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[Mod] Duel [duel]

This mod adds a duel system to minetest. It's still very much a work in progress. Currently it only allows one duel at a time between two players. You can challenge a player to a duel using the /duel chat command. You can leave a duel using the /duel_abandon chat command. Features ⋅  The m...
by red-001
Tue Nov 01, 2016 23:10
 
Forum: WIP Mods
Topic: [Mod] Duel [duel]
Replies: 7
Views: 4732

Re: anticheat

It's trivial to decompile lua bytecode. If someone is going to take the time to try and find a weakness in an anticheat system, compiling lua to bytecode isn't going to do much to stop them.
by red-001
Tue Nov 01, 2016 22:35
 
Forum: WIP Mods
Topic: anticheat
Replies: 43
Views: 19548

Re: Slideshow on the load screen

That might be a bit harder since there are different subgames.
by red-001
Sun Oct 30, 2016 08:48
 
Forum: Minetest Features
Topic: Slideshow on the load screen
Replies: 9
Views: 1880

Re: [mod]Extra TNT blast effects[tnt_extras]

Looks like xdecor doesn't allow cutting nodes that have on_blast callbacks. I added a workaround that makes sure xdecor is always loaded before this mod. That should fix the issue.
by red-001
Sat Oct 29, 2016 12:55
 
Forum: Mod Releases
Topic: [Mod] Extra TNT blast effects [tnt_extras]
Replies: 13
Views: 2670

Re: Slideshow on the load screen

Good idea, definitely looks more interesting then the current loading screen.
by red-001
Thu Oct 27, 2016 21:26
 
Forum: Minetest Features
Topic: Slideshow on the load screen
Replies: 9
Views: 1880

Re: [mod]Extra TNT blast effects[tnt_extras]

Updated the mod, the issue should be fixed now.
by red-001
Thu Oct 27, 2016 18:28
 
Forum: Mod Releases
Topic: [Mod] Extra TNT blast effects [tnt_extras]
Replies: 13
Views: 2670

Re: user data directory

Could you use a symbolic link?
by red-001
Mon Oct 10, 2016 07:10
 
Forum: Minetest General
Topic: user data directory
Replies: 8
Views: 1500

Re: Making a commercial game with the Minetest engine

Well you can sell a subgame, but for a mod it depends on the licenses of the mods it depends on.
by red-001
Wed Oct 05, 2016 13:51
 
Forum: Minetest General
Topic: Making a commercial game with the Minetest engine
Replies: 15
Views: 2612

Minetest Central Cloud?

How many servers are you planning to host and what are your criteria for adding new servers?
by red-001
Wed Oct 05, 2016 13:32
 
Forum: Minetest General
Topic: Minetest Central!
Replies: 17
Views: 2633

Re: Post your modding questions here

I have two questions: 1.) Where do I get all the name of the default object from? Where do I have to look? 2.) Any hint how to use an object like a bucket? I only found a group for a filled bucket. 1. default object? 2. take a look at https://github.com/minetest/minetest_game/blob/master/mods/bucke...
by red-001
Tue Oct 04, 2016 15:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 658543

Re: sofar's wish list (and worklist!)

Shouldn't the server to server redirect give the player an option to use a different username or password for the new server?
by red-001
Sun Oct 02, 2016 15:40
 
Forum: Minetest Engine
Topic: sofar's wish list (and worklist!)
Replies: 19
Views: 8481

Re: virtual reality [idea]

Well minetest already supports stereoscopic rendering so it's only a matter of adding support for head tracking.
by red-001
Sun Oct 02, 2016 10:15
 
Forum: Minetest Features
Topic: virtual reality [idea]
Replies: 10
Views: 1499

Re: Can't walk on the ground!?

Are you playing in singleplayer mode or are you hosting a server?
by red-001
Sun Oct 02, 2016 10:00
 
Forum: Minetest Problems
Topic: Can't walk on the ground!?
Replies: 8
Views: 1111

Re: sofar's wish list (and worklist!)

Can I add my wishes, too? What I'm missing in the Minetest-Game. 1.) More "life" in Mintest. That means ... a.) mobs (friendly, agressive, neutral) b.) sounds c.) weather 2.) Possibility to define Skins that are used on servers, too. 3.) A kind of registration so that you have you account...
by red-001
Sun Oct 02, 2016 00:33
 
Forum: Minetest Engine
Topic: sofar's wish list (and worklist!)
Replies: 19
Views: 8481

Re: Lua Bits n Pieces...

bigfoot547: you're welcome to use them
by red-001
Sun Oct 02, 2016 00:00
 
Forum: WIP Mods
Topic: Lua Bits n Pieces...
Replies: 13
Views: 2510

Re: Minetest stream on Twitch tonight

Are you planning to stream minetest on twitch again in the near future?
by red-001
Sat Oct 01, 2016 21:47
 
Forum: Minetest General
Topic: Minetest stream on Twitch tonight
Replies: 7
Views: 908

Re: Minetest stream on Twitch tonight

The shadows are caused by moretrees.
by red-001
Sat Oct 01, 2016 16:52
 
Forum: Minetest General
Topic: Minetest stream on Twitch tonight
Replies: 7
Views: 908

Re: Lua Bits n Pieces...

A few commands that could be useful for server owners local jail_pos = {x=-29.5,y=28.5,z=29889} local spawn_pos = {x=-20,y=6,z=-34} core.register_privilege("jail","Jail and free players") minetest.register_chatcommand("jail", { params = "<name>", description =...
by red-001
Fri Sep 30, 2016 11:18
 
Forum: WIP Mods
Topic: Lua Bits n Pieces...
Replies: 13
Views: 2510

Re: Lua Bits n Pieces...

Chat commands to set the look yaw and pitch, useful for taking screenshots,etc -- Setyaw by red-001 minetest.register_chatcommand("setyaw", { params = "<yaw>", description = "Set player yaw", func = function(caller,yaw) if (yaw ~= '') and tonumber(yaw) then local player...
by red-001
Fri Sep 30, 2016 11:12
 
Forum: WIP Mods
Topic: Lua Bits n Pieces...
Replies: 13
Views: 2510

Re: Post your screenshots!

Some screenshots from my server: http://imgur.com/gWJH9by.png http://imgur.com/FHSyyPH.png http://imgur.com/ISHtAsn.png http://imgur.com/8t8OwHD.png http://imgur.com/BFMqYhR.png http://imgur.com/wgkkMN5.png http://imgur.com/qpy4G2x.png
by red-001
Thu Sep 29, 2016 11:57
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1450096

Re: Suggestion: X-Ray (Like No-Clip)

It works because the whole map is a single object as far as the rendering engine is concerned and there are only textures on the outside of the object. When you are inside the object there is nothing to render on the side that you're looking and the engine doesn't render things that should be obscur...
by red-001
Thu Sep 22, 2016 21:08
 
Forum: Modding Discussion
Topic: Suggestion: X-Ray (Like No-Clip)
Replies: 12
Views: 1945

Re: DWYWPL A Kid Friendly Alternative to the WTFPL

You could just use CC0 or MIT.
by red-001
Thu Sep 22, 2016 20:40
 
Forum: Minetest General
Topic: DWYWPL A Kid Friendly Alternative to the WTFPL
Replies: 91
Views: 13713

Re: Can a client connect to another server using a mod?

Not yet. But similar ideas has been discussed on GitHub.
by red-001
Thu Sep 22, 2016 20:34
 
Forum: Minetest General
Topic: Can a client connect to another server using a mod?
Replies: 3
Views: 563

Re: Lua error unpack() too many results to unpack

Is this still being worked on?
by red-001
Fri Aug 26, 2016 10:18
 
Forum: Modding Discussion
Topic: Lua error unpack() too many results to unpack
Replies: 9
Views: 1253

Re: iOS?

How is it that there is a lot more copies of minetest on the apple store where you have to play $99/year compare to google play which is a one time payment of $25?
by red-001
Tue Jun 28, 2016 20:33
 
Forum: Minetest Builds
Topic: iOS?
Replies: 20
Views: 9527

Re: iOS?

Well, it looks like somebody has already ported Minetest to iOS: https://itunes.apple.com/en/app/freeworld-multiplayer-sandbox/id770577592 They are even using the MT icon. I don't have an iphone so I can't check, but if the apple store is anything like google play, then that app is probably full of...
by red-001
Tue Jun 28, 2016 19:27
 
Forum: Minetest Builds
Topic: iOS?
Replies: 20
Views: 9527

Re: Textures Spread Across Multiple Nodes

Placing more blocks is basically free. It has a minimal impact on performance. You should try to minimize the number of nodes you register, but that only really applies if you register hundreds of nodes. Larger nodes are possible, but the engine still treats them as one node, meaning you can place n...
by red-001
Sat Jun 25, 2016 10:31
 
Forum: Minetest General
Topic: Textures Spread Across Multiple Nodes
Replies: 12
Views: 1144

Re: 2 Different slabs in 1 node space.

You would have to register a lot of nodes to do this without an engine change.
by red-001
Fri Jun 24, 2016 18:15
 
Forum: Minetest General
Topic: 2 Different slabs in 1 node space.
Replies: 16
Views: 2376

Re: Intercept Chat Commands

You could do something like this: local banned_word = "test" minetest.chatcommands["msg"].func = function(name, param) local sendto, message = param:match("^(%S+)%s(.+)$") if not sendto then return false, "Invalid usage, see /help msg." end if not core.get_pla...
by red-001
Fri Jun 24, 2016 11:21
 
Forum: Modding Discussion
Topic: Intercept Chat Commands
Replies: 2
Views: 377
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