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Re: [Game] MineClone 2 [0.16.0]

A creeper exploded near where I had set some torches and while the blocks the torches were placed on were destroyed some torches remained lit and in place. The same for a nearby plant. Punching one of the still standing torches caused it and some of the others to fall, as well as the plant. This beh...
by zing269
Tue Mar 21, 2017 20:31
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153319

Re: Can't use mods?

The question mark indicates that the dependency is optional. intllib is a mod to allow for internationalization and is available here https://forum.minetest.net/viewtopic.php?id=4929
by zing269
Tue Mar 21, 2017 03:12
 
Forum: Minetest Problems
Topic: Can't use mods?
Replies: 1
Views: 1883

Re: Terrible performance

Update your graphics driver. I just tried 4.15 on an old laptop with a 1.87 ghz Celeron M, Intel 945 graphics and 1gb memory. Mapgen is horribly slow, but once the terrain exists I get 20-40 fps.
by zing269
Wed Mar 01, 2017 03:52
 
Forum: Minetest Problems
Topic: Terrible performance
Replies: 8
Views: 3067

Re: Post interesting mapgen settings here

firefox wrote:+1

how do you do that for a single world without ruining the game settings for other maps?


If you create the world but don't play it, you can put the settings in the map_meta.txt file in that world's folder.
by zing269
Wed Mar 01, 2017 00:50
 
Forum: Minetest General
Topic: Post interesting mapgen settings here
Replies: 11
Views: 1933

Re: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]

mapgen_river_water_source is referenced in the code, you'll need to alias it to mapgen_water_source:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_alias_force("mapgen_river_water_source", "mapgen_water_source")
by zing269
Thu Feb 02, 2017 00:03
 
Forum: Subgame Releases
Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
Replies: 120
Views: 53177

Re: Poll: Growing crops and/or saplings underground?

Giving plants their own individual light levels is an interesting idea but that is completely different to option 4. The MTG farming mod already allows for min and max light levels per plant, they just all happen to be set to the same thing. Those settings can easily be overridden by a mod that jus...
by zing269
Sat Jan 07, 2017 20:06
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 9132

Re: Thoughts about Minetest

Do minetest.get_heat(pos) and minetest.get_humidity(pos) not work?
by zing269
Thu Jan 05, 2017 19:28
 
Forum: Minetest General
Topic: Thoughts about Minetest
Replies: 19
Views: 4124

Re: Post your mapgen questions here (modding or engine)

paramat, is there a way to add more mg-specific flags? without having to mess with C++ and recompiling? If not, might I suggest a 'nolava' flag? Or perhaps you could share a way of limiting the amount of lava_source that is generated? The simplest way is to eliminate lava is to create a one line mo...
by zing269
Mon Jan 02, 2017 18:13
 
Forum: Modding Discussion
Topic: Post your mapgen questions here (modding or engine)
Replies: 274
Views: 70936

Re: Error , failed to load?

the path should be /usr/share/games/minetest/games/hungry_games_plus
by zing269
Tue Dec 20, 2016 03:00
 
Forum: Minetest Problems
Topic: Error , failed to load?
Replies: 6
Views: 1320

Re: [Mod] Mobs Redo [1.32] [mobs]

There is an additional 5th parameter available for the register_egg function, no_creative. So if you modify the register_egg line in kitten.lua file to be mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0, true) then the kitten egg should not...
by zing269
Mon Dec 19, 2016 02:00
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232678

Re: Post your modding questions here

Hi all and thanks advance , i make my new mod named summer i have put : big umrella open and closed ,deckshair, lobster, big ballon ,air mattress etc... now i need a little help for add simple function sit or lay on_rightclick , but but I found nothing on internet, i have see beds but can only slee...
by zing269
Sat Oct 01, 2016 00:25
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 592747

Re: Server Authority (Privs) Bug

Have you tried running the server from a different directory than the client?
by zing269
Thu Sep 22, 2016 23:20
 
Forum: Minetest Problems
Topic: Server Authority (Privs) Bug
Replies: 7
Views: 1370

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

sfan5 wrote:
zing269 wrote:Crashes when loading a world with an access violation in zlib1.dll. Replacing that dll with the one from the last build works.

What's your CPU model?


Athlon II X4 645
by zing269
Wed Sep 21, 2016 23:20
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 319059

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Crashes when loading a world with an access violation in zlib1.dll. Replacing that dll with the one from the last build works.
by zing269
Tue Sep 20, 2016 23:45
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 319059

Re: help Irrlicht: PNG warning: iCCP: known incorrect sRGB p

The warnings are harmless and not related to the video driver. They are caused by PNG files with embedded iCCP profiles that are incorrect in some way, like a color profile in a black and white image. The solution is to strip out the profiles from the problematic files. Searching for "iCCP: kno...
by zing269
Sun Sep 18, 2016 18:00
 
Forum: Minetest Problems
Topic: help Irrlicht: PNG warning: iCCP: known incorrect sRGB profi
Replies: 1
Views: 604

Crash when specifying mapgen parameters in group format

If I try to specify mapgen parameters using the group format at the game level, ie in /minetest/minetest_game/minetest.conf, minetest either crashes (sfan5's last build) or causes an error (Krock's last build). No problem if I using the single line format and it also works if I use the group format ...
by zing269
Sun Sep 11, 2016 17:38
 
Forum: Minetest Problems
Topic: Crash when specifying mapgen parameters in group format
Replies: 0
Views: 413

Re: Minetest crashes when trying to connect to a server.

Did you try Wayward_One's last build?
https://forum.minetest.net/viewtopic.php?f=42&t=12169&start=25#p228792

Are there any errors in the debug.txt file? It should be in the Minetest folder.
by zing269
Sat Sep 10, 2016 00:08
 
Forum: Minetest Problems
Topic: Minetest crashes when trying to connect to a server.
Replies: 6
Views: 1302

Re: [Android] Wayward_One's builds

My problem seemed to be related to running the arm based compile on a x86 tablet. My crash was in libhoudini, a library provided by intel to act as an abstraction layer between arm and x86. Once I was able to get the build to work and compiled for x86 everything worked fine.
by zing269
Sat Jun 18, 2016 14:55
 
Forum: Minetest Builds
Topic: [Android] Wayward_One's builds
Replies: 56
Views: 28483

Re: [Android] Wayward_One's builds

I want to start by saying thanks for your efforts. I've been trying to get the android bit to build for a week without success. Your previous build, aed10765, works for me although I haven't tested it extensively. The current build, 46da0e8b, crashes on start. The relevant bit from the log is: . . ....
by zing269
Sat Apr 30, 2016 19:43
 
Forum: Minetest Builds
Topic: [Android] Wayward_One's builds
Replies: 56
Views: 28483

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