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Re: How to change players damage distance and health?

Add the range property to the hand then (it can be on any line).
by Calinou
Wed Jul 08, 2015 22:31
 
Forum: Minetest Features
Topic: How to change players damage distance and health?
Replies: 4
Views: 682

Re: How to change players damage distance and health?

You can change pointing distance by editing the hand, which is found in mods/default/tools.lua . Increase or decrease the range property, but don't set it above 12 else it won't work well and will be slow. You can't change players' base health upwards. Using a mod, you can probably change it downwar...
by Calinou
Wed Jul 08, 2015 12:09
 
Forum: Minetest Features
Topic: How to change players damage distance and health?
Replies: 4
Views: 682

Re: [S] Auto detect lan games

mahmutelmas06 wrote:As you know local ip changes on computer reconnect to network.


It is possible to set a fixed internal IP address for a specific device, look at your router's settings.
by Calinou
Wed Jul 08, 2015 12:08
 
Forum: Minetest Features
Topic: [S] Auto detect lan games
Replies: 2
Views: 606

Re: Présentation : Betamine

Bienvenue !
by Calinou
Tue Jul 07, 2015 18:49
 
Forum: Français
Topic: Présentation : Betamine
Replies: 10
Views: 3054

Re: (fr) La documentation en français sur le Wiki de Jordan

Betamine wrote:La communauté fraçaise est-elle encore active en terme de traduction ?


Pour ce qui est du jeu, oui, une bonne partie du wiki est disponible en français. Cependant, le wiki de développement n'est pas traduit.
by Calinou
Tue Jul 07, 2015 15:29
 
Forum: Français
Topic: (fr) La documentation en français sur le Wiki de Jordan
Replies: 11
Views: 4068

Re: Sound on eat something

Add this in mods/default/init.lua : minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing) if user:get_hp() >= 20 then return itemstack end local pos = user:getpos() minetest.sound_play("health_gain", {pos = pos, gain = 0.4}) end) And drop an a...
by Calinou
Mon Jul 06, 2015 20:24
 
Forum: Minetest Features
Topic: Sound on eat something
Replies: 8
Views: 1260

Re: [Mod] Map Tools [maptools]

Danfun64 wrote:gitorious is dead. You need to update the github repo.


The link in the topic is up-to-date.
by Calinou
Mon Jul 06, 2015 19:46
 
Forum: Mod Releases
Topic: [Mod] Map Tools [maptools]
Replies: 63
Views: 50376

Re: Floating wood node?

You can use WorldEdit to place floating nodes.

  • Enable all WorldEdit mods (except GUI, you don't need it).
  • Type //1 then //2 while staying at the same location.
  • Type //set default:wood.
by Calinou
Mon Jul 06, 2015 19:44
 
Forum: Minetest Features
Topic: Floating wood node?
Replies: 23
Views: 10914

Re: Sound on eat something

It is definitely possible, I have done it in Carbone. It also is possible to prevent overheal (eating when your health bar is already full).

I guess pull requests are welcome; let's hope that they are quickly merged if someone makes something like that.
by Calinou
Mon Jul 06, 2015 16:38
 
Forum: Minetest Features
Topic: Sound on eat something
Replies: 8
Views: 1260

Re: Hi there

Welcome!
by Calinou
Sun Jul 05, 2015 16:21
 
Forum: Minetest General
Topic: Hi there
Replies: 6
Views: 1012

Re: Présentation

Bonjour et bienvenue sur le jeu ! Voici une petite sélection de mods que j'ai fait et que je recommande : ⋅  More Blocks : ajoute de nombreux blocs décoratifs au jeu ⋅  Carbone Mobs : ajoute des animaux et des monstres au jeu (il est possible de désactiver les monstres avec spawn...
by Calinou
Sun Jul 05, 2015 08:51
 
Forum: Français
Topic: Présentation
Replies: 3
Views: 1363

Re: Serverlist colours.

Red = full
Yellow = close to full
Green = lots of slots remain available
White = empty
Gray = ?
by Calinou
Sat Jul 04, 2015 19:14
 
Forum: Minetest General
Topic: Serverlist colours. [Solved]
Replies: 4
Views: 465

Re: [Game] The Hungry Games [hungry_games] [0.4]

I'm now hosting a Hunger Games server on Splizard's version. Up to 16 players.

Address: 178.170.68.180
Port: 30000

By the way, it looks like both versions have outdated textures.
by Calinou
Sat Jul 04, 2015 18:07
 
Forum: Subgame Releases
Topic: [Game] The Hungry Games [hungry_games] [0.4]
Replies: 114
Views: 47525

Re: default:cloud

Dragonop wrote:I've read that the cloud block, is actually something to make the clouds in the game, like a model, or something like that


It is actually not used to make the 3D clouds.
by Calinou
Sat Jul 04, 2015 16:33
 
Forum: Minetest Features
Topic: default:cloud
Replies: 17
Views: 2565

Re: Minetest Crashes When A Block Is Broke

Did you try updating your graphics driver? Looking at your window title, you have only OpenGL 2.0.0 which is very old. It is best to have at least OpenGL 3.0 to play Minetest. You can update your OpenGL version by updating your graphics driver. If you need help updating your graphics driver, feel fr...
by Calinou
Tue Jun 30, 2015 10:46
 
Forum: Minetest Problems
Topic: Minetest Crashes When A Block Is Broke
Replies: 6
Views: 966

Re: [WIP][Mod] Animation of the player model [playeranim]

mahmutelmas06 wrote:I use the mod for a long time (about 3 months in local multiplayer) and didt face with any problem.
It should be definetely default in minetest.


It's horribly slow, sluggish unless you use dedicated_server_step = 0.01 or so and it's a hack; animations should not be hardcoded like this.
by Calinou
Mon Jun 29, 2015 15:15
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 40
Views: 15237

Re: What's Minetest still missing over Minecraft?

lisacvuk wrote:Try making Minetest with stronger colours, it will make it more realistic...


Didn't you hear that? Real is brown.

Image
by Calinou
Sun Jun 28, 2015 09:34
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 141322

Re: [0.4.12][hungry_games] GunshipPenguin's Hunger Games Ser

GunshipPenguin, can you install the name_restrictions mod please?
by Calinou
Fri Jun 26, 2015 11:14
 
Forum: Minetest Servers
Topic: [OFFLINE][hungry_games_plus] GunshipPenguin's Hunger Games
Replies: 132
Views: 54707

Re: [Tool] Auto-Click script [Linux]

xdotool can do much more, see its command list: getactivewindow getwindowfocus getwindowname getwindowpid getwindowgeometry getdisplaygeometry search selectwindow help version behave behave_screen_edge click getmouselocation key keydown keyup mousedown mousemove mousemove_relative mouseup set_windo...
by Calinou
Fri Jun 26, 2015 11:13
 
Forum: Minetest General
Topic: [Tool] Auto-Click script [Linux]
Replies: 2
Views: 646

Re: [Sugg] Minetest for Windows Phone 8.1

I don't get it why you can't "legally" develop game ? The App Store doesn't allow LGPLv2.1+ as far as I know. Maybe it's also disallowed in the Windows Store. Either way, I'm not sure whether there is a good iOS/Windows Phone Irrlicht port (the 3D engine we use). (Before you ask, no: we c...
by Calinou
Wed Jun 24, 2015 09:58
 
Forum: Minetest Features
Topic: [Sugg] Minetest for Windows Phone 8.1
Replies: 17
Views: 1874

Re: [Sugg] Minetest for Windows Phone 8.1

There are no plans of Minetest for Windows Phone.

The reasons are similar to iOS: hostility towards free/libre software and important development time for such small platforms.
by Calinou
Tue Jun 23, 2015 14:58
 
Forum: Minetest Features
Topic: [Sugg] Minetest for Windows Phone 8.1
Replies: 17
Views: 1874

Re: [Debian / Ubuntu] 1-line script: install Minetest Git

How do I completely purge minetest that was installed with this script ? I installed it a long time ago when we were at 0.4.11 , now I can't get minetest updated at all. This script doesn't update it , stays at 0.4.11 Adding the daily ppa also don't work. There it shows that latest daily installs b...
by Calinou
Mon Jun 22, 2015 17:41
 
Forum: Minetest Builds
Topic: [Debian / Ubuntu] 1-line script: install Minetest Git
Replies: 128
Views: 65439

Re: a minetest Forum and website for mobile phones

We should switch to a responsive theme, for both site and forum, I agree.

Mobile sites are an outdated way to do things, thanks to CSS media queries, which can be supported even on very old browsers with the help of polyfills.
by Calinou
Sun Jun 14, 2015 15:44
 
Forum: Minetest General
Topic: a minetest Forum and website for mobile phones
Replies: 10
Views: 1203

Re: [Mod] More Blocks [moreblocks]

More Blocks now features the slopes in the circular saw:

Image
by Calinou
Sat Jun 06, 2015 09:12
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 222833

Re: [Mod] More Blocks [moreblocks]

Where do i find the current version? is it on Github again? https://github.com/Calinou/moreblocks/ on notabug? https://notabug.org/calinou/moreblocks or gitorious? https://gitorious.org/calinou/moreblocks/ On GitHub, the two other ones are obsolete now. (Gitorious is also read-only since June 1th 2...
by Calinou
Sat Jun 06, 2015 09:08
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 222833

Re: Which server is this?

Guess this one:

Image
by Calinou
Sat Jun 06, 2015 07:34
 
Forum: Minetest Servers
Topic: Which server is this?
Replies: 31
Views: 6674

Re: Custom Serverside Textures doesnt work?!

Put your server textures in minetest_folder/textures/server (create if needed).
by Calinou
Fri Jun 05, 2015 12:35
 
Forum: Minetest Problems
Topic: Custom Serverside Textures doesnt work?!
Replies: 2
Views: 467

Re: MineTest in Appstore?

HeadClot wrote:LGPL Code cannot be used on Google play


I have seen GPL and LGPL apps on Google Play. As for the App Store, I think LGPL is allowed, and if you use the GPL, you can add an exception statement to your software (if contributors agree).
by Calinou
Wed Jun 03, 2015 19:11
 
Forum: Minetest General
Topic: MineTest in Appstore?
Replies: 9
Views: 1424

Re: MineTest in Appstore?

It's not official and it's illegal, as the source code is not published.
by Calinou
Tue Jun 02, 2015 18:41
 
Forum: Minetest General
Topic: MineTest in Appstore?
Replies: 9
Views: 1424

Re: Voxelands,

Monolithic architectures are, in my opinion, not a good thing. We should strive to make everything modular.

On top of that, the Voxelands sky colour is quite ugly.

By the way, there already was a Voxelands topic on this forum.
by Calinou
Tue Jun 02, 2015 08:21
 
Forum: Minetest-Related
Topic: Voxelands,
Replies: 9
Views: 3426
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