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Re: [Mod] torches [torches]

Are you going to add wield light to default game?

If not could we use this mod in minetest 0.4.15 to get it?
by pithy
Thu Dec 15, 2016 01:07
 
Forum: Mod Releases
Topic: [Mod] torches [torches]
Replies: 31
Views: 7715

Re: How to use b3d in blender?

assimp only works with one of the models in mobs redo.
by pithy
Wed Dec 14, 2016 18:04
 
Forum: Modding Discussion
Topic: How to use b3d in blender?
Replies: 7
Views: 1651

Re: [mod]Noclip_viewer[noclip_viewer]

mootpoint wrote:i put the dots there so you can see the outline, i did not want it completely blank


Did not see that at first.
by pithy
Wed Dec 14, 2016 17:54
 
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 17
Views: 2815

Re: How to use drawtype liquid on non-liquid nodes?

If only node alpha worked on all drawtypes.
by pithy
Wed Dec 14, 2016 00:26
 
Forum: Modding Discussion
Topic: How to use drawtype liquid on non-liquid nodes?
Replies: 5
Views: 1109

Re: [mod]Noclip_viewer[noclip_viewer]

"blank.png" is a part of the Minetest engine, so no need to have your own texture in this mod.
by pithy
Wed Dec 14, 2016 00:19
 
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 17
Views: 2815

Re: [Mod] Enchanting [git] [enchanting]

kniffo80 wrote:Hmmm ... explain please ;)


It is common for software from deferent times to not work well together.

They must be time travelers to have versions 1.4.13 and 0.14.4 of minetest.
by pithy
Tue Dec 13, 2016 15:39
 
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 16
Views: 6356

Re: Flowers Pots API?

Did you try my flowerpots mod?
by pithy
Tue Dec 13, 2016 03:46
 
Forum: Minetest Features
Topic: Flowers Pots API?
Replies: 3
Views: 1012

Re: Post your screenshots!

Make a honeycomb biome.
by pithy
Mon Dec 12, 2016 17:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1409351

Re: [Mod] Enchanting [git] [enchanting]

Hello, I use a 1.4.13 minetest version and it doesn't work. Minetest writes a lua error. Thanks, kosmonautik Same for me. Getting the following error on 0.14.4 Server (Debian): 2016-12-11 09:32:47: ERROR[Main]: ModError: Failed to load and run script from /root/.minetest/mods/enchanting/init.lua: 2...
by pithy
Mon Dec 12, 2016 00:56
 
Forum: Mod Releases
Topic: [Mod] Enchanting [git] [enchanting]
Replies: 16
Views: 6356

Re: [Mod] comboblock [comboblock]

Aspen does NOT play nice with others though.... (maybe due to being such a light color?) Sometimes it completely takes over the other slab-node and sometimes it mixes quite oddly... other than that small glitch.... the mod is awesome and I think someone like Nathan or anyone else should do a mod re...
by pithy
Sat Dec 10, 2016 19:05
 
Forum: WIP Mods
Topic: [Mod] comboblock [comboblock]
Replies: 9
Views: 1572

Re: [Mod] comboblock [comboblock]

Hi pithy, I seem to run into an error with comboblock, and unable to figure it out. Wondering if you can help me... A quick note ahead of time, I have been stripping the $h#t out of minetest but, any nodes I have removed, I removed from the ID list at the top of the init.lua for this mod. I can't s...
by pithy
Fri Dec 09, 2016 16:17
 
Forum: WIP Mods
Topic: [Mod] comboblock [comboblock]
Replies: 9
Views: 1572

Re: Post your screenshots!

Inocudom wrote:
Wuzzy wrote:Image

That's quite a few unknown blocks you have there. Are you going to make brick, cobblestone, tile, slab, and stair versions of them too?


That is a good idea.
by pithy
Fri Dec 09, 2016 01:16
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1409351

Re: [Mod] flower pots [v1.2] [flowerpots]

Update: Now supports Minetest TNG
by pithy
Fri Dec 09, 2016 01:12
 
Forum: Mod Releases
Topic: [Mod] flower pots [v1.2] [flowerpots]
Replies: 13
Views: 2528

Re: Post your screenshots!

Jordach wrote:
pithy wrote:@Jordach: Is that big freaking dig?

Something else entirely.

Do you maintain big freaking dig anymore?
by pithy
Tue Dec 06, 2016 00:29
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1409351

Re: Post your screenshots!

@Jordach: Is that big freaking dig?
by pithy
Mon Dec 05, 2016 16:46
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1409351

Re: Multi textured obj with blender how to.

I might add that you can also use multiple materials to do the same thing with a single object, that's how I usually do it anyway. btw, I do not understand the need to export as .dae and then re-import, that should not really be necessary. That works in blender but does Minetest really read materia...
by pithy
Fri Dec 02, 2016 18:01
 
Forum: Modding Discussion
Topic: Multi textured obj with blender how to.
Replies: 3
Views: 839

Multi textured obj with blender how to.

1: First you will make the mesh. https://drive.google.com/uc?id=0B6FrKrtrp2DRMkd0YjdnYVdEdk0 2: Then make each part that needs its own texture a separate object. https://drive.google.com/uc?id=0B6FrKrtrp2DRZlhIVWNXQ0ZaWWM 3: Export as OBJ. Minetest does not use materials and disabling it will save a...
by pithy
Fri Dec 02, 2016 17:19
 
Forum: Modding Discussion
Topic: Multi textured obj with blender how to.
Replies: 3
Views: 839

Re: [Mod] Blocks for babys. [babycrafter]

xeranas wrote:maybe sounds from default could be replaced with something babycrafter'ier style?, kinda boring that like almost every block mod creator reuses same sounds. In that way maybe even default could be optional (which would make more portable mod).


I'm not good with sounds but you can find me on GitHub.
by pithy
Thu Dec 01, 2016 19:03
 
Forum: Mod Releases
Topic: [Mod] Blocks for babys. [babycrafter]
Replies: 5
Views: 1612

Re: [Mod] MicroExpansion [0.1] [microexpansion]

I've been relicensing my mods to CC0 because some Germans told me that public domain is not a thing in Germany.

Do I need to relicense my mods again?
by pithy
Thu Dec 01, 2016 04:03
 
Forum: WIP Mods
Topic: [Mod] MicroExpansion [0.2] [microexpansion]
Replies: 37
Views: 8272

Re: Post your modding questions here

Use "after_place_node" in the node def.
by pithy
Wed Nov 30, 2016 18:07
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 642485

Re: Post your modding questions here

^Thats what I was thinking I might have to do.
by pithy
Tue Nov 29, 2016 15:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 642485

Re: [Mod] Princess decor [princess]

missing a pink chest How could I miss that? It's added now. Still that don`t mod haven`t pink furnace, bookshelves, chair, desk, wardrobe, stool, carpet, armchair, sofa and desk lamp I don't think I will add pink chair, desk, stool, carpet, armchair and sofa because of furniture and carpets . furna...
by pithy
Tue Nov 29, 2016 15:53
 
Forum: Mod Releases
Topic: [Mod] Princess decor [princess]
Replies: 17
Views: 3838

Re: [Mod] Blocks for babys. [babycrafter]

Update: You can now play with the shape sorter. It will even send a mesecon and/or wireworld signal when finished.
Edit: You need to dig then replace old shape sorters for it to work.
by pithy
Mon Nov 28, 2016 17:38
 
Forum: Mod Releases
Topic: [Mod] Blocks for babys. [babycrafter]
Replies: 5
Views: 1612

Re: Post your modding questions here

How do I use listcolors twice in a formspec?
by pithy
Mon Nov 28, 2016 16:26
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 642485

[Mod] Blocks for babys. [babycrafter]

Blocks for babys.
by pithy
Sat Nov 26, 2016 22:53
 
Forum: Mod Releases
Topic: [Mod] Blocks for babys. [babycrafter]
Replies: 5
Views: 1612

Re: [Mod] flower pots [flowerpots]

Update: Now supports treasurer.
by pithy
Fri Nov 25, 2016 19:44
 
Forum: Mod Releases
Topic: [Mod] flower pots [v1.2] [flowerpots]
Replies: 13
Views: 2528

Re: [Tutorial] How to attach an UV map to an .obj in blender

hmm - shall I copy this over to the Wiki? No, I don't think that this is really needed, because I created it for GreenDimond's voxelshop model. If you are only working in blender and exporting it there, you don't need these steps. Except from that, I don't think that it is a good idea to fill minet...
by pithy
Fri Nov 25, 2016 16:23
 
Forum: Modding Discussion
Topic: solved
Replies: 10
Views: 2258

Re: [Mod] Hemp [hemp]

Update: Now supports treasurer.
by pithy
Fri Nov 25, 2016 02:33
 
Forum: Mod Releases
Topic: [Mod] Hemp [v1.0] [hemp]
Replies: 5
Views: 1548
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