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Re: [Modpack] Church[church]

I will look into this as soon as I can
by mootpoint
Mon Jan 23, 2017 16:01
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: [Modpack] Church[church]

they look nice
by mootpoint
Mon Jan 23, 2017 14:39
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: [Modpack] Church[church]

looks great!
by mootpoint
Sat Jan 21, 2017 20:41
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: Post your mod requests/ideas here

have you tried inventory plus?
by mootpoint
Sat Jan 14, 2017 22:12
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 389988

Re: [Modpack] Church[church]

I fixed the candles to act more like torches, let me know if that solves your problem :)
by mootpoint
Thu Jan 12, 2017 15:07
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: [Modpack] Church[church]

not really, we can add optional dependency for don and tenplus1's Seasons mod, if they arent present then the code to set a season for the beehive wont be more than a few lines. I gotta run to work, i will try to set a reminder to look at it in the morning
by mootpoint
Wed Jan 11, 2017 19:14
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: [Modpack] Church[church]

we could probably correlate 'seasons' to times of the month using the os time, so if os time is first quarter of the real month it would be 'winter' then next 'spring' then 'summer' then 'fall'
by mootpoint
Wed Jan 11, 2017 17:37
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: [Modpack] Church[church]

all the update that Napiophelios made are now in the standard modpack :)
by mootpoint
Wed Jan 11, 2017 06:21
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: [Mod]Tractor[tractor]

that would definitely get the carts to have a better use :) so we make a tractor that you drive over the nodes and harvest them and put the drops inside the cart .... sounds feasible
by mootpoint
Tue Jan 10, 2017 03:54
 
Forum: WIP Mods
Topic: [Mod]Tractor[tractor]
Replies: 7
Views: 1396

Re: [Mod]Tractor[tractor]

nice idea!
by mootpoint
Tue Jan 10, 2017 01:55
 
Forum: WIP Mods
Topic: [Mod]Tractor[tractor]
Replies: 7
Views: 1396

Re: [Mod]Tractor[tractor]

I will definetly look into that, in fact if anyone wants to help, it would be greatly appreciated :)
by mootpoint
Tue Jan 10, 2017 01:11
 
Forum: WIP Mods
Topic: [Mod]Tractor[tractor]
Replies: 7
Views: 1396

[Mod]Tractor[tractor]

This is a semi rough draft of a tractor mod I have in development. This mod will harvest and drop the plants and sometimes the seeds of any plant from default farming and farming plus I am working on getting it to place the seeds and have them grow, I can place the seeds currently, but they wont gro...
by mootpoint
Tue Jan 10, 2017 00:29
 
Forum: WIP Mods
Topic: [Mod]Tractor[tractor]
Replies: 7
Views: 1396

Re: [Modpack] holiday

new mod added into mudpack.
by mootpoint
Sat Jan 07, 2017 13:49
 
Forum: Mod Releases
Topic: [Modpack] holiday
Replies: 21
Views: 3450

Re: [Modpack] holiday

Made some changes to the Christmas cookies. check them out :)
by mootpoint
Sat Jan 07, 2017 02:50
 
Forum: Mod Releases
Topic: [Modpack] holiday
Replies: 21
Views: 3450

Re: [Mod] Noclip_viewer [noclip_viewer]

ok just wondering
by mootpoint
Tue Jan 03, 2017 01:32
 
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 17
Views: 2819

Re: [mod]One Remover[oneremover]

Just to clarify, I will not be adding recipes for these, they will be available for creative players only or players with give. This tool is for repairing the world and would cause way to much griefing of everyone has it
by mootpoint
Mon Jan 02, 2017 17:16
 
Forum: WIP Mods
Topic: [mod]One Remover[oneremover]
Replies: 1
Views: 474

Re: [Mod] Air Sword [airsword]

it still works. make sure the init.lua file is blank
by mootpoint
Mon Jan 02, 2017 15:23
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28530

[mod]One Remover[oneremover]

This is a mod i wrote that removes 1x1 pillars made of stone cobble or dirt, it will also fill in 1x1 shafts in the ground. idea and most of the code come from dig_up function from the default mod. and for the filling shafts idea comes from castle mod rope boxes. they both look like stone for now so...
by mootpoint
Mon Jan 02, 2017 15:13
 
Forum: WIP Mods
Topic: [mod]One Remover[oneremover]
Replies: 1
Views: 474

Re: [Mod] Noclip_viewer [noclip_viewer]

update?
by mootpoint
Mon Jan 02, 2017 15:01
 
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 17
Views: 2819

Re: [Mod] Noclip_viewer [noclip_viewer]

update: the github branch on this works fine in 4.15
by mootpoint
Sun Jan 01, 2017 20:15
 
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 17
Views: 2819

Re: [Mod] Noclip_viewer [noclip_viewer]

thanks for letting me know, lets pull these changes into the original
by mootpoint
Sun Jan 01, 2017 20:09
 
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 17
Views: 2819

Re: [Mod] Noclip_viewer [noclip_viewer]

yeah its glass surrounding a mese)crystal_fragment
by mootpoint
Fri Dec 30, 2016 01:04
 
Forum: Mod Releases
Topic: [Mod] Noclip_viewer [noclip_viewer]
Replies: 17
Views: 2819

Re: Problems with 0.4.15 and 0.4.14-dev Windows 10

if you look on the forums under 'builds' they have builds from 4.14 if you want
by mootpoint
Thu Dec 29, 2016 18:04
 
Forum: Minetest Problems
Topic: Problems with 0.4.15 and 0.4.14-dev Windows 10
Replies: 8
Views: 1302

Re: Problems with 0.4.15 and 0.4.14-dev Windows 10

I ill let him know you said this, that makes two votes for him to get canned. if I cant get minetest by the end of the week I'm switching back. windows isn't worth me losing minetest
by mootpoint
Thu Dec 29, 2016 01:09
 
Forum: Minetest Problems
Topic: Problems with 0.4.15 and 0.4.14-dev Windows 10
Replies: 8
Views: 1302

Re: Problems with 0.4.15 and 0.4.14-dev Windows 10

i know right? :) i loved my ubuntu machine . my brother has a masters in IT, runs a companies it department here, said i promise youll love it, it makes my life soo much easier!, i call BULL
by mootpoint
Thu Dec 29, 2016 00:10
 
Forum: Minetest Problems
Topic: Problems with 0.4.15 and 0.4.14-dev Windows 10
Replies: 8
Views: 1302

Problems with 0.4.15 and 0.4.14-dev Windows 10

**SOLVED** Turns out this was a problem with windows getting through my Comcast firewall. so i normally run ubuntu but i was gifted a new windows 10 machine. I promised my brother i would try windows for 6 months before reinstalling ubuntu. here is the problem: i can run minetest fine on ubunut and...
by mootpoint
Wed Dec 28, 2016 23:32
 
Forum: Minetest Problems
Topic: Problems with 0.4.15 and 0.4.14-dev Windows 10
Replies: 8
Views: 1302

Re: [Modpack] Church[church]

hit them when they say busy to get a honeycomb. if you hit them when they are 'angry' they sting you. then you can use the honeycombs to make wax and other stuff. to get the honeycomb out of trees dig the leaves above it
by mootpoint
Mon Dec 26, 2016 19:14
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917

Re: [Modpack] holiday

Maybe after Christmas :)
by mootpoint
Sun Dec 25, 2016 04:15
 
Forum: Mod Releases
Topic: [Modpack] holiday
Replies: 21
Views: 3450

Re: [Modpack] holiday

added a few lights, they do not have crafts for now. you can get tehm with /giveme christmas:net_light , /giveme christmas:net_light_small and /giveme christmas:strip_light, texture will be fixed tomorrow and maybe a few new lights added
by mootpoint
Fri Dec 23, 2016 22:41
 
Forum: Mod Releases
Topic: [Modpack] holiday
Replies: 21
Views: 3450

Re: [Modpack] Church[church]

Looks great, will work on adding them in tomorrow or later tonight
by mootpoint
Wed Dec 21, 2016 22:22
 
Forum: WIP Mods
Topic: [Modpack] Church[church]
Replies: 104
Views: 16917
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