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Re: IME and Minetest for foreign languages.

@iangp. yep, I hit send without proof-reading and tabbed away. Corrected the post now.
by DontTouchTheClock
Sun Apr 24, 2016 21:53
 
Forum: Minetest Features
Topic: IME and Minetest for foreign languages.
Replies: 5
Views: 1556

IME and Minetest for foreign languages.

I have for a while been learning Japanese. I was wondering If there was anyway to type in another language in Minetest. When I use my Japanese IME(Input Method Editor) in game, I still see it type in English. For instance I wished to type: 「大丈夫ですか?」 in English this is "Are you ok?" . When ...
by DontTouchTheClock
Sun Apr 24, 2016 17:52
 
Forum: Minetest Features
Topic: IME and Minetest for foreign languages.
Replies: 5
Views: 1556

Re: Grid references and distance.

To make more sense, I will use some more terminology; I was travelling in an increase of one cube. Lets say +X is the galactic "north". +Y is galactic "up". +Z is galactic "east". So to travel one cube east and north, I travel for 45°, as you have stated. This is a calc...
by DontTouchTheClock
Tue Apr 19, 2016 20:38
 
Forum: Modding Discussion
Topic: Grid references and distance.
Replies: 5
Views: 1456

Re: Post your modding questions here

With minetest.register_alias() you can add another name for a block: For example "default:wood" is also known as "wood". This is handy in the world-edit commands and the /give command. to do this in a mod you would do: minetest.register_alias("wood", "default:wood&...
by DontTouchTheClock
Tue Apr 19, 2016 15:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 976087

Grid references and distance.

If anyone has watched Star-Trek, they may know of the bearing system used. IF not: Azimuth is for "horizontal bearing" (x,z) Elevation is for "vertical bearing" (y) Thus if a player is at (7,8,9) and heads for a (45*,45*) bearing for 1.414, they will reach (8,9,10). My question i...
by DontTouchTheClock
Mon Apr 18, 2016 17:51
 
Forum: Modding Discussion
Topic: Grid references and distance.
Replies: 5
Views: 1456

Re: Post your modding questions here

Topic: Collision box, privilege user, movement.
Reason: I want to refresh my modding skills.
More info: I want to make an elevator, I can make the nodebox, texture it. However when trying to use it(getting the player to enter the node and ride it like a boat(without turning.)
by DontTouchTheClock
Sun Apr 17, 2016 19:22
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 976087

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