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Re: how default is default?

Then could people make a default default mod or something?
by theHalfBloodStanger
Sun Aug 21, 2016 07:00
 
Forum: Subgame Discussion
Topic: how default is default?
Replies: 11
Views: 4351

Re: how default is default?

But that seems so pointless!
Default should be default!

And my problem was that the lava did not turn to rock when it contacted water.
by theHalfBloodStanger
Mon Aug 08, 2016 07:32
 
Forum: Subgame Discussion
Topic: how default is default?
Replies: 11
Views: 4351

Re: Why aren't mods in C++?

OK, then I'd better learn more lua.
by theHalfBloodStanger
Mon Aug 08, 2016 07:26
 
Forum: Modding Discussion
Topic: Why aren't mods in C++?
Replies: 18
Views: 4780

Re: Why aren't mods in C++?

I am kinda new around here, and I don't really understand lua past registering nodes and ABMs. Would there be a way to use either language? Yes, but it would require some understanding of Lua to do. You would need to make your other-language code callable from C, and then make your C code callable ...
by theHalfBloodStanger
Fri Jul 15, 2016 06:23
 
Forum: Modding Discussion
Topic: Why aren't mods in C++?
Replies: 18
Views: 4780

Re: First Person Shooter

Cash.
Start with say 100£, and earn more money by playing. Then buy more guns, ammo, explosives, mesecons, etc....
by theHalfBloodStanger
Fri Jul 15, 2016 06:14
 
Forum: Subgame Discussion
Topic: First Person Shooter
Replies: 5
Views: 3231

how default is default?

I was making a mod where the trees all burn down in lava and then gets water put on it, but it was rather slow so I used minimal.
The mod worked but the lava just flowed under the water.
But in minetest game settling lava is part of default. So my question is how default is default?
by theHalfBloodStanger
Fri Jul 15, 2016 06:06
 
Forum: Subgame Discussion
Topic: how default is default?
Replies: 11
Views: 4351

Re: Why aren't mods in C++?

I am kinda new around here, and I don't really understand lua past registering nodes and ABMs. Would there be a way to use either language?
by theHalfBloodStanger
Thu Jul 14, 2016 07:58
 
Forum: Modding Discussion
Topic: Why aren't mods in C++?
Replies: 18
Views: 4780

Re: [Mod] black holes V2.1 [blackholes]

Am I right in thinking that this mod changes the direction of gravitational pull?
I am interested in making a stormlight archive themed mod.( The gravity thing is for the windrunners).
by theHalfBloodStanger
Sun Jul 03, 2016 08:39
 
Forum: Mod Releases
Topic: [Mod] black holes V2.1 [blackholes]
Replies: 12
Views: 3037

Re: [MOD] Ethereal NG [1.20]

So is this a mapgen mod?
Imam not sure if I understand it.
by theHalfBloodStanger
Mon Jun 13, 2016 13:40
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.22] [ethereal]
Replies: 64
Views: 37156

Re: LightField Labs

Glory! wrote:Image

Solution: (I hope) include the portal gun mod.
Or does that conflict with anything?
by theHalfBloodStanger
Sun May 08, 2016 04:28
 
Forum: Minetest-Related
Topic: LightField Labs
Replies: 11
Views: 2640

Re: Convert Minecraft maps to Minetest worlds

Just an idea, but couldn't it be convenient to convert the programming into c++/c? It would be much faster.
Just an idea from an inexperienced programmer.
by theHalfBloodStanger
Wed May 04, 2016 13:02
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 63
Views: 24824

Re: Minetest Middle-Earth Terrain Map

Cool! Could this be included in the Lott game(or has something like this been done already (From what I saw the different regions are just random biomes(Please correct me if I am wrong), not a proper map))? Just an idea.(I am sorry to admit that it was inspired by MC.:'( ). The map is 24km by 24km,...
by theHalfBloodStanger
Wed May 04, 2016 12:55
 
Forum: Minetest Maps
Topic: Minetest Middle-Earth Terrain Map
Replies: 14
Views: 3265

Re: [Mod] Space 0.94 [space]

Cool mod, been looking for something like this.
by theHalfBloodStanger
Sat Apr 30, 2016 05:28
 
Forum: WIP Mods
Topic: [Mod] Space [space]
Replies: 48
Views: 9321

Re: [Mod] Space 0.94 [space]

I tried it with the dev version and it works perfectly!!! Might be good just to mention that in the requirements that it needs the dev version and doens't work with 0.4.13 just to help minimize confusion. The mod is sooooo awesome. The kids want to make rocketships haha. I'm not sure exactly how th...
by theHalfBloodStanger
Sat Apr 30, 2016 05:27
 
Forum: WIP Mods
Topic: [Mod] Space [space]
Replies: 48
Views: 9321

Re:

Update: Added farming, plants, trees, new mobs, redo ores and mobs Farming is the same as default farming, seeds can be found on wild plants. Plants spawn randomly in grass across the world, brambles of mordor spawns in desert Friendly mobs spawn on grass/ leaves/ stone (e.g. rohan /gondor guard, e...
by theHalfBloodStanger
Fri Apr 29, 2016 07:15
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 117334

Re: Minetest Middle-Earth Terrain Map

Cool! Could this be included in the Lott game(or has something like this been done already (From what I saw the different regions are just random biomes(Please correct me if I am wrong), not a proper map))? Just an idea.(I am sorry to admit that it was inspired by MC.:'( ).
by theHalfBloodStanger
Fri Apr 29, 2016 07:05
 
Forum: Minetest Maps
Topic: Minetest Middle-Earth Terrain Map
Replies: 14
Views: 3265

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