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Re: Programmatically get my posn

dev.minetest.net is easier to read then the API documentation on github if you don't mind parts of it been outdated.
by red-001
Fri Jun 24, 2016 09:16
 
Forum: Minetest General
Topic: Programmatically get my posn
Replies: 4
Views: 570

Re: 2 Different slabs in 1 node space.

It would be nice but I would require a major change in the map format and other parts of the game.
by red-001
Fri Jun 24, 2016 09:13
 
Forum: Minetest General
Topic: 2 Different slabs in 1 node space.
Replies: 16
Views: 2374

Re: Textures Spread Across Multiple Nodes

You could but the way the engine deals with nodeboxes larger then one node is a bit confusing. Take a look at the code used for doors in the latest version of the game.
by red-001
Fri Jun 24, 2016 08:38
 
Forum: Minetest General
Topic: Textures Spread Across Multiple Nodes
Replies: 12
Views: 1142

Re: Textures Spread Across Multiple Nodes

That's not currently possible.
by red-001
Fri Jun 24, 2016 00:18
 
Forum: Minetest General
Topic: Textures Spread Across Multiple Nodes
Replies: 12
Views: 1142

Re: ask permissions for creating account?

You could use something like this: local users = {"singleplayer","another_user"} minetest.register_on_prejoinplayer(function(name, ip) for _,current_name in pairs(users) do if name == current_name then return end end return "You are not allow to join this server" end)
by red-001
Fri Jun 24, 2016 00:01
 
Forum: Minetest General
Topic: ask permissions for creating account?
Replies: 1
Views: 371

Re: Post your modding questions here

While playing around with the default:furnace code, I have discovered a curious fact - no type of 'processing' node - eg. furnace, workbench, claycrafter - can have more than 1 input (source) item. Is this a limitation of the engine, or was the code deliberately restricted for some reason? Then lua...
by red-001
Thu Jun 23, 2016 22:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657984

Re: Is there a "computer" mod?

mesecons adds programmable microcontrollers that can be programed using lua.
by red-001
Thu Jun 23, 2016 15:49
 
Forum: Modding Discussion
Topic: Is there a "computer" mod?
Replies: 4
Views: 878

Re: Programmatically get my posn

You can get the position of the a player and then calculate the position of the node below them based on that.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_joinplayer(function(player)
   local pos = player:getpos()
   pos.y = pos.y-1
   minetest.set_node(pos, {name="default:cloud"})
end)
by red-001
Thu Jun 23, 2016 11:54
 
Forum: Minetest General
Topic: Programmatically get my posn
Replies: 4
Views: 570

Re: Build Minetest iOS version for,get $1000

hmmm i would be willing to port minetest to iOS (if i ever get an iphone) and for free XD. and i was wondering if it would be possible to use some sort of launcher for minetest on iOS that way the launcher could be licenced under some proprietary license just so it could be put on the app store. an...
by red-001
Sat Feb 13, 2016 12:10
 
Forum: Minetest Features
Topic: Build Minetest iOS version for,get $1000
Replies: 24
Views: 3498

Re: [b]pixelcraft: a simple minetest-core game[/b]

Make it a texture pack then. If you want to I could help.
by red-001
Fri Feb 05, 2016 20:45
 
Forum: Minetest-Related
Topic: pixelcraft: a simple minetest-core game [!CONTINUED!]
Replies: 20
Views: 4530

Re: Improved TNT Mod

add an empty on_blast callback to default:water_source and default:water_flowing.
Water will stop being damaged by tnt.
by red-001
Fri Feb 05, 2016 17:25
 
Forum: WIP Mods
Topic: Improved TNT Mod
Replies: 3
Views: 892

Re: [Game]A new subgame (... to be named ...)[PLAN]

Sounds interesting (and achievable). I might help out if I have time.
by red-001
Thu Feb 04, 2016 23:40
 
Forum: WIP Subgames
Topic: [Game] A Tome With Trials [WIP]
Replies: 52
Views: 17768

[mod]More chatcommands [more_chatcommands]

This mod adds more chat commands. Currently it adds: ⋅  grantme for granting privileges to yourself ⋅  grantall for granting privileges to everyone online ⋅  kickall for kicking all other players ⋅  revokeall for revoking a privilege from all other players onl...
by red-001
Thu Feb 04, 2016 16:08
 
Forum: WIP Mods
Topic: [mod]More chatcommands [more_chatcommands]
Replies: 1
Views: 518

Re: [mod]Extra TNT blast effects[tnt_extras]

Can you make it have this cool dropping effect that normally applies to Minecraft, so basically, it jumps up a little off of the block it is on and starts blinking and then explodes, can you make it do that, or is there another mod that has the effect I'm talking about. I will think about it, but i...
by red-001
Sat Jan 30, 2016 12:34
 
Forum: Mod Releases
Topic: [Mod] Extra TNT blast effects [tnt_extras]
Replies: 13
Views: 2667

Re: [mod]Extra TNT blast effects[tnt_extras]

DS-minetest, good idea. I have added it.
by red-001
Thu Jan 28, 2016 17:35
 
Forum: Mod Releases
Topic: [Mod] Extra TNT blast effects [tnt_extras]
Replies: 13
Views: 2667

[mod]Nyancats plus[nyancats_plus]

Nyancats plus I made this mod a while ago and published it under a different account. Currently this mod only adds nyancat tools but hopefully I will change that soon. Crafting You can craft 9 rainbow shards from one nyancat rainbow. Use these to craft tools. The tools will be unbreakable. License T...
by red-001
Tue Jan 26, 2016 22:12
 
Forum: WIP Mods
Topic: [mod]Nyancats plus[nyancats_plus]
Replies: 1
Views: 532

Re: [mod]Nyancats plus[nyancats_plus]

I sadly lost access to this account. I am planning to develop this mod a little bit more. I am now hosting it on Github at https://github.com/red-001/nyancats_plus.
by red-001
Tue Jan 26, 2016 21:34
 
Forum: Mod Releases
Topic: [mod]Nyancats plus[nyancats_plus]
Replies: 2
Views: 1515

[Mod] Extra TNT blast effects [tnt_extras]

This mod adds extra TNT blast effects. It changes stone like nodes into gravel or rarely into lava source blocks, sand-like blocks into glass fragments and makes obsidian, obsidian brick, mese and diamond blocks resistant to TNT(they will still get damaged but only rarely) If you have any ideas/sugg...
by red-001
Tue Jan 26, 2016 20:47
 
Forum: Mod Releases
Topic: [Mod] Extra TNT blast effects [tnt_extras]
Replies: 13
Views: 2667
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