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Re: [Mod] Torches [3.0.1] [torches]

I just discovered a little oddity. I currently have 18 torches:torchlight in my inventory. There's no picture. It just shows the number. I had to look at the player file to see what was in my inventory.That's the node that's placed and removed when holding a torch, isn't it? I think it was picked up...
by Vince
Thu Jun 16, 2016 16:28
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 59295

Re: [MOD] Ethereal NG [1.20]

Ethereal does indeed use ethereal:green_dirt instead of the default:dirt_with_grass to stop abm's from default minetest running on an ethereal world using it's own... I will look into technic mod and see if I can request a change for rubber tree's to grow on ethereal dirt. Update: From what I see i...
by Vince
Mon Jun 13, 2016 21:57
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.22] [ethereal]
Replies: 64
Views: 36424

Re: [MOD] Ethereal NG [1.20]

I've been playing singleplayer on a world set up with Ethereal. It looks like all default:dirt_with_grass has been replaced with ethereal:green_dirt. I also like the Technic mod, but I think I've found an incompatibility. With Technic, MV and higher machines require rubber from rubber trees. However...
by Vince
Sun Jun 05, 2016 05:05
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.22] [ethereal]
Replies: 64
Views: 36424

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