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Re: [Mod] Basic Bow [basic_bow]

How do you edit how far the arrow goes and how much it hurts something? I can't find it anywhere in the code. Could someone show me?
by v-rob
Mon Mar 27, 2017 21:44
 
Forum: Mod Releases
Topic: [Mod] Basic Bow [basic_bow]
Replies: 25
Views: 12782

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I did realize it was a joke, but never mind. I didn't expect it to be implemented.
by v-rob
Sun Mar 26, 2017 00:40
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536165

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

Actually, what I meant was that the generator is basically a power plant with a few different properties. It still uses the wires mesecons has always used. I just wanted something more reasonable than an electric plant.
by v-rob
Sat Mar 25, 2017 17:52
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536165

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I didn't expect anything to happen. I was just wondering.

burli wrote:And I think it would be impossible to place down logic AND power wires


What do you mean?
by v-rob
Sat Mar 25, 2017 15:54
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536165

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

I was thinking about mesecons, and I think that they have one main problem. Power is produced strangely. It's produced from: power plant blinky plant switch water turbine lever button pressure plate solar panel player detector node detector. The whole system for these is badly made. Power should not...
by v-rob
Sat Mar 25, 2017 00:45
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 536165

Re: [mod] Not so simple plants and fungi [nsspf]

EDIT: never mind
by v-rob
Thu Mar 23, 2017 22:42
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10466

Re: [Mod] StreetsMod [2.0.1] – create modern cities

Where is the yellow asphalt and the slopes in the screenshots? Also, how do you control the traffic lights? I can only find the website for the old ones.
by v-rob
Tue Mar 14, 2017 23:55
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118448

Re: [Mod] StreetsMod [2.0.1] – create modern cities

EDIT: never mind about this post.
by v-rob
Tue Mar 14, 2017 23:08
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 308
Views: 118448

Re: [mod] Not so simple plants and fungi [nsspf]

Thank you very much. I understand now.
by v-rob
Tue Mar 14, 2017 23:05
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10466

Re: [mod] Not so simple plants and fungi [nsspf]

Why can't I place mushrooms down in creative mode? They always disappear, wherever I put one...

Also, how do you plant spores? I don't quite understand that.
by v-rob
Mon Mar 13, 2017 23:55
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10466

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

I've noticed a small problem that isn't important, but I think that it should be fixed. On some of the train cars and trains, some of the things have been reflected incorrectly. One of them is the industrial engine's wheels and pipes. The cylinders are inverted so that you see the inside of it. Coul...
by v-rob
Sat Mar 11, 2017 20:54
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119810

Re: [Mod] Advanced Trains [advtrains] [1.6.4]

In my opinion, there is something that advanced trains needs. I don't know how hard/easy this would be, but the train cars need wheel sets. I mean like the My Trains Mod. There would be two wheel sets running along the track at a set amount of units apart, and the train car itself would pivot in bet...
by v-rob
Thu Feb 09, 2017 15:16
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119810

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