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Map-Gen Questions : 1) Latitudes 2) Knob-Twiddlers

. Hi All Seeing regular mentions of Perlin noise in the context of map-gen throws me back to greyscale bump mapping exercises with early versions of Photoshop and 3D-modellers that have long-since gone to meet their programmer in the sky. I know nothing of the details of Minetest map-gen design and ...
by CuriousNoob
Sun Feb 05, 2017 18:18
 
Forum: Minetest Features
Topic: Map-Gen Questions : 1) Latitudes 2) Knob-Twiddlers
Replies: 3
Views: 1009

Re: Minetest not working?

My Minetest game is not working. I updated it like just a thew minutes ago. The new version is nice. I can't open it. I restarted my computer. And the game just won't open. :( Please help me I love playing Minetest. Hi KittyCakes Glancing at your previous posts suggests you're using Ubuntu, but you...
by CuriousNoob
Sun Feb 05, 2017 16:32
 
Forum: Minetest Problems
Topic: Minetest not working?
Replies: 1
Views: 683

Re: Opinons needed: Possible change in map block serializati

. . . you can not play on your maps on other versions of Minetest after you opened them in this version . . . the server has to be new to be able to read the map . . . If this PR is merged, once you open a world with a server you cannot then afterwards open that world with an older server . . . Fro...
by CuriousNoob
Sun Feb 05, 2017 14:51
 
Forum: Minetest News
Topic: Opinons needed: Possible change in map block serialization
Replies: 10
Views: 4642

Form or Substance

Separating each sentence into its own paragraph makes the separation meaningless, and is just as bad as an unbroken wall of text for readability. . Hmm. Okay. Thank you Byakuren for your feedback, although not the type of ''comments please'' that are most needed. Ocular/eyesight issues influence my...
by CuriousNoob
Sun Feb 05, 2017 11:55
 
Forum: Minetest General
Topic: Big Thoughts, Dangerous Thoughts
Replies: 9
Views: 2072

Re: Successfully activating mods

Hello all, I was wondering if anybody could aid me in activating mods (Linux). I have installed both Creatures MOB-Engine and Animals Modpack. Once installed I am able to see them in MineTest and supposedly activate them in a world. However, once I load said world there are no animals or creatures ...
by CuriousNoob
Thu Feb 02, 2017 21:58
 
Forum: Minetest Problems
Topic: Successfully activating mods
Replies: 7
Views: 1739

Big Thoughts, Dangerous Thoughts

. Hi All A huge amount has been achieved, most of which is truly amazing. Past and present contributors deserve massive Gratitude and Respect. The community around these forums is a real asset. There's a lot of bright minds here and a huge amount of eager willingness to expend time to help. IQ invol...
by CuriousNoob
Thu Feb 02, 2017 21:21
 
Forum: Minetest General
Topic: Big Thoughts, Dangerous Thoughts
Replies: 9
Views: 2072

lessons to be learned

Your minetest_game and minetest version seems to be incompatible, you will need to update both to 0.4.15. Hmm. Interesting. We've learned something : the minetest application and its _game have to be compatible versions. What we haven't been told|explained|taught|educated is --- from the small end-...
by CuriousNoob
Sat Jan 28, 2017 10:53
 
Forum: Minetest Problems
Topic: [ solved ] help! server will not load, this error
Replies: 44
Views: 8546

Re: help! server will not load, this error

guys id like to have my server back up asap. please, any ideas? even if you arent sure, your ideas COULD make a difference I notice that you say earlier in this thread : sorry, 0.4.15 latest from dnf but then [root@server ~]# minetest --version mMinetest 0.4.14 (Linux) . . . [root@server ~]# minete...
by CuriousNoob
Sat Jan 28, 2017 10:01
 
Forum: Minetest Problems
Topic: [ solved ] help! server will not load, this error
Replies: 44
Views: 8546

Re: Different soils for forests

What do you think about these? https://forum.minetest.net/download/file.php?mode=view&id=8707&sid=4f2ca6dee02f21c3589d2ad528a64f56 https://forum.minetest.net/download/file.php?mode=view&id=8706&sid=4f2ca6dee02f21c3589d2ad528a64f56 I too quite like the second one. :) .
by CuriousNoob
Fri Jan 27, 2017 22:31
 
Forum: Minetest Features
Topic: Different soils for forests
Replies: 42
Views: 10351

re : TNT recipe on the Wiki

TenPlus1 wrote:wood, gunpowder, wood
gunpowder, gunpowder, gunpowder
wood, gunpowder, wood



Hi TenPlus1

I've tried to edit the Wiki:TNT to reflect the recipe you've given ... is that okay..?

HTH

.
by CuriousNoob
Fri Jan 27, 2017 22:25
 
Forum: Minetest General
Topic: How to craft TNT?
Replies: 3
Views: 1017

re: minetest-dbgsym and versions from ppa

. Hi Thanks for the suggestion What even is minetest-dbgsym? As far as I understand what Fixerol recommended , minetest-dbgsym facilitates debugging. My desire is not merely to achieve a situation where there are no longer problems for me in the here-and-now. If possible, it is always better to exte...
by CuriousNoob
Thu Jan 26, 2017 19:43
 
Forum: Minetest Problems
Topic: minetest-dbgsym..? ... repos, versions ... a confusing mess.
Replies: 2
Views: 847

minetest-dbgsym..? ... repos, versions ... a confusing mess.

Chain of events : With my recent question failing to elicit the hoped-for expertise, I'm still thrashing around in ignorance. I saw lordfingle's post about debugging minetest . Debugging software like he's doing is not in my skillset. But I searched and found Fixerol's post : Minetest 0.4.14 . I rea...
by CuriousNoob
Thu Jan 26, 2017 14:38
 
Forum: Minetest Problems
Topic: minetest-dbgsym..? ... repos, versions ... a confusing mess.
Replies: 2
Views: 847

Two Questions ( Experts Needed )

. Hi After months of trying, an interesting sub-game is still crashing for me. Its author is obviously not a native-English-speaker, and possibly not sufficiently knowledgeable to help. TL;DR Two Questions : 1 ) - is it appropriate ... and if so is it enough ... to simply substitute deprecated-funct...
by CuriousNoob
Tue Jan 24, 2017 22:11
 
Forum: Minetest Problems
Topic: Two Questions ( Experts Needed )
Replies: 1
Views: 2352

Re: Help Meh. How to use systemd ubuntu server?

I did apt-get minetest-server, Repo outdated 4.13, but it worked and started on boot. So I changed the directory to my 4.15 dev build, that worked, the .minetest.conf file worked but it's not detecting everything below my /world folder. player files, the map or anything. I've tried moving these fol...
by CuriousNoob
Sun Jan 22, 2017 22:29
 
Forum: Minetest General
Topic: Help Meh. How to use systemd ubuntu server?
Replies: 4
Views: 1320

re: secure HTTPS Wiki account login..?

.
Hi

Thanks for that. Just wanted to ask (a.k.a. suggest, prompt for) whether there are imminent plans for secure HTTPS on the Wiki login page..?

Thanks :)

.
by CuriousNoob
Sun Jan 22, 2017 17:22
 
Forum: Minetest General
Topic: Wiki account requests
Replies: 13
Views: 5742

re : public servers, online worlds, multi-player

Are you running a complicated setup with multiple servers with multiple configurations and multiple other-things-to-consider..? If so, I have no idea if it's safe to rename, sorry. But if not, if you're on a simple singleplayer Minetest like myself, read on... Yes, I play singleplayer mode. Honestl...
by CuriousNoob
Sun Jan 22, 2017 16:40
 
Forum: Minetest General
Topic: How to change world's name?
Replies: 9
Views: 1661

re : world name change

Is it safe to change world's name just by renaming corresponding folder in ~/.minetest/worlds/ ? In world's folder there are many data like metadata, map itself as sqlite database, and so on. Maybe world name is presented there as well. How to change world's name correctly? Are you running a compli...
by CuriousNoob
Sun Jan 22, 2017 13:45
 
Forum: Minetest General
Topic: How to change world's name?
Replies: 9
Views: 1661

re : plant and fungi navigation

Thank you for the learning experience. I thought that the mushrooms would be on the north side (though I read some do grow on the north side) but I found that some fungi grow on the south side too, interesting! This was a fun read: http://www.naturalnavigator.com/the-library/find-your-way-using-lic...
by CuriousNoob
Sun Jan 22, 2017 11:51
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10469

re : systemd ubuntu server?

I've never used systemd and having hard time finding good tutorials. I need to know how to create a minetest service/unit, start on boot and restart on crash on ubuntu server 16.04. thank. Hello TARD I'm running Mint-18-KDE which is based on Ubuntu-16.04-LTS. There is a distinct package '' minetest...
by CuriousNoob
Sun Jan 22, 2017 09:58
 
Forum: Minetest General
Topic: Help Meh. How to use systemd ubuntu server?
Replies: 4
Views: 1320

re : Minetest_MarSurvival

. Hi again Feedback/Crash-Report : I just downloaded today's marsu game from GitHub. In the spirit of ''a sub-game is supposed to be complete in itself, just download/install/run..'' I've done just that. Vanilla Minetest, vanilla Marsu_Game ... no other mods, no other configuration. Just the marsu_g...
by CuriousNoob
Sat Jan 21, 2017 12:08
 
Forum: WIP Subgames
Topic: [Game]Minetest_MarSurvival
Replies: 32
Views: 12877

re: how to install minetest from source

i'm not an expert and dont know how all the cmake flags work. I want to, with source code, install minetest 0.4.14 the same way dnf does it so i can get it running. Hi Fedora24 Ironically the move to dnf from yum --- with yum's scriptable URL-list-generating yumdownloader which fitted my data-cappe...
by CuriousNoob
Thu Jan 19, 2017 22:14
 
Forum: Minetest Problems
Topic: how to install minetest from source exactly like dnf does it
Replies: 6
Views: 1135

typo..?

Warning: This mod is incomplete and under development. The code does need a lot of cleanup. ... you need to add secure.trusted_mods = handle_schematic to your minetest.conf . Erm, ''shurely shome mishtake..?'' Simple typo I'm sure, but shouldn't there be an ''s'' on the end : secure.trusted_mods = ...
by CuriousNoob
Wed Jan 18, 2017 11:32
 
Forum: WIP Mods
Topic: Save and import buildings [handle_schematics]
Replies: 23
Views: 5425

update : broken Villages feature

. I read above that you tweaked the mod, but use of the word ''tricky'' suggests there's already known issues in this area. ...probably missing/overlooking/doing-something-wrong..? Hmm, self-quoting, beseeching the silent void --- seems like this is a slow thread, if not totally dead. Still, for th...
by CuriousNoob
Wed Jan 18, 2017 11:18
 
Forum: Subgame Releases
Topic: [Game] Post-apocalyptic Fallout World [aftermath]
Replies: 29
Views: 14993

re : solutions

Curious, Are you sure you've installed the mod into the correct mod folder? Just asking, cause I've had to track down that folder after using Calinou's One-Line script installer for a dev version of Minetest on Lubuntu14.04, and then upgrading to a stable version from the ppa. Turns out, one was a ...
by CuriousNoob
Wed Jan 18, 2017 01:31
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23855

re : villages, minetest.conf, and Mod-Security

I'm starting to wonder if there's something different about the binaries supplied by the minetestdevs ppa repo, because I've encountered odd issues before, where it seemed I was the only one having issues but others were okay, and when I built-from-source locally and ran-in-place the issues disappe...
by CuriousNoob
Wed Jan 18, 2017 01:02
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23855

re : no villages forming

CuriousNoob, mg_villages works with minetest v0.4.15. The reason you are not seeing villages, is because you have not installed any of the village mods. If you download the Villages modpack, it includes everything. You have to update the handle_schematics and the mg_villages mods within the modpack...
by CuriousNoob
Tue Jan 17, 2017 20:24
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23855

no Villages even with mod-security disabled

. So then, apart from disabling mod-security, is there anything else I can do as an end-user..? Or is this something only you as the author can fix..? Update : For the sake of rigour, completeness, control-group experimentation etc, I disabled mod-security. Yes, a newly-created world starts. But no...
by CuriousNoob
Tue Jan 17, 2017 14:25
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23855

re : mod-security with handle_schematics

. Hi Sokomine Firstly please let me echo other people's sentiments that your contributions to this FOSS game-space are very much appreciated. As posted elsewhere, for reasons of monthly data-caps, I've recently been trying Sub-Games singleplayer offline locally. One of these sub-games (''aftermath''...
by CuriousNoob
Tue Jan 17, 2017 12:15
 
Forum: WIP Mods
Topic: [Mod] Villages for Minetest [mg_villages]
Replies: 64
Views: 23855

re : Mob Bones

.
mr_dean wrote:how long are mob bones protected?
Just wondering...


For me it seems about 15-20 minutes real-time, usually on the way back after doing/exploring something else in-game, I haven't stuck beside one rigorously trying it every second. ;-P

I hope you enjoy it :D
.
by CuriousNoob
Sun Jan 15, 2017 22:25
 
Forum: Subgame Releases
Topic: [Game] Post-apocalyptic Fallout World [aftermath]
Replies: 29
Views: 14993

re : Villages feature badly broken

. Hi maikerumine/Aiden Crippled by monthly data-caps I've recently been auditioning worlds singleplayer, offline locally. From your ReadMe/RTFM above it looked interesting and challenging, so firstly it's a ''Thank You'' for contributing this Sub-Game. But --- and with a fresh forum-post you know th...
by CuriousNoob
Sun Jan 15, 2017 22:19
 
Forum: Subgame Releases
Topic: [Game] Post-apocalyptic Fallout World [aftermath]
Replies: 29
Views: 14993
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