bit too limited to really tell a story around it. Especially since there are no mobs. It's probably not impossible, but I guess you have to invent a lot of stuff wh...
by TailsTheFoxDoes MT
Sat Mar 11, 2017 20:59
 
Forum: Minetest-Related
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 11
Views: 5389

Re: Minetest Story Mode is possible, with a diffrent name.

One thing to note is that you need to have things a bit more advanced looking model, you would need blender, or something like what i have, another way is how Stikbots do it. :P
by TailsTheFoxDoes MT
Tue Feb 07, 2017 03:44
 
Forum: Minetest-Related
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 11
Views: 5389

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

new mob for cme. https://forum.minetest.net/download/file.php?mode=view&id=7896&sid=dedad1bced3844bae70985a569346f09 https://forum.minetest.net/viewtopic.php?f=9&t=14822 Direct download https://bitbucket.org/TailsTheFenniken/mob_pack/downloads/mob_pack-v.01c%20release.zip just copy tele...
by TailsTheFoxDoes MT
Mon Jan 23, 2017 05:33
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 172112

Re: [Mod] Map Tools [maptools]

Cant you make unbreakable things breakable by Admin Pickaxe?
by TailsTheFoxDoes MT
Sat Dec 31, 2016 22:10
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 49722

Re: [Mod] Map Tools [maptools]

[DELETED POST]
by TailsTheFoxDoes MT
Sat Dec 31, 2016 22:10
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 49722

Re: [Mod] Chat Bubbles [chat_bubbles]

Does it work on OTHER multiplayer servers?
by TailsTheFoxDoes MT
Sun Dec 04, 2016 05:16
 
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 15
Views: 2610

Re: [Mod]Lucky Block MT[0.1]

Maybe it could have it's own lucky mobs or other stuff. Like a Evil Lucky Block or something, but what i mean is it should have automatic support for mods like More Ores and it can give you Mithrill stuff, and maybe nssm and mob_pack so it could summon some of those mobs.
by TailsTheFoxDoes MT
Sat Nov 19, 2016 21:28
 
Forum: WIP Mods
Topic: [Mod]Lucky Block MT[0.1]
Replies: 12
Views: 3034

Re: [Mod]Lucky Block MT[0.1]

Since link doesn't work maybe this will help: https://forum.minetest.net/viewtopic.php?f=9&t=13284 Already using that one! I just like to test out different people's mods on the same thing Maybe you could make it summon mobs and have mod support, like. My mob_pack Chat: [Weirdo] Can you dig it?...
by TailsTheFoxDoes MT
Sat Nov 19, 2016 05:40
 
Forum: WIP Mods
Topic: [Mod]Lucky Block MT[0.1]
Replies: 12
Views: 3034

Minetest Story Mode is possible, with a diffrent name.

I found a way we could possibly do it,we could make it a youtube game by using links and annotation. How it would work: If you clicked an option of what to do( like in Minecrap Story Mode) it'll send you to a different video which works as the option you selected, which then goes on to have more opt...
by TailsTheFoxDoes MT
Sun Nov 13, 2016 18:09
 
Forum: Minetest-Related
Topic: Minetest Story Mode is possible, with a diffrent name.
Replies: 11
Views: 5389

Re: [Mod] Not so simple mobs v2.4 [nssm]

The pump booms spawn in too commonly!
by TailsTheFoxDoes MT
Fri Nov 11, 2016 23:28
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79989

Re: [Mod] Not so simple mobs v2.4 [nssm]

Hello everybody! We are happy to announce that we are in feature freeze for the 3.0 release! We are going to test the mod some time before releasing it. If anyone would like to test it and report any bug we would be grateful. You only need to play with the version in the development branch of Githu...
by TailsTheFoxDoes MT
Wed Nov 09, 2016 00:11
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79989

Re: [Mod] Not so simple mobs v2.4 [nssm]

Sorry TailsTheFox, if I had known that you have made a dimension like that we wouldn't have made Morlendor like that! I got an idea, maybe you could use my spare phalconite ore texture, also if along with that you could make fire randomly spawn on Morlendor ground and i think phalconite ore is pret...
by TailsTheFoxDoes MT
Sat Nov 05, 2016 16:43
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79989

Re: [Mod] Not so simple mobs v2.4 [nssm]

Wow! What an huge amount of ideas and suggestions... Thank you! Second, i think that this interferes with mob_pack, not saying anything bad but a dark blueish dimension was being added to mob_pack. TailsTheFox, what do you mean? Did you said about my ideas and suggestions?Couldn`t you, NPX, add the...
by TailsTheFoxDoes MT
Sat Nov 05, 2016 07:00
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79989

Re: [Mod] Not so simple mobs v2.4 [nssm]

Hey! I have an idea! You should add a red panda mob. That would be AWESOME! https://upload.wikimedia.org/wikipedia/en/b/be/Red_Panda_in_a_Gingko_tree.jpg And maybe a bigfoot! https://upload.wikimedia.org/wikipedia/en/9/99/Patterson%E2%80%93Gimlin_film_frame_352.jpg I'm gonna add one to mob_pack, it...
by TailsTheFoxDoes MT
Tue Nov 01, 2016 04:19
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79989

Re: [Game Idea]Minetest Story Mode

Well the only easy way is to use UMod on Minecraft story mode and edit the normal MC blocks and change jesse to sam's model, and get a cast,
by TailsTheFoxDoes MT
Mon Oct 31, 2016 21:09
 
Forum: Subgame Discussion
Topic: [Game Idea]Minetest Story Mode
Replies: 3
Views: 3208

Re: Mob_pack Modding Discussion Thread

OFFTOPIC: How do you begin polls?
by TailsTheFoxDoes MT
Mon Oct 31, 2016 20:54
 
Forum: Modding Discussion
Topic: Mob_pack Modding Discussion Thread
Replies: 2
Views: 845

Mob_pack Modding Discussion Thread

I am yet again making anoher mob_pack thread, this is to discuss the code/name/files/textures/models (etc.) of the modpack.
by TailsTheFoxDoes MT
Mon Oct 31, 2016 20:53
 
Forum: Modding Discussion
Topic: Mob_pack Modding Discussion Thread
Replies: 2
Views: 845

Re: [Mod] Not so simple mobs v2.4 [nssm]

I used to like this but now i'm kinda not, first i can't use it in Mese Realms series because of Pumpboom having too high of a spawn chance. Second, i think that this interferes with mob_pack, not saying anything bad but a dark blueish dimension was being added to mob_pack.
by TailsTheFoxDoes MT
Sun Oct 30, 2016 17:24
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79989

Re:

babe223 wrote:o'que you want to add, in mod?

I might add Heromine to Mob_pack, well, with a different name, since "heromine" is a bit too MINECRAFTY.
by TailsTheFoxDoes MT
Sat Oct 29, 2016 23:06
 
Forum: Mod Releases
Topic: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Replies: 234
Views: 69851

Re: April fools

I got a spooky idea, how about on April 1st a mob has a chance of spawning 1% and when you get near it your inventory gets filled with dirt, the mob looks like a player and has a nametag that says singleplayer.
by TailsTheFoxDoes MT
Thu Oct 27, 2016 01:16
 
Forum: Minetest Features
Topic: April fools
Replies: 52
Views: 7202

Re: [Mod] Not so simple mobs v2.4 [nssm]

A small anticipation of what's coming after the summer pause! A whole new dimension with a new set of mobs which will live in it: https://forum.minetest.net/download/file.php?id=7597 And the new armors: https://forum.minetest.net/download/file.php?id=7598 I`m like that interesting screenshots And i...
by TailsTheFoxDoes MT
Mon Oct 24, 2016 23:39
 
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 298
Views: 79989

Re: What is the best mob pack?

MineYoshi wrote:
TailsTheFoxDoes MT wrote:Mob_pack! :P

That's by what the person likes, so i don't know...


He said best mob pack and my mob pack is LITTERALLY called mob pack.
by TailsTheFoxDoes MT
Mon Oct 24, 2016 01:37
 
Forum: Minetest General
Topic: What is the best mob pack?
Replies: 7
Views: 1686

Re: What is the best mob pack?

Mob_pack! :P
by TailsTheFoxDoes MT
Mon Oct 24, 2016 01:02
 
Forum: Minetest General
Topic: What is the best mob pack?
Replies: 7
Views: 1686

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

Can i use this mod for the Aeri biome? Similar but with a variety of cool mobs. Also, is it possible to edit The Nether's Portal so it's built out of mese and instead of teleporting you down, it will teleport you to the elevation of nyanland in the code? Because i don't know if putting the teleport...
by TailsTheFoxDoes MT
Sun Oct 23, 2016 21:03
 
Forum: WIP Mods
Topic: [Mod] Nyancat's heaven (reworked) [nyanland]
Replies: 16
Views: 4761

Re: [Mod] Nyancat's heaven (reworked) [nyanland]

⋅ step: http://i.imgur.com/Vxztyso.png ⋅ step: http://i.imgur.com/l25sgjf.png ⋅ step: http://i.imgur.com/K9PLn8x.png ⋅ step: http://i.imgur.com/eYfqkOB.png ⋅ step: http://i.imgur.com/xhT47UL.png Can i use this mod for the Aeri biome? Similar but wit...
by TailsTheFoxDoes MT
Sun Oct 16, 2016 17:07
 
Forum: WIP Mods
Topic: [Mod] Nyancat's heaven (reworked) [nyanland]
Replies: 16
Views: 4761

Re: [Mod] Mushrooms [Mushrooms]

ok, thanks. Do i just write the name of the liscence I would like to use? or do I have to contact the author of the liscence? please forgive my ignorance, I rarely post anything online. Uh... http://vignette1.wikia.nocookie.net/plantsvszombies/images/b/b4/Doom-shroom-hd.png/revision/latest?cb=20120...
by TailsTheFoxDoes MT
Sat Sep 17, 2016 06:05
 
Forum: WIP Mods
Topic: [Mod] doomshrooms
Replies: 9
Views: 1893

Re: Goodbye

azekill_DIABLO wrote:i've always gave credits to block men in my mods using part of his code

yeah +1 to you azekill_DIABOLO!
by TailsTheFoxDoes MT
Sun Sep 11, 2016 20:06
 
Forum: Minetest General
Topic: Goodbye
Replies: 41
Views: 11949

Re: [Mod] Advanced Trains [advtrains] [1.0]

No time ATM... When I'm done with mbb's models (great work, thanks very much), I will make tram rails that integrate into all infrastructure mods out there. Edit: Dowenload xD Hey Tails Look at this gif... ...nevermind.... https://media.giphy.com/media/ZWv3ToQExRphm/giphy.gif What... is there somet...
by TailsTheFoxDoes MT
Mon Sep 05, 2016 00:22
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120061

Re: [Mod] dmobs(D00Med mobs)

I have added it to this mod now, but you have to change both init.lua and dragons.lua. And now there are nyan cats! https://s13.postimg.io/z77o3bq4n/screenshot_20160903_075430.png OMG this is driving me insaaaane! http://i484.photobucket.com/albums/rr210/Antipodean_GSA/JavaFox-400px.gif How to get ...
by TailsTheFoxDoes MT
Mon Sep 05, 2016 00:10
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30696
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