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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
There already is a coolant. It's water, and water is basically infinite. I would definitely look at making you supply more lava. I'm thinking that the "proper" way to handle it would be 67.5s of power for one bucket of lava (giving you 9 minutes per lava can). That's sufficiently powerful ...
I've been thinking for some time that geothermals in general are OP, but mainly because they don't consume their fuel (the way nuclear reactors do, for example). It would be nice to have to resupply those, at some point. Stone ladders are more realistic than quarries or mining lasers, but I don't ca...
This is a collection of stuff I've been playing around with to make Technic a bit more well-muscled (so to speak). It's all seriously OP (especially the arcane quarry) so I would strongly recommend sticking with singleplayer for this. This is a lot to take in I know, but I'll work on proper document...
This provides a basic statbar for armor when using 3d armor and the stamina mod. http://i.imgur.com/nGZ8Ewg.jpg See: https://github.com/stujones11/minetest-3d_armor https://github.com/minetest-mods/stamina Dependencies: None. (This won't really do anything without at least 3d armor, though.) License...
If you mod this to get away from Pipeworks, you'll want to consider how to handle do_output() (since that calls Technic, which also calls Pipeworks). I mean, you'd pretty much want to remove/convert all the automation code.
Description: This mod adds containers for Technic that store a single type of item in large amounts. The containers are simple, portable, and upgradeable. License: WTFPL Mod dependencies: Default, Technic, Pipeworks, and Moreores Also requires the latest dev version of Minetest (or Minetest 0.4.14)....