Search found 4 matches

Return to advanced search

Re: Post your modding questions here

'minetest.clear_registered_biomes' Ah right, there is that thing too! Totally forgot about that, even though default.register_biomes() starts with it. I suppose I have just always skimmed over that. I'll try fiddling around with that to see what happens. EDIT: Nevermind, this fucks me over. > Do I ...
by Cerapter
Wed Jul 06, 2016 09:18
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657662

Re: Post your modding questions here

Ah, again, that solution is not good; I can't really tell people to comment out something in their games if they want to use my mod. But anyways, I managed to get what I wanted to by just having my stones be generated as sheet-style ores in default:stone. Granted, that still leaves default:stone aro...
by Cerapter
Sun Jul 03, 2016 13:09
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657662

Re: Post your modding questions here

I don't think that is what I want or need, but thanks anyway. It seems override_item cannot override biomes, or at least, that's what the wiki says. But even if it does, I want to turn off the 'underground' biome, not override it, unless I could somehow get it to never appear — I wonder if setting t...
by Cerapter
Sun Jul 03, 2016 10:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657662

Re: Post your modding questions here

How would I go about replacing default:stone in mapgen(s) with my owns? What I mean is that, let's say, I have 4 different blocks, mymod:mystone1 to mymod:mystone4. From y=0 to y=-800, I want a layer of all four of mymod's stones, so, from 0 to -200, I'd have a layer of mystone1, then from -200 to -...
by Cerapter
Sat Jul 02, 2016 22:23
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 657662

Return to advanced search

cron