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Re: [modpack] Prehistoric Life [0.3.1] [prehistoric_life]

Hello, I'm having problems unzipping this. When I type in the terminal: "unzip prehistoriclife_modpack-0.3.1-C9.zip" it gives me this error: Archive: prehistoriclife_modpack-0.3.1-C9,zip End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one ...
by Pyros
Fri Jan 27, 2017 02:58
 
Forum: WIP Mods
Topic: (Poll) [modpack] Prehistoric Life [0.3.2] [prehistoric_life]
Replies: 58
Views: 18815

[SOLVED] Pacman repository outdated

Solved thanks to Morn76
by Pyros
Sat Jan 14, 2017 22:34
 
Forum: Minetest Problems
Topic: [SOLVED] Pacman repository outdated
Replies: 12
Views: 3536

Re: Remove Torches, I'm Serious

Both sides of this debate have good points.
Refueling torches seems... shall we say boring?
And yet infinite torches seems weird. (Especially when fire is finite)
Fireplaces seem more like a later-in-the-game sort of thing.
However, I'd cast my vote for keeping torches but making fires burn longer.
by Pyros
Thu Dec 29, 2016 19:42
 
Forum: Minetest Features
Topic: Remove Torches, I'm Serious
Replies: 26
Views: 8689

Re: Subworlds

This sounds like a great idea. Would it open a new world and then close the old one? Or would it keep both open? While the latter would be more preferable (especially for servers) it would also require double the processing power. Also, wouldn't the other world, if used in multiplayer, require its o...
by Pyros
Thu Dec 29, 2016 19:08
 
Forum: Minetest General
Topic: Subworlds
Replies: 17
Views: 4860

Re: Post your modding questions here

Hello,

I would like to know the code for making an entity spawn another entity, such as a fighter jet firing a missile.
I would also like to do this without the use of any APIs such as vehicle_ mash, not that I have anything against them.
Is this possible?
by Pyros
Tue Dec 20, 2016 02:37
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 971909

Re: Post your screenshots!

Amazing! I'm trying to build my own with mesecons.
I've always wondered how you use and program those touchscreens.
by Pyros
Sun Nov 27, 2016 02:00
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154367

Re:now "Pyros 3D Models" NOT requesting service

IMPORTANT ANNOUNCEMENT I have decided that my speed of fulfilling requests is not fast enough to run this kind of service. From now on, this will be a collection of models free to download and use. I will still finish requests made up to this point. After this, new requests will be considered "...
by Pyros
Sun Oct 30, 2016 23:53
 
Forum: Minetest General
Topic: Pyros 3D Model Collection
Replies: 12
Views: 3325

Re: Pyros 3D Model Requesting Service

The pegasus is basically done. Just animation left, but first I want to make sure this is what you want: https://forum.minetest.net/download/file.php?id=7703 And rearing: (whether you want that in the animation or not) https://forum.minetest.net/download/file.php?id=7704 As for the UV maps fitting ...
by Pyros
Tue Oct 04, 2016 01:40
 
Forum: Minetest General
Topic: Pyros 3D Model Collection
Replies: 12
Views: 3325

Re: Green Box Impedes Inventory Menu

kaadmy wrote:I've also noticed this, although it usually stays for less than a second, I think it's the formspec being incorrectly drawn before completely loading.


Maybe, but sometimes it even happens with an innocent mouse-over
Poor chests.

addi, yes, that's the green box caught red-handed.
by Pyros
Sat Oct 01, 2016 01:48
 
Forum: Minetest Problems
Topic: Green Box Impedes Inventory Menu
Replies: 8
Views: 2688

Re: Pyros 3D Model Requesting Service

Now for the bad news... I would like to request a wizard type character. Just based on the default player model and adding the pointy wizard hat and a beard. Sorry, BrandonReese. For religious reasons I would prefer not to make a wizard model. However, there are Blender tutorials and other Blender u...
by Pyros
Sat Oct 01, 2016 01:42
 
Forum: Minetest General
Topic: Pyros 3D Model Collection
Replies: 12
Views: 3325

Re: Pyros 3D Model Requesting Service

Ok! Thanks for the request :) Sorry for not being online for a while; I'll work on the models and they should be ready this Sunday. Just to make sure I got it right: Requirements would be: * animation sequence for trotting * animation sequence for gallopping * animation sequence or single frame for ...
by Pyros
Sat Oct 01, 2016 01:25
 
Forum: Minetest General
Topic: Pyros 3D Model Collection
Replies: 12
Views: 3325

Pyros 3D Model Collection

FORMERLY A MODEL REQUESTING SERVICE

All requests made up to this point will be fulfilled.
After that, new requests will be considered "suggestions".
by Pyros
Sun Sep 18, 2016 20:49
 
Forum: Minetest General
Topic: Pyros 3D Model Collection
Replies: 12
Views: 3325

Re: Green Box Impedes Inventory Menu

I use 0.4.14, which I believe is the most recent version.
by Pyros
Sun Sep 18, 2016 20:33
 
Forum: Minetest Problems
Topic: Green Box Impedes Inventory Menu
Replies: 8
Views: 2688

Re: Post your modding questions here

I'm having a problem with my airplane mod: my version of the Wright Flyer! (Okay, okay, I admit. I'm just editing Pavel_S's helicopter mod.) However, I have an error: Failed to load and run script from /home/pyros/.minetest/wrightflyer/init.lua: /usr/share/minetest/builtin/game/register.lua:97: atte...
by Pyros
Sun Aug 21, 2016 23:54
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 971909

Green Box Impedes Inventory Menu

Hello, I have a problem with a small rectangular green box appearing in the top left corner of the screen. When this happens, I cannot access the inventory. To make it go away I have to press ESC, sometimes repeatedly. I notice it often appears when I mouse over a chest or furnace. It also partly co...
by Pyros
Sun Aug 21, 2016 23:38
 
Forum: Minetest Problems
Topic: Green Box Impedes Inventory Menu
Replies: 8
Views: 2688

Re: [Mod] Banners Mod [1.0] [banners]

Nice!
This is a great idea.
*clicks download*
by Pyros
Sun Aug 07, 2016 18:42
 
Forum: WIP Mods
Topic: [Mod] Banners Mod [1.0] [banners]
Replies: 15
Views: 3808

Re: [Mod] [Desertlife] (WIP) [desertlife] (V2)

I added the screenshots in the first post. I still really need textures.
pithy wrote:Needs a license.

What license should I use?
azekill_DIABLO wrote:why not lgpl?

What is lgpl?
by Pyros
Sun Aug 07, 2016 18:38
 
Forum: WIP Mods
Topic: [Mod] [Desertlife] (WIP) [desertlife] (V2)
Replies: 9
Views: 2360

[Mod] [Desertlife] (WIP) [desertlife] (V2)

Hello, This is my first posted mod; consequently it needs much work. Much thanks to rubenwardy's Minetest Modding Book for teaching me how to mod. I need textures for, well, everything. Don't use this on a multiplayer, or even expect it to be done. This mod was placed in WIP for a reason. Version 2 ...
by Pyros
Fri Aug 05, 2016 01:26
 
Forum: WIP Mods
Topic: [Mod] [Desertlife] (WIP) [desertlife] (V2)
Replies: 9
Views: 2360

Re: Post your screenshots!

azekill_DIABLO wrote:Nice! Can i have the map pls? i like your buildind and i have an idea for it!


I can't upload the map!
Every time I try, I get the error:
"ERROR 403 ENTITY TOO LARGE"
What should I do?
by Pyros
Fri Jul 29, 2016 11:19
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154367

Re: Post your modding questions here

How hard would it be to create an Internet mod?

I mean, would you use node metadata (like shared chests)
to create a sort of "wireless channel?" not unlike a digiline's wired version?
Also, could this be used to interface to Mesecons to create a switch that can
be controlled from afar?
by Pyros
Thu Jul 28, 2016 17:51
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 971909

Re: Post your screenshots!

Welcome to the Pyros Tower!

Image



coeseta wrote:Today I finished my little Babylon :D

Amazing! I saw your Babylon earlier on this topic and now it's finished!
by Pyros
Thu Jul 28, 2016 17:43
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154367

Re: Post your screenshots!

Me Me and Me wrote:Here is a train depot I made:

+1
by Pyros
Thu Jul 28, 2016 11:46
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 2154367

Re: [mod]Azewheel:a car mod[azewheel][WIP]

Hello, I seem to have a problem with the car (and bus) floating a short distance above the ground. I believe this may be a problem with either the nodebox or model itself. In any case this can be corrected with shortening the nodebox, or, with a lesser degree of quality, the model itself by importin...
by Pyros
Sun Jul 10, 2016 20:41
 
Forum: WIP Mods
Topic: [mod]Azewheel:a car mod[azewheel][WIP]
Replies: 58
Views: 12674

Re: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger

Hello, I enjoy using your mod any time I want a true-to-life Minetest experience. Also thank you for adding support for so many mods such as Ethereal. Is the API mentioned in the first post available in the hud_hunger directory, or do I copy certain parts of code from the HUD Lua file? I suspect thi...
by Pyros
Sun Jul 10, 2016 19:39
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 136237

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