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Re: [Mod] assign Mobs to spawn in given Biomes [mobsbiomes][

It's easier if you define the "floor" from the point of view of the mob: what is a ceiling to a bear is a floor to a bird. Ok, I didn't understood it like that. I'll give it a try I've never seen the behaviour you describe. Though it is entirely possible that the goblins mod does somethin...
by manawy
Wed Oct 26, 2016 13:22
 
Forum: WIP Mods
Topic: [Mod] assign Mobs to spawn in given habitats [mobshabitats]
Replies: 11
Views: 2027

Re: [Mod] assign Mobs to spawn in given Biomes [mobsbiomes][

This looks like a very interesting library for game developer. I tried this by hand and it's indeed quite difficult. I'd like to suggest some changes : - it seems to me that mobs spawn on top of nodes, so instead of trees, it should be leaves (but I may be wrong) - The default interval shouldn't be ...
by manawy
Wed Oct 26, 2016 02:37
 
Forum: WIP Mods
Topic: [Mod] assign Mobs to spawn in given habitats [mobshabitats]
Replies: 11
Views: 2027

Re: [Mod] Orienteering [0.3] [orienteering]

Indeed, it's a very good mod and a very good game addition. My only comment would be the position of the information. At the top center, it is quite distracting. I try the bottom left corner orienteering.playerhuds[name][tablenames[i]] = player:hud_add({ hud_elem_type = "text", text = &quo...
by manawy
Sun Oct 23, 2016 20:29
 
Forum: Mod Releases
Topic: [Mod] Orienteering [1.2] [orienteering]
Replies: 39
Views: 13858

Re: [Mod] Hunger with HUD bar [0.5.0] [hbhunger]

Nore already gave the solution : https://forum.minetest.net/viewtopic.php?p=237397#p237397 If we correct the exshaution function by : function hbhunger.handle_node_actions(pos, oldnode, player, ext) if not player or not player:is_player() or player.is_fake_player == true then return end local name =...
by manawy
Sun Oct 23, 2016 15:49
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]
Replies: 44
Views: 18426

Re: [Mod] Pipeworks [20131128] [pipeworks]

Indeed, modifying the function to check this field works ! Thanks
by manawy
Sun Oct 23, 2016 15:45
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 305104

Re: [Mod] Hunger with HUD bar [0.5.0] [hbhunger]

FYI : there is a slight incompatibility between this mod and pipeworks as described here : viewtopic.php?p=237375#p237375
by manawy
Sun Oct 23, 2016 14:38
 
Forum: Mod Releases
Topic: [Mod] Hunger with HUD bar [0.5.2] [hbhunger]
Replies: 44
Views: 18426

Re: [Mod] Pipeworks [20131128] [pipeworks]

In my survival world, I have a machine called "the bonemeal generator" (see picture). Using the ethereal mod, this machine places and digs dirt blocks to generate bones, that will be turned into bonemeal to fuel my other automatic farms. I currently have 8 node breakers that fire every 2 t...
by manawy
Sun Oct 23, 2016 14:19
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 305104

Re: Share Your WorldEdit Files!

Treeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeessss ! for anyone wanting to make a custom looking forest quickly : https://bitbucket.org/fabieng/minetest_trees They are nothing special, just useful, maybe, sometimes. Screenshots : https://forum.minetest.net/download/file.php?mode=view&id=7...
by manawy
Tue Jul 19, 2016 21:34
 
Forum: Minetest Maps
Topic: Share Your WorldEdit Files!
Replies: 74
Views: 51058

Re: [Mod] Alchemy [alchemy]

Glad you like the idea. There are a few talented pixel artists around here who will probably be able to help you with textures, I know someone posted in the textures section they are willing to help people with graphics. Thanks for the information Any chance you might put it on Github? Not by me, it...
by manawy
Sun May 29, 2016 17:32
 
Forum: WIP Mods
Topic: [Mod] Alchemy [alchemy]
Replies: 4
Views: 1769

[Mod] Alchemy [alchemy]

This mod provides the bare necessities to create an alchemy lab. A few items with interesting effects are defined. Alchemy is a complex and difficult art, you shouldn't try it if you are scared of getting injured ! (I said it was interesting ) The mode defines nodes which can transform reactants int...
by manawy
Sat May 28, 2016 20:36
 
Forum: WIP Mods
Topic: [Mod] Alchemy [alchemy]
Replies: 4
Views: 1769

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