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Re: Mods for PvP server?

Well, sorry ... I updated my computer and wanted to save my old worlds ... but I think I deleted all by error. At the moment I'm preparing a server for other purposes ... may be I'll do it later again. Learned more tricks to do it faster than before ;-)
by BirgitLachner
Fri Feb 17, 2017 09:51
 
Forum: Minetest Servers
Topic: Mods for PvP server?
Replies: 7
Views: 1519

Re: [Mod] Multinode-gates, drawbridges and garage doors [gat

Man ... thats really cool ... such a simple way to have all kind of big gates.
by BirgitLachner
Fri Feb 17, 2017 09:48
 
Forum: WIP Mods
Topic: [Mod] Multinode-gates, drawbridges and garage doors [gates]
Replies: 16
Views: 5730

Re: How to make a drawbridge (with Mese?)

@addi ... sounds simple ... I'll test it first as it will do what I want very quick ...

Danke ;-)
by BirgitLachner
Fri Feb 17, 2017 08:55
 
Forum: Minetest General
Topic: How to make a drawbridge (with Mese?)
Replies: 4
Views: 1254

Re: How to make a drawbridge (with Mese?)

Yes ... that was it ... thanks.
by BirgitLachner
Fri Feb 17, 2017 06:42
 
Forum: Minetest General
Topic: How to make a drawbridge (with Mese?)
Replies: 4
Views: 1254

Re: Server-Password and individual Player-Password?

Would like that, too ... but isn't that already possible?
by BirgitLachner
Thu Feb 16, 2017 17:37
 
Forum: Minetest General
Topic: Server-Password and individual Player-Password?
Replies: 9
Views: 2081

How to make a drawbridge (with Mese?)

Hi ... I know I saw some time ago a picture where somebody had shown a picture with a bridge where the road over it could be lifted so that for example a boat can pass under the liftd bridge. I did not read it carefully but as far as I remember the bridge was lifted by a command block or a lua-progr...
by BirgitLachner
Thu Feb 16, 2017 17:31
 
Forum: Minetest General
Topic: How to make a drawbridge (with Mese?)
Replies: 4
Views: 1254

Re: Firework reincarnations?

Looks cool! ;-)
by BirgitLachner
Sun Feb 12, 2017 14:25
 
Forum: Modding Discussion
Topic: Firework reincarnations?
Replies: 18
Views: 3943

Re: [Mod] Boost cart [boost_cart]

Okay ... thats it. I hoped that there were fully inmplemented. Thanks.
by BirgitLachner
Sun Feb 12, 2017 09:35
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 48050

Re: [Mod] Boost cart [boost_cart]

I tried to use a Mesecon Switch to start a cart in 0.4.15 but it does not work.

Is it a connection problem? The cable is not connected to the rail as seen in the picture at the threads first page.
by BirgitLachner
Sat Feb 11, 2017 17:52
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 48050

Re: [Mod] Big Trees [big_trees]

Uumm ... thats really big!
by BirgitLachner
Thu Jan 26, 2017 20:33
 
Forum: WIP Mods
Topic: [Mod] Big Trees [big_trees]
Replies: 10
Views: 1323

Re: Post your modding questions here

I want to start a Mod called "TeacherTools" that should make it easy for Teachers to handle a group of pupils on a server with some clicks and without the need to enter code. For that I want to know: - How can I get a list of all the users that are online? - An other possibility ... can I ...
by BirgitLachner
Tue Jan 17, 2017 07:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626248

Re: [Mod] Quartz [0.1] [quartz]

Just kdding ... sorry had no time for testing. I'm teacher and midterm report is very close. Had much to do.
by BirgitLachner
Mon Jan 16, 2017 19:04
 
Forum: WIP Mods
Topic: [Mod] Quartz [0.1] [quartz]
Replies: 7
Views: 1425

Re: [Mod] Quartz [0.1] [quartz]

Okay ... I understand ...

Quarz in Nether ... hmmm ... I already saw this somewhere ... wait a moment ...
by BirgitLachner
Sun Jan 15, 2017 17:53
 
Forum: WIP Mods
Topic: [Mod] Quartz [0.1] [quartz]
Replies: 7
Views: 1425

Re: [Mod] Quartz [0.1] [quartz]

There is an already existing Mod Quarz ... what is the difference?
by BirgitLachner
Sun Jan 15, 2017 07:27
 
Forum: WIP Mods
Topic: [Mod] Quartz [0.1] [quartz]
Replies: 7
Views: 1425

Re: Minetest 0.4.15

I just flied a bit around in a new created World with mgv7 in 0.4.15 New features are nice but I have some things, that I want to say ;-) 1.) Bush-Stems should not be used to produce planks. It makes more sense to make sticks out of them. 2.) The Bush-Leaves do not disappear when the stem is taken a...
by BirgitLachner
Fri Jan 13, 2017 08:54
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52707

Re: [Mod] Boost cart [boost_cart]

As boost cart ist now part of the main Minetest Game ... can I use levers or other mesecon parts to change the direction a cart takes when it comes to crossing? Another thing I found out ... when I drive down in a cart the view of the cart from inside is not correct. Looks like I'm outside/behind th...
by BirgitLachner
Wed Jan 11, 2017 08:39
 
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 87
Views: 48050

Re: Minetest - Education Version

@wuzzy May be I start a new mod to have buttons to use these commands
by BirgitLachner
Tue Jan 10, 2017 13:48
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13603

Re: I’M BEING HACKED WHEN I ENABLE MINETEST ON PUBLIC

I don't know if Minetest is/was the reason, but I know that open the own homenetwork might cause big problems. What about the rights of the folder, where you had your Mintest-Installation? The adress of the server was avaiable via server list and may be hackers can get access to execute and can read...
by BirgitLachner
Tue Jan 10, 2017 13:44
 
Forum: Minetest Problems
Topic: I’M BEING HACKED WHEN I ENABLE MINETEST ON PUBLIC
Replies: 5
Views: 1219

Re: Minetest - Education Version

For the start, for Minetest/craftNewbies ... look at the Tutorial-World of Wuzzy https://forum.minetest.net/viewtopic.php?t=10192 Could be integrated in the Education Edition! Some usefull features to play with younger children will be possibilities to manage them: - have a list of all the names of ...
by BirgitLachner
Tue Jan 10, 2017 07:23
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13603

Re: [Mod] TurtleMiner ... programmable turtles in Minetest

Thanks for giving me the power to decide ... Because the/my point is to teach children how a computer executes commands one after the other (which isn't obvious to children), not to teach them coding a real language yet. Syntax adds complexity. They can, ofc, progress onto lua later Hmm ... well, I ...
by BirgitLachner
Mon Jan 09, 2017 21:01
 
Forum: WIP Mods
Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
Replies: 107
Views: 19814

Re: Minetest - Education Version

I read with interessest all you ideas and informations. I'm a teacher from germany and started a page at the wiki for german teachers with informations about Minetest, how to use it and improve the possibilites with Mods and Mini-Games. And how to install a server on your own http://wiki.minetest.ne...
by BirgitLachner
Fri Jan 06, 2017 13:32
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13603

Re: Mods for PvP server?

I'm listening with interest what you are writing. I have a map, that was planned to have something like Bedwars. But didn't have time to care about it.

If anyone wants the map with some flying islands to mine for material. ... just call me ;-)
by BirgitLachner
Thu Jan 05, 2017 11:23
 
Forum: Minetest Servers
Topic: Mods for PvP server?
Replies: 7
Views: 1519

Re: [WIP] HarryPotter Mod [harrytest][Github]

Really nice idea ... my son will love it.
by BirgitLachner
Thu Jan 05, 2017 11:16
 
Forum: WIP Mods
Topic: [WIP] HarryPotter Mod [harrytest][Github]
Replies: 23
Views: 9296

Re: [mod] Not so simple plants and fungi

Very nice ... should be added to plantlife or other mods like that.
by BirgitLachner
Thu Jan 05, 2017 11:12
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10459

Re: [Mod] TurtleMiner ... programmable turtles in Minetest

The way to go is to save the def as rubenwardy suggested. However, I think that for now we should stick to getting the main "superturtle" working (if you'd like to call it that). That means text editor, visual editor, upgrades, inventory, etc... In fact, I'd like to suggest that we remove...
by BirgitLachner
Wed Jan 04, 2017 09:05
 
Forum: WIP Mods
Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
Replies: 107
Views: 19814

Re: [Mod] TurtleMiner ... programmable turtles in Minetest

I wanted to change the formspec according to the type of the turtle. My idea is to add a field to the "desc" variable, that is used while the registration of the different turtle-types. This should work But there is a problem with the update of the formspec when the user clicks on the posi...
by BirgitLachner
Tue Jan 03, 2017 09:31
 
Forum: WIP Mods
Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
Replies: 107
Views: 19814

Re: Post your mod requests/ideas here

Tunneler A node/entity which digs 3x3 into the ground or wall which places power rail or ladders depending on the direction. Powered by coal or fuel items and gets items (rails, coal, torches) placed in it and uses them to power itself and place rails or ladders where it's going. There are some rob...
by BirgitLachner
Tue Dec 27, 2016 20:43
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 381233

Re: Minetest 0.4.15

@alcyone ... you can use any keys you want. Do ESC from inside a world and (in the last version) there is a button to change keys.
by BirgitLachner
Fri Dec 23, 2016 11:03
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52707

Re: How can the minetest community be made bigger?

Maybe the biggest road blocks which hinder Minetest gaining more popularity is, frankly, Minetest Game. Or more precisely: For it being the default (and only) subgame being distributed with Minetest. It leaves a “meh” first impression, it's just too incomplete. It's OK for a sandbox, but there simp...
by BirgitLachner
Wed Dec 21, 2016 10:29
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7423
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